Player Matchup

Da Ji
Da Ji
Cehu5775
Da Ji
Level 12
God Stats
1W - 1L
1,229 SR
Queue Stats
11W - 14L
1,284 Elo+
Solo
Osiris
Osiris
Elxhxz
Osiris
Level 27
God Stats
1W - 2L
1,298 SR
Queue Stats
147W - 156L
1,311 Elo+
Party 2
Merlin
Merlin
GamerMexican69
Merlin
Level 5
God Stats
5W - 8L
1,071 SR
Queue Stats
8W - 14L
937 Elo+
Solo
Ymir
Ymir
memelord66
Ymir
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 33L
1,291 Elo+
Solo
Izanami
Izanami
nawaazu
Izanami
Level 24
God Stats
17W - 14L
1,386 SR
Queue Stats
128W - 132L
1,313 Elo+
Party 2
Team Averages
Level 17
1,297 SR
1,227 Elo+

VS

Team Averages
Level 10
1,544 SR
1,427 Elo+
Heimdallr
Heimdallr
Sectorer
Heimdallr
Level 16
God Stats
30W - 19L
1,553 SR
Queue Stats
95W - 86L
1,305 Elo+
Solo
Guan Yu
Guan Yu
TOhmT28
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
abzes44
Jormungandr
Level 24
God Stats
2W - 6L
1,669 SR
Queue Stats
88W - 88L
1,328 Elo+
Solo
Agni
Agni
ardicilliq
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,500 Elo+
Party 1
Nemesis
Nemesis
junell11_
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 47L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cehu5775
Da Ji
13
6 / 0 / 1
8,406
442
4,943
7,127
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Elxhxz
Osiris
15
4 / 0 / 7
9,170
483
6,099
13,177
10,289
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
9 / 4 / 0
11,342
597
12,077
12,693
4,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 0 / 8
9,126
480
7,119
11,185
6,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
nawaazu
Izanami
17
10 / 0 / 4
10,751
566
19,727
10,239
3,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Sectorer
Heimdallr
14
1 / 2 / 0
8,011
422
10,642
11,419
4,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
TOhmT28
Guan Yu
11
0 / 8 / 0
6,715
353
2,537
13,633
13,219
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
abzes44
Jormungandr
11
0 / 5 / 0
7,398
389
5,517
17,223
17,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 9 / 1
9,075
478
8,076
12,809
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
junell11_
Nemesis
12
0 / 8 / 0
7,301
384
7,014
11,541
5,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
31
Kills
4
4
Deaths
32
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Cehu5775
Da Ji
6
0
1
6.5
W
Osiris
Elxhxz
Osiris
4
0
7
7.5
W
9
4
0
2.25
L
Heimdallr
Sectorer
Heimdallr
1
2
0
0.5
L
Guan Yu
TOhmT28
Guan Yu
0
8
0
0
L
Jormungandr
abzes44
Jormungandr
0
5
0
0
L
3
9
1
0.39
L
Nemesis
junell11_
Nemesis
0
8
0
0
W
2
0
8
6
W
Izanami
nawaazu
Izanami
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,965
Damage
33,786
54,421
Taken
66,625
27,379
Mitigated
42,907
16,092
Healing
7,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Cehu5775
Da Ji
4,943
1,196
0
1,598
7,127
2,937
0
921
6,206
0
28,244
W
Osiris
Elxhxz
Osiris
6,099
2,593
0
6,237
13,177
10,289
784
1,413
11,764
0
33,331
W
12,077
2,952
0
2,202
12,693
4,340
2,626
8,140
4,003
61,342
0
L
Heimdallr
Sectorer
Heimdallr
10,642
4,134
0
1,773
11,419
4,275
0
1,410
10,009
0
57,505
L
Guan Yu
TOhmT28
Guan Yu
2,537
266
566
1,321
13,633
13,219
312
236
13,397
0
22,430
L
Jormungandr
abzes44
Jormungandr
5,517
1,325
0
993
17,223
17,316
66
3,146
14,077
28,714
0
L
8,076
1,348
0
1,673
12,809
2,831
276
9,902
2,907
46,360
0
L
Nemesis
junell11_
Nemesis
7,014
2,643
0
1,359
11,541
5,266
244
4,744
6,797
0
30,207
W
7,119
2,522
0
0
11,185
6,095
1,013
1,674
9,511
37,441
0
W
Izanami
nawaazu
Izanami
19,727
14,549
0
6,055
10,239
3,718
1,512
895
9,344
0
77,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,795
Gold Earned
38,500
441
Minions Killed
337
0
Camps Cleared
0
1,660,671
Distance Traveled
1,612,545
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,406
442
48
3
0
276,774
4
W
Osiris
9,170
483
64
3
0
413,283
1
W
Merlin
11,342
597
108
6
0
308,516
0
L
Heimdallr
8,011
422
100
5
0
344,003
2
L
Guan Yu
6,715
353
50
3
0
266,546
0
L
Jormungandr
7,398
389
40
2
0
331,522
7
L
Agni
9,075
478
94
5
0
294,757
0
L
Nemesis
7,301
384
53
3
0
375,717
3
W
Ymir
9,126
480
75
4
0
330,796
3
W
Izanami
10,751
566
146
8
0
331,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role