Player Matchup

Sol
Sol
Elisao
Sol
Level 24
God Stats
4W - 5L
1,454 SR
Queue Stats
72W - 85L
1,508 Elo+
Party 2
Fenrir
Fenrir
Schlünti
Fenrir
Level 43
God Stats
34W - 28L
1,566 SR
Queue Stats
104W - 98L
1,411 Elo+
Party 1
Achilles
Achilles
ZEN Assi89
Achilles
Level 26
God Stats
16W - 16L
1,532 SR
Queue Stats
154W - 184L
1,266 Elo+
Party 1
Sylvanus
Sylvanus
Zasias
Sylvanus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 69L
1,482 Elo+
Party 2
Artemis
Artemis
balufi
Artemis
Level 36
God Stats
8W - 13L
1,418 SR
Queue Stats
30W - 37L
1,368 Elo+
Solo
Team Averages
Level 34
1,494 SR
1,407 Elo+

VS

Team Averages
Level 40
1,422 SR
1,486 Elo+
Neith
Neith
Anto028
Neith
Level 44
God Stats
10W - 5L
1,549 SR
Queue Stats
269W - 296L
1,483 Elo+
Solo
Sylvanus
Sylvanus
PitufoTeFarmea
Sylvanus
Level 67
God Stats
3W - 0L
1,255 SR
Queue Stats
179W - 224L
1,323 Elo+
Party 3
Sol
Sol
Skad1n
Sol
Level 34
God Stats
4W - 4L
1,315 SR
Queue Stats
136W - 139L
1,486 Elo+
Solo
Mulan
Mulan
TWITCH xKiwy
Mulan
Level 19
God Stats
6W - 10L
1,308 SR
Queue Stats
147W - 218L
1,331 Elo+
Party 3
Bastet
Bastet
ez4destra
Bastet
Level 36
God Stats
4W - 0L
1,685 SR
Queue Stats
62W - 17L
1,806 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Elisao
Sol
16
1 / 10 / 6
10,571
423
10,740
21,134
4,082
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Schlünti
Fenrir
20
8 / 9 / 4
13,876
555
11,102
29,693
12,184
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
ZEN Assi89
Achilles
19
1 / 7 / 6
12,404
496
9,222
21,445
9,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Zasias
Sylvanus
16
4 / 12 / 6
10,634
425
14,855
30,297
35,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
balufi
Artemis
19
5 / 11 / 6
12,772
511
14,494
20,870
5,194
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Anto028
Neith
20
11 / 2 / 5
15,966
639
20,161
15,432
8,274
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
19
5 / 5 / 17
14,529
581
6,496
27,916
41,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sol
Skad1n
Sol
20
14 / 5 / 11
17,283
691
34,703
29,636
13,029
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 5 / 5
12,507
500
4,930
18,421
8,654
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bastet
ez4destra
Bastet
20
17 / 2 / 8
18,404
736
32,928
24,390
14,214
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
95
19
Kills
49
49
Deaths
19
28
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Neith
Anto028
Neith
11
2
5
6.75
L
Sol
Elisao
Sol
1
10
6
0.4
W
Sylvanus
5
5
17
2.7
L
Fenrir
Schlünti
Fenrir
8
9
4
1.11
W
Sol
Skad1n
Sol
14
5
11
3.9
W
2
5
5
0.9
L
Achilles
ZEN Assi89
Achilles
1
7
6
0.57
L
Sylvanus
Zasias
Sylvanus
4
12
6
0.58
L
Artemis
balufi
Artemis
5
11
6
0.73
W
Bastet
ez4destra
Bastet
17
2
8
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,413
Damage
99,218
123,439
Taken
115,795
67,035
Mitigated
86,005
20,129
Healing
56,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Anto028
Neith
20,161
6,434
0
5,718
15,432
8,274
4,200
5,143
10,234
0
123,681
L
Sol
Elisao
Sol
10,740
2,539
0
4,727
21,134
4,082
0
4,493
16,641
49,205
0
W
Sylvanus
6,496
2,658
5,949
14,029
27,916
41,834
1,222
8,817
18,870
55,374
0
L
Fenrir
Schlünti
Fenrir
11,102
1,313
0
4,650
29,693
12,184
0
7,804
21,889
0
85,188
W
Sol
Skad1n
Sol
34,703
17,599
0
16,901
29,636
13,029
5,013
7,151
22,431
142,049
0
W
4,930
1,616
0
4,396
18,421
8,654
775
3,249
14,636
0
49,152
L
Achilles
ZEN Assi89
Achilles
9,222
2,135
0
2,970
21,445
9,973
1,108
6,285
15,160
0
81,366
L
Sylvanus
Zasias
Sylvanus
14,855
4,572
1,272
6,510
30,297
35,602
376
15,533
14,764
40,197
13,316
L
Artemis
balufi
Artemis
14,494
5,198
0
0
20,870
5,194
528
7,330
13,540
0
72,375
W
Bastet
ez4destra
Bastet
32,928
11,364
0
9,746
24,390
14,214
3,923
3,194
21,196
0
204,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,257
Gold Earned
78,689
574
Minions Killed
760
0
Camps Cleared
0
2,080,753
Distance Traveled
2,398,042
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,966
639
204
8
0
479,189
6
L
Sol
10,571
423
78
3
0
400,096
1
W
Sylvanus
14,529
581
77
3
0
414,182
3
L
Fenrir
13,876
555
146
6
0
461,649
3
W
Sol
17,283
691
181
7
0
438,602
0
W
Mulan
12,507
500
82
3
0
482,726
0
L
Achilles
12,404
496
159
6
0
478,153
0
L
Sylvanus
10,634
425
82
3
0
349,275
0
L
Artemis
12,772
511
109
4
0
391,580
2
W
Bastet
18,404
736
216
9
0
583,343
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role