Player Matchup

Mercury
Mercury
 
Mercury
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BloodSoulKing
Sol
Level 127
God Stats
1W - 2L
1,751 SR
Queue Stats
15W - 16L
1,508 Elo+
Solo
Chaac
Chaac
DailyNoLey
Chaac
Level 79
God Stats
1W - 3L
1,526 SR
Queue Stats
26W - 52L
1,291 Elo+
Solo
Nu Wa
Nu Wa
megachurro
Nu Wa
Level 126
God Stats
12W - 10L
1,597 SR
Queue Stats
223W - 218L
1,482 Elo+
Solo
Team Averages
Level 108
1,575 SR
1,456 Elo+

VS

Team Averages
Level 87
1,543 SR
1,515 Elo+
Sol
Sol
 
Sol
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
AyahuascaBrew
Hercules
Level 71
God Stats
1W - 1L
1,549 SR
Queue Stats
93W - 102L
1,532 Elo+
Solo
Chiron
Chiron
Cravo313
Chiron
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
252W - 218L
1,552 Elo+
Party 1
Chang'e
Chang'e
DraculaTheMighty
Chang'e
Level 108
God Stats
3W - 3L
1,521 SR
Queue Stats
184W - 220L
1,435 Elo+
Solo
Thanatos
Thanatos
skwid77
Thanatos
Level 107
God Stats
24W - 10L
1,647 SR
Queue Stats
403W - 329L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 4 / 1
5,006
501
1,691
6,432
1,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
 
Cthulhu
7
0 / 2 / 0
4,302
430
2,818
6,068
2,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 1 / 1
4,713
471
2,540
5,022
1,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
9
3 / 4 / 0
5,668
567
6,119
8,388
3,827
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
1
0 / 0 / 0
3,375
338
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 3
6,131
613
6,683
4,386
1,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
AyahuascaBrew
Hercules
8
2 / 0 / 0
5,220
522
2,045
5,705
3,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chiron
Cravo313
Chiron
11
2 / 0 / 1
5,833
583
1,795
3,419
1,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 3 / 1
5,869
587
3,656
8,805
3,092
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
skwid77
Thanatos
11
3 / 0 / 2
6,105
611
3,209
4,759
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
11
11
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
1
0.13
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Sol
 
Sol
2
0
3
3.5
W
Hercules
AyahuascaBrew
Hercules
2
0
0
2
L
0
1
1
0.5
W
Chiron
Cravo313
Chiron
2
0
1
2.5
L
Chaac
3
4
0
0.75
W
2
3
1
0.83
L
Nu Wa
0
0
0
0
W
Thanatos
skwid77
Thanatos
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,168
Damage
17,388
25,910
Taken
27,074
9,666
Mitigated
11,008
6,516
Healing
17,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,691
799
0
510
6,432
1,691
0
1,323
5,109
0
28,648
L
Cthulhu
 
Cthulhu
2,818
176
254
951
6,068
2,595
0
1,277
4,791
14,194
0
W
Sol
 
Sol
6,683
3,064
0
2,408
4,386
1,617
231
1,884
2,502
37,831
0
W
Hercules
AyahuascaBrew
Hercules
2,045
802
0
2,053
5,705
3,324
105
1,391
4,314
0
11,745
L
2,540
472
0
2,333
5,022
1,553
0
3,053
1,969
23,764
0
W
Chiron
Cravo313
Chiron
1,795
674
452
2,547
3,419
1,071
985
815
2,604
0
36,167
L
Chaac
6,119
1,724
0
2,468
8,388
3,827
147
4,686
3,702
0
23,754
W
3,656
744
69
4,645
8,805
3,092
105
364
8,441
25,003
0
L
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
skwid77
Thanatos
3,209
851
0
5,113
4,759
1,904
0
904
3,855
0
35,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,064
Gold Earned
29,158
162
Minions Killed
302
0
Camps Cleared
0
778,883
Distance Traveled
974,241
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,006
501
59
6
0
220,327
3
L
Cthulhu
4,302
430
24
2
0
189,349
0
W
Sol
6,131
613
74
7
0
183,950
3
W
Hercules
5,220
522
26
3
0
213,008
3
L
Sol
4,713
471
39
4
0
183,077
5
W
Chiron
5,833
583
71
7
0
195,088
2
L
Chaac
5,668
567
40
4
0
186,130
1
W
Chang'e
5,869
587
56
6
0
161,337
0
L
Nu Wa
3,375
338
0
0
0
0
0
W
Thanatos
6,105
611
75
8
0
220,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role