Player Matchup

Hachiman
Hachiman
Diazftw
Hachiman
Level 103
God Stats
5W - 1L
1,766 SR
Queue Stats
214W - 202L
1,546 Elo+
Party 3
Thor
Thor
Godleira
Thor
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 5L
1,532 Elo+
Party 3
Ymir
Ymir
Krowardz
Ymir
Level 101
God Stats
9W - 8L
1,553 SR
Queue Stats
170W - 168L
1,570 Elo+
Party 3
Zeus
Zeus
TheHankokK
Zeus
Level 118
God Stats
10W - 4L
1,613 SR
Queue Stats
323W - 297L
1,490 Elo+
Party 3
Odin
Odin
lightenge
Odin
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 117L
1,402 Elo+
Solo
Team Averages
Level 74
1,586 SR
1,508 Elo+

VS

Team Averages
Level 57
1,519 SR
1,419 Elo+
Ra
Ra
 
Ra
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
WingNut101
Gilgamesh
Level 40
God Stats
4W - 5L
1,417 SR
Queue Stats
162W - 215L
1,315 Elo+
Party 1
Charybdis
Charybdis
carlissuss
Charybdis
Level 116
God Stats
3W - 4L
1,490 SR
Queue Stats
173W - 199L
1,435 Elo+
Party 2
Hun Batz
Hun Batz
optimushazard
Hun Batz
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
186W - 229L
1,352 Elo+
Party 1
Guan Yu
Guan Yu
raulcr50000
Guan Yu
Level 40
God Stats
1W - 2L
1,689 SR
Queue Stats
215W - 226L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Diazftw
Hachiman
19
10 / 2 / 12
12,264
613
18,882
14,742
5,115
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
20
9 / 1 / 11
12,307
615
9,919
11,706
5,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
13
3 / 4 / 19
9,281
464
5,053
16,645
14,389
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
11 / 3 / 5
11,866
593
23,232
8,451
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
17
1 / 4 / 3
10,957
548
4,392
7,774
5,676
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
2 / 2 / 2
9,672
484
9,775
12,038
4,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
WingNut101
Gilgamesh
15
2 / 5 / 4
9,723
486
4,222
14,907
13,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
carlissuss
Charybdis
14
0 / 11 / 7
8,561
428
7,848
16,720
5,026
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
optimushazard
Hun Batz
15
6 / 5 / 2
9,975
499
7,081
14,364
5,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
raulcr50000
Guan Yu
13
4 / 11 / 3
8,171
409
10,661
23,738
20,390
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
32
34
Kills
14
14
Deaths
34
50
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
2
2
1.5
W
Hachiman
Diazftw
Hachiman
10
2
12
8
W
Thor
9
1
11
14.5
W
Ymir
3
4
19
3.13
W
11
3
5
4.5
L
Gilgamesh
WingNut101
Gilgamesh
2
5
4
0.8
L
Charybdis
carlissuss
Charybdis
0
11
7
0.32
W
Odin
1
4
3
0.63
L
Hun Batz
optimushazard
Hun Batz
6
5
2
1.4
L
Guan Yu
raulcr50000
Guan Yu
4
11
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,478
Damage
39,587
59,318
Taken
81,767
33,226
Mitigated
48,710
14,054
Healing
18,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
9,775
478
378
4,563
12,038
4,490
814
6,435
5,347
86,584
0
W
Hachiman
Diazftw
Hachiman
18,882
11,644
0
6,638
14,742
5,115
3,604
1,683
13,037
0
92,931
W
Thor
9,919
2,105
0
5,171
11,706
5,043
1,199
1,959
9,685
0
95,244
W
Ymir
5,053
1,428
0
856
16,645
14,389
145
3,868
12,639
13,091
0
W
23,232
1,042
0
752
8,451
3,003
894
4,445
3,842
78,307
0
L
Gilgamesh
WingNut101
Gilgamesh
4,222
948
0
1,568
14,907
13,121
983
4,614
10,213
0
39,415
L
Charybdis
carlissuss
Charybdis
7,848
3,808
0
2,302
16,720
5,026
574
3,730
12,930
0
53,730
W
Odin
4,392
963
0
637
7,774
5,676
280
823
6,923
0
57,636
L
Hun Batz
optimushazard
Hun Batz
7,081
1,372
0
2,963
14,364
5,683
170
4,538
9,688
0
49,209
L
Guan Yu
raulcr50000
Guan Yu
10,661
1,144
1,786
5,060
23,738
20,390
169
8,186
15,304
8,896
19,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,675
Gold Earned
46,102
600
Minions Killed
456
0
Camps Cleared
0
1,890,516
Distance Traveled
1,812,584
31
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,672
484
164
8
0
396,725
5
W
Hachiman
12,264
613
145
7
0
375,240
7
W
Thor
12,307
615
141
7
0
414,314
4
W
Ymir
9,281
464
13
1
0
339,328
7
W
Zeus
11,866
593
153
8
0
363,824
4
L
Gilgamesh
9,723
486
83
4
0
358,260
1
L
Charybdis
8,561
428
95
5
0
284,783
1
W
Odin
10,957
548
148
7
0
397,810
9
L
Hun Batz
9,975
499
80
4
0
399,380
5
L
Guan Yu
8,171
409
34
2
0
373,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role