Player Matchup

Charybdis
Charybdis
AdvenaR
Charybdis
Level 38
God Stats
23W - 21L
1,668 SR
Queue Stats
168W - 158L
1,554 Elo+
Party 1
Chang'e
Chang'e
AntiHero812
Chang'e
Level 53
God Stats
4W - 4L
1,759 SR
Queue Stats
204W - 203L
1,539 Elo+
Party 1
Hachiman
Hachiman
Dconey
Hachiman
Level 45
God Stats
0W - 3L
1,341 SR
Queue Stats
201W - 198L
1,534 Elo+
Party 1
Anubis
Anubis
DropThaSoap
Anubis
Level 126
God Stats
90W - 70L
1,649 SR
Queue Stats
326W - 298L
1,543 Elo+
Party 3
Sylvanus
Sylvanus
x Stickyiky x
Sylvanus
Level 124
God Stats
7W - 8L
1,553 SR
Queue Stats
65W - 75L
1,512 Elo+
Party 3
Team Averages
Level 77
1,594 SR
1,536 Elo+

VS

Team Averages
Level 147
1,500 SR
1,512 Elo+
Persephone
Persephone
 
Persephone
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
 
Ullr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
 
Odin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Heatinup
Bacchus
Level 128
God Stats
4W - 6L
1,500 SR
Queue Stats
239W - 221L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AdvenaR
Charybdis
12
0 / 1 / 0
6,683
557
2,188
6,711
2,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
AntiHero812
Chang'e
9
0 / 0 / 1
5,576
465
2,220
6,971
2,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Dconey
Hachiman
10
2 / 2 / 0
6,322
527
3,442
5,876
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
14
4 / 3 / 0
8,077
673
5,203
5,668
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
x Stickyiky x
Sylvanus
8
0 / 3 / 1
5,255
438
4,709
8,314
6,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
1 / 0 / 4
7,502
625
4,398
3,229
981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
 
Achilles
11
5 / 0 / 0
6,496
541
7,903
9,149
5,596
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
 
Ullr
12
1 / 2 / 0
6,298
525
2,071
7,121
2,047
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
 
Odin
11
1 / 4 / 2
6,263
522
3,316
7,940
3,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
Heatinup
Bacchus
11
1 / 0 / 2
6,350
529
2,085
5,083
2,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
6
Kills
9
9
Deaths
6
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
1
0
4
3
W
Achilles
 
Achilles
5
0
0
5
W
Ullr
 
Ullr
1
2
0
0.5
W
Odin
 
Odin
1
4
2
0.5
L
Charybdis
AdvenaR
Charybdis
0
1
0
0
L
Chang'e
AntiHero812
Chang'e
0
0
1
0.5
L
Hachiman
Dconey
Hachiman
2
2
0
1
L
Anubis
4
3
0
1.33
W
Bacchus
Heatinup
Bacchus
1
0
2
2
L
Sylvanus
x Stickyiky x
Sylvanus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,762
Damage
19,773
33,540
Taken
32,522
15,425
Mitigated
14,343
14,879
Healing
11,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
4,398
48
0
2,154
3,229
981
0
687
2,542
49,966
0
W
Achilles
 
Achilles
7,903
1,987
0
3,444
9,149
5,596
0
2,914
6,235
4,264
22,109
W
Ullr
 
Ullr
2,071
684
0
2,060
7,121
2,047
0
2,011
5,110
0
36,414
W
Odin
 
Odin
3,316
141
0
967
7,940
3,300
0
4,779
3,161
0
32,410
L
Charybdis
AdvenaR
Charybdis
2,188
645
0
2,975
6,711
2,183
0
1,440
5,231
0
43,641
L
Chang'e
AntiHero812
Chang'e
2,220
343
991
4,506
6,971
2,978
0
1,962
4,875
28,985
0
L
Hachiman
Dconey
Hachiman
3,442
1,610
0
1,692
5,876
1,785
0
1,306
4,536
0
28,405
L
Anubis
5,203
680
0
1,837
5,668
2,411
757
287
5,009
54,115
0
W
Bacchus
Heatinup
Bacchus
2,085
84
0
3,133
5,083
2,419
0
1,150
3,933
29,671
0
L
Sylvanus
x Stickyiky x
Sylvanus
4,709
1,480
702
2,176
8,314
6,068
0
2,849
5,228
16,393
5,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
32,909
390
Minions Killed
344
0
Camps Cleared
0
1,107,295
Distance Traveled
1,245,509
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
7,502
625
107
9
0
251,752
3
W
Achilles
6,496
541
32
3
0
269,172
7
W
Ullr
6,298
525
82
7
0
230,676
1
W
Odin
6,263
522
65
5
0
229,214
1
L
Charybdis
6,683
557
115
10
0
236,817
3
L
Chang'e
5,576
465
62
5
0
244,699
2
L
Hachiman
6,322
527
65
5
0
232,346
2
L
Anubis
8,077
673
106
9
0
191,005
5
W
Bacchus
6,350
529
58
5
0
264,695
1
L
Sylvanus
5,255
438
42
4
0
202,428
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role