Player Matchup

Eset
Eset
Abomb0709
Eset
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 48L
1,709 Elo+
Solo
Da Ji
Da Ji
DudeSamx
Da Ji
Level 126
God Stats
4W - 8L
1,442 SR
Queue Stats
376W - 294L
1,560 Elo+
Solo
Nike
Nike
Mattiasg77
Nike
Level 136
God Stats
8W - 6L
1,708 SR
Queue Stats
281W - 234L
1,537 Elo+
Solo
Bakasura
Bakasura
Sigma7020
Bakasura
Level 121
God Stats
8W - 13L
1,495 SR
Queue Stats
358W - 316L
1,582 Elo+
Party 1
Kuzenbo
Kuzenbo
Tiger7020
Kuzenbo
Level 73
God Stats
2W - 6L
1,523 SR
Queue Stats
118W - 119L
1,577 Elo+
Party 1
Team Averages
Level 102
1,533 SR
1,593 Elo+

VS

Team Averages
Level 142
1,557 SR
1,594 Elo+
Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Sosalosss
Cerberus
Level 127
God Stats
3W - 3L
1,594 SR
Queue Stats
265W - 232L
1,606 Elo+
Solo
Bacchus
Bacchus
T-GIBS
Bacchus
Level 128
God Stats
2W - 1L
1,640 SR
Queue Stats
42W - 27L
1,665 Elo+
Party 2
Zhong Kui
Zhong Kui
kkross305
Zhong Kui
Level 153
God Stats
10W - 6L
1,609 SR
Queue Stats
224W - 233L
1,559 Elo+
Solo
Awilix
Awilix
twoshoes_10
Awilix
Level 153
God Stats
8W - 10L
1,441 SR
Queue Stats
504W - 463L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
1 / 2 / 3
8,086
539
8,282
7,706
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
DudeSamx
Da Ji
13
4 / 4 / 2
8,074
538
7,223
10,380
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 4 / 0
7,385
492
5,517
12,560
7,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Sigma7020
Bakasura
11
1 / 6 / 0
6,864
458
6,540
12,635
3,954
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Kuzenbo
Tiger7020
Kuzenbo
9
0 / 4 / 5
6,475
432
5,463
13,052
12,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
6 / 1 / 7
8,676
578
8,273
7,320
2,340
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
Sosalosss
Cerberus
13
6 / 2 / 6
7,754
517
8,898
12,188
9,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
T-GIBS
Bacchus
15
3 / 0 / 6
8,611
574
10,431
11,200
12,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
kkross305
Zhong Kui
13
0 / 3 / 4
7,814
521
5,448
9,566
5,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
14
5 / 1 / 6
8,842
589
6,126
9,258
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
7
Kills
20
20
Deaths
7
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
1
7
9.5
L
Eset
1
2
3
1.25
L
Da Ji
DudeSamx
Da Ji
4
4
2
1.25
L
1
4
0
0.25
L
Bakasura
Sigma7020
Bakasura
1
6
0
0.17
W
Cerberus
Sosalosss
Cerberus
6
2
6
4.5
W
Bacchus
T-GIBS
Bacchus
3
0
6
6
L
Kuzenbo
Tiger7020
Kuzenbo
0
4
5
0.63
W
Zhong Kui
kkross305
Zhong Kui
0
3
4
0.67
W
Awilix
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,025
Damage
39,176
56,333
Taken
49,532
31,578
Mitigated
33,101
10,621
Healing
19,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,273
3,433
0
4,028
7,320
2,340
0
1,318
5,832
0
62,411
L
Eset
8,282
624
991
1,968
7,706
2,657
0
3,917
3,363
54,833
0
L
Da Ji
DudeSamx
Da Ji
7,223
2,183
0
1,106
10,380
4,065
0
2,449
7,525
0
48,213
L
5,517
931
0
1,788
12,560
7,930
0
6,784
4,585
0
40,182
L
Bakasura
Sigma7020
Bakasura
6,540
3,659
0
3,490
12,635
3,954
0
2,702
9,616
0
37,637
W
Cerberus
Sosalosss
Cerberus
8,898
980
0
5,589
12,188
9,548
342
4,508
7,300
32,471
0
W
Bacchus
T-GIBS
Bacchus
10,431
1,078
0
3,657
11,200
12,452
0
1,092
10,014
50,939
0
L
Kuzenbo
Tiger7020
Kuzenbo
5,463
2,099
0
1,278
13,052
12,972
0
6,019
6,302
20,251
0
W
Zhong Kui
kkross305
Zhong Kui
5,448
237
0
3,332
9,566
5,663
216
3,838
5,005
45,522
0
W
Awilix
6,126
2,240
0
3,211
9,258
3,098
0
2,252
6,432
0
49,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,884
Gold Earned
41,697
414
Minions Killed
485
0
Camps Cleared
0
1,489,221
Distance Traveled
1,505,560
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,676
578
106
7
0
278,785
5
L
Eset
8,086
539
120
8
0
259,032
4
L
Da Ji
8,074
538
77
5
0
296,206
3
L
Nike
7,385
492
105
7
0
325,891
3
L
Bakasura
6,864
458
92
6
0
305,203
3
W
Cerberus
7,754
517
72
5
0
282,129
3
W
Bacchus
8,611
574
96
6
0
308,738
1
L
Kuzenbo
6,475
432
20
1
0
302,889
1
W
Zhong Kui
7,814
521
101
7
0
277,683
4
W
Awilix
8,842
589
110
7
0
358,225
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role