Player Matchup

Artio
Artio
ReaxWendigo
Artio
Level 66
God Stats
13W - 6L
1,753 SR
Queue Stats
209W - 204L
1,565 Elo+
Party 2
Chiron
Chiron
Silverwolf2190
Chiron
Level 65
God Stats
18W - 11L
1,618 SR
Queue Stats
267W - 189L
1,603 Elo+
Party 2
Olorun
Olorun
TheCourier477
Olorun
Level 67
God Stats
15W - 4L
1,796 SR
Queue Stats
307W - 247L
1,568 Elo+
Party 2
Team Averages
Level 66
1,722 SR
1,579 Elo+

VS

Team Averages
Level 121
1,531 SR
1,591 Elo+
Sol
Sol
F1ordaman
Sol
Level 67
God Stats
7W - 3L
1,676 SR
Queue Stats
28W - 19L
1,605 Elo+
Party 1
Sylvanus
Sylvanus
JackiChanOSRS
Sylvanus
Level 139
God Stats
3W - 8L
1,473 SR
Queue Stats
297W - 272L
1,572 Elo+
Party 1
Skadi
Skadi
Lawndoe
Skadi
Level 158
God Stats
4W - 7L
1,442 SR
Queue Stats
401W - 376L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 19
11,178
699
7,071
17,068
21,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

17
17 / 5 / 6
13,746
859
21,888
16,280
6,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 5 / 13
12,272
767
17,457
17,007
6,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 7
11,240
703
14,389
15,716
4,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
JackiChanOSRS
Sylvanus
12
3 / 10 / 4
10,209
638
10,963
21,276
21,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
Lawndoe
Skadi
14
4 / 8 / 6
11,016
689
16,883
15,615
4,744
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
25
Kills
10
10
Deaths
25
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
7
7
0.93
L
Sylvanus
JackiChanOSRS
Sylvanus
3
10
4
0.5
L
Skadi
Lawndoe
Skadi
4
8
6
0.88
W
1
0
19
10.5
W
17
5
6
4
W
7
5
13
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,416
Damage
42,235
50,355
Taken
52,607
34,840
Mitigated
30,355
19,578
Healing
9,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,389
4,634
0
4,328
15,716
4,519
800
6,236
9,480
47,060
0
L
Sylvanus
JackiChanOSRS
Sylvanus
10,963
3,606
1,594
2,674
21,276
21,092
120
7,850
13,426
19,038
4,287
L
Skadi
Lawndoe
Skadi
16,883
6,825
0
447
15,615
4,744
497
8,156
7,459
0
41,753
W
7,071
1,312
1,766
4,608
17,068
21,723
0
7,852
9,216
17,076
0
W
21,888
13,046
2,460
3,577
16,280
6,407
2,254
7,927
8,353
0
62,050
W
17,457
7,602
721
6,446
17,007
6,710
1,317
9,153
7,854
47,109
3,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,196
Gold Earned
32,465
177
Minions Killed
149
8
Camps Cleared
5
826,378
Distance Traveled
743,896
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,240
703
64
4
2
264,616
2
L
Sylvanus
10,209
638
34
2
1
232,223
1
L
Skadi
11,016
689
51
3
2
247,057
11
W
Artio
11,178
699
22
1
1
318,731
0
W
Chiron
13,746
859
77
5
4
259,612
3
W
Olorun
12,272
767
78
5
3
248,035
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role