Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Ducoma
Ra
Level 48
God Stats
2W - 1L
1,882 SR
Queue Stats
68W - 70L
1,510 Elo+
Solo
Hachiman
Hachiman
Dàniel
Hachiman
Level 151
God Stats
3W - 3L
1,458 SR
Queue Stats
116W - 79L
1,690 Elo+
Solo
Team Averages
Level 85
1,613 SR
1,567 Elo+

VS

Team Averages
Level 92
1,433 SR
1,488 Elo+
Tiamat
Tiamat
Bohiemcx
Tiamat
Level 100
God Stats
2W - 9L
1,317 SR
Queue Stats
9W - 20L
1,401 Elo+
Party 1
Horus
Horus
DivineWizard7
Horus
Level 66
God Stats
1W - 3L
1,382 SR
Queue Stats
177W - 168L
1,518 Elo+
Party 1
Pele
Pele
GunWither
Pele
Level 111
God Stats
5W - 6L
1,599 SR
Queue Stats
236W - 208L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 0 / 11
6,181
883
6,879
6,908
5,177
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ra
11
6 / 3 / 6
6,684
955
7,004
7,661
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Dàniel
Hachiman
10
5 / 0 / 8
6,757
965
6,854
5,580
1,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bohiemcx
Tiamat
8
1 / 5 / 1
5,058
723
4,094
6,079
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 3 / 2
5,174
739
3,661
11,379
7,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
7
0 / 5 / 1
4,660
666
4,036
9,132
2,789
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
13
Kills
1
3
Deaths
13
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
11
7.5
L
Tiamat
Bohiemcx
Tiamat
1
5
1
0.3
L
0
3
2
0.33
W
Ra
6
3
6
3
W
Hachiman
Dàniel
Hachiman
5
0
8
9
L
Pele
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,737
Damage
11,791
20,149
Taken
26,590
9,174
Mitigated
13,280
10,158
Healing
3,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,879
432
241
794
6,908
5,177
15
1,377
5,325
15,367
0
L
Tiamat
Bohiemcx
Tiamat
4,094
151
0
584
6,079
3,359
0
2,490
3,589
10,165
0
L
3,661
1,492
378
1,723
11,379
7,132
0
6,444
4,935
0
9,386
W
Ra
7,004
549
2,790
3,716
7,661
2,513
711
1,236
6,273
22,869
0
W
Hachiman
Dàniel
Hachiman
6,854
4,398
0
2,617
5,580
1,484
1,650
1,353
3,973
0
21,597
L
Pele
4,036
610
0
478
9,132
2,789
0
5,071
4,061
0
12,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,622
Gold Earned
14,892
95
Minions Killed
39
5
Camps Cleared
1
411,429
Distance Traveled
417,149
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,181
883
21
3
0
152,253
4
L
Tiamat
5,058
723
7
1
1
114,792
0
L
Horus
5,174
739
14
2
0
153,753
1
W
Ra
6,684
955
42
6
3
132,626
2
W
Hachiman
6,757
965
32
5
2
126,550
4
L
Pele
4,660
666
18
3
0
148,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role