Player Matchup

Neith
Neith
HiddenGM
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 81L
1,691 Elo+
Solo
Chronos
Chronos
LoboGris4
Chronos
Level 17
God Stats
6W - 2L
1,500 SR
Queue Stats
30W - 29L
1,489 Elo+
Solo
Merlin
Merlin
MarvinWarrior
Merlin
Level 18
God Stats
3W - 5L
1,481 SR
Queue Stats
29W - 37L
1,496 Elo+
Solo
Loki
Loki
Pozolito22
Loki
Level 5
God Stats
2W - 3L
1,786 SR
Queue Stats
8W - 11L
1,742 Elo+
Solo
Ymir
Ymir
SkyPizel12
Ymir
Level 18
God Stats
13W - 10L
1,745 SR
Queue Stats
100W - 81L
1,554 Elo+
Solo
Team Averages
Level 17
1,603 SR
1,594 Elo+

VS

Team Averages
Level 23
1,557 SR
1,609 Elo+
Gilgamesh
Gilgamesh
CatalonSoldier
Gilgamesh
Level 27
God Stats
38W - 27L
1,604 SR
Queue Stats
89W - 77L
1,502 Elo+
Solo
Chernobog
Chernobog
ElGranJeck
Chernobog
Level 23
God Stats
1W - 0L
1,721 SR
Queue Stats
43W - 32L
1,558 Elo+
Solo
Geb
Geb
Kakabadze
Geb
Level 29
God Stats
2W - 7L
1,197 SR
Queue Stats
73W - 66L
1,625 Elo+
Solo
Agni
Agni
danilolazo
Agni
Level 13
God Stats
20W - 9L
1,767 SR
Queue Stats
30W - 18L
1,708 Elo+
Solo
Loki
Loki
eljhosuas
Loki
Level 22
God Stats
42W - 41L
1,496 SR
Queue Stats
147W - 167L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HiddenGM
Neith
13
3 / 4 / 2
8,418
495
11,627
11,599
3,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
LoboGris4
Chronos
11
0 / 10 / 1
7,305
430
4,246
16,549
5,517
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 5 / 2
8,571
504
1,538
10,554
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 1
8,871
522
3,162
9,533
3,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 0
8,333
490
3,761
14,189
12,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CatalonSoldier
Gilgamesh
13
2 / 2 / 2
8,210
483
3,551
11,993
6,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
ElGranJeck
Chernobog
15
1 / 1 / 6
9,120
536
6,213
9,682
2,574
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
6 / 2 / 8
10,381
611
9,909
11,708
6,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 0 / 7
10,197
600
13,922
6,640
2,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
17
10 / 1 / 4
10,555
621
11,093
10,323
4,179
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
6
Kills
24
24
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CatalonSoldier
Gilgamesh
2
2
2
1.5
W
Chernobog
ElGranJeck
Chernobog
1
1
6
4
L
Neith
HiddenGM
Neith
3
4
2
1
W
6
2
8
5
L
Chronos
LoboGris4
Chronos
0
10
1
0.05
L
0
5
2
0.2
L
2
4
1
0.63
L
1
1
0
1
W
5
0
7
8.5
W
Loki
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,334
Damage
44,688
62,424
Taken
50,346
27,289
Mitigated
21,851
9,558
Healing
13,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CatalonSoldier
Gilgamesh
3,551
963
0
1,534
11,993
6,023
52
1,067
10,926
54
35,969
W
Chernobog
ElGranJeck
Chernobog
6,213
3,259
0
3,293
9,682
2,574
986
428
9,254
0
60,111
L
Neith
HiddenGM
Neith
11,627
5,363
0
3,848
11,599
3,438
536
1,525
10,056
0
61,522
W
9,909
1,595
0
2,858
11,708
6,509
0
1,818
9,890
65,331
8,316
L
Chronos
LoboGris4
Chronos
4,246
1,456
0
1,666
16,549
5,517
0
5,326
11,093
33,879
0
L
1,538
40
0
1,693
10,554
3,251
0
5,535
4,836
60,795
0
L
3,162
394
0
1,859
9,533
3,059
0
4,447
4,950
0
36,490
L
3,761
790
0
492
14,189
12,024
162
6,085
7,829
41,031
0
W
13,922
540
250
2,473
6,640
2,566
612
3,236
3,404
79,420
0
W
Loki
11,093
3,561
0
2,911
10,323
4,179
379
3,067
7,256
0
65,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,498
Gold Earned
48,463
419
Minions Killed
560
0
Camps Cleared
0
1,568,595
Distance Traveled
1,822,357
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,210
483
47
3
0
350,599
2
W
Chernobog
9,120
536
119
7
0
357,024
4
L
Neith
8,418
495
101
6
0
304,582
7
W
Geb
10,381
611
123
7
0
373,083
3
L
Chronos
7,305
430
63
4
0
291,123
5
L
Merlin
8,571
504
109
6
0
289,597
2
L
Loki
8,871
522
81
5
0
356,216
0
L
Ymir
8,333
490
65
4
0
327,077
7
W
Agni
10,197
600
147
9
0
379,255
6
W
Loki
10,555
621
124
7
0
362,396
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role