Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
GamingMusicC
Vamana
Level 45
God Stats
1W - 2L
1,505 SR
Queue Stats
15W - 14L
1,600 Elo+
Solo
Ra
Ra
Jumk
Ra
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 36L
1,675 Elo+
Party 2
Sun Wukong
Sun Wukong
PanasBPA
Sun Wukong
Level 48
God Stats
3W - 2L
1,941 SR
Queue Stats
69W - 50L
1,650 Elo+
Party 2
Pele
Pele
Shiirukaa
Pele
Level 31
God Stats
5W - 5L
1,650 SR
Queue Stats
190W - 148L
1,592 Elo+
Party 3
Team Averages
Level 47
1,619 SR
1,604 Elo+

VS

Team Averages
Level 100
1,536 SR
1,567 Elo+
Sol
Sol
Bism0Whiskers
Sol
Level 15
God Stats
4W - 1L
1,574 SR
Queue Stats
10W - 7L
1,625 Elo+
Party 1
Achilles
Achilles
Isaacrod12
Achilles
Level 128
God Stats
6W - 5L
1,549 SR
Queue Stats
203W - 197L
1,549 Elo+
Solo
Ganesha
Ganesha
Justbam
Ganesha
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 40L
1,603 Elo+
Party 1
Sun Wukong
Sun Wukong
marquisDaBomb
Sun Wukong
Level 83
God Stats
34W - 50L
1,532 SR
Queue Stats
312W - 293L
1,494 Elo+
Solo
Cernunnos
Cernunnos
shawilso
Cernunnos
Level 130
God Stats
15W - 11L
1,527 SR
Queue Stats
87W - 77L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
2 / 3 / 2
8,716
545
9,341
10,518
3,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
13
1 / 4 / 0
7,796
487
4,180
8,550
5,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ra
Jumk
Ra
14
0 / 5 / 3
7,835
490
6,755
9,878
4,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
PanasBPA
Sun Wukong
13
2 / 0 / 3
8,267
517
4,144
9,734
8,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
12
1 / 7 / 1
7,193
450
3,373
13,244
3,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 3
10,139
634
12,514
12,207
4,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Isaacrod12
Achilles
15
8 / 2 / 4
9,541
596
7,034
10,860
4,444
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ganesha
Justbam
Ganesha
13
0 / 0 / 11
8,592
537
3,171
9,165
6,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
marquisDaBomb
Sun Wukong
14
2 / 0 / 3
9,452
591
6,317
9,965
4,351
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
shawilso
Cernunnos
16
3 / 3 / 1
9,738
609
8,379
12,312
3,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
6
Kills
19
19
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
3
2
1
W
6
2
3
3.75
L
Vamana
1
4
0
0.25
W
Achilles
Isaacrod12
Achilles
8
2
4
5
L
Ra
Jumk
Ra
0
5
3
0.3
W
Ganesha
Justbam
Ganesha
0
0
11
5.5
L
Sun Wukong
PanasBPA
Sun Wukong
2
0
3
3.5
L
Pele
1
7
1
0.21
W
Sun Wukong
marquisDaBomb
Sun Wukong
2
0
3
3.5
W
Cernunnos
shawilso
Cernunnos
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,793
Damage
37,415
51,924
Taken
54,509
25,038
Mitigated
23,352
18,066
Healing
25,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
9,341
4,763
0
3,134
10,518
3,273
0
1,400
9,118
0
57,489
W
12,514
2,461
0
7,334
12,207
4,453
1,212
4,572
7,219
76,951
6,452
L
Vamana
4,180
1,774
0
1,585
8,550
5,466
0
813
7,737
0
45,825
W
Achilles
Isaacrod12
Achilles
7,034
1,076
0
3,289
10,860
4,444
0
2,366
8,452
0
57,488
L
Ra
Jumk
Ra
6,755
855
1,184
2,864
9,878
4,170
0
4,145
5,733
55,770
0
W
Ganesha
Justbam
Ganesha
3,171
751
587
3,177
9,165
6,765
188
3,033
6,006
19,449
0
L
Sun Wukong
PanasBPA
Sun Wukong
4,144
618
1,581
4,072
9,734
8,257
0
3,923
5,811
0
25,670
L
Pele
3,373
296
0
3,646
13,244
3,872
0
4,732
8,512
0
38,257
W
Sun Wukong
marquisDaBomb
Sun Wukong
6,317
1,271
0
3,997
9,965
4,351
0
1,659
8,292
0
59,073
W
Cernunnos
shawilso
Cernunnos
8,379
4,881
0
6,790
12,312
3,339
0
837
11,427
0
77,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,807
Gold Earned
47,462
449
Minions Killed
511
0
Camps Cleared
0
1,478,706
Distance Traveled
1,665,669
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,716
545
117
7
0
267,846
4
W
Sol
10,139
634
143
9
0
330,489
2
L
Vamana
7,796
487
103
6
0
257,461
3
W
Achilles
9,541
596
90
6
0
358,691
3
L
Ra
7,835
490
117
7
0
307,718
5
W
Ganesha
8,592
537
11
1
0
337,297
8
L
Sun Wukong
8,267
517
35
2
0
340,264
4
L
Pele
7,193
450
77
5
0
305,417
2
W
Sun Wukong
9,452
591
128
8
0
359,012
1
W
Cernunnos
9,738
609
139
9
0
280,180
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role