Player Matchup

Kukulkan
Kukulkan
F1ordaman
Kukulkan
Level 67
God Stats
1W - 1L
1,901 SR
Queue Stats
28W - 19L
1,621 Elo+
Party 1
Ullr
Ullr
JackiChanOSRS
Ullr
Level 139
God Stats
10W - 9L
1,770 SR
Queue Stats
297W - 272L
1,584 Elo+
Party 1
Heimdallr
Heimdallr
Lawndoe
Heimdallr
Level 158
God Stats
4W - 8L
1,359 SR
Queue Stats
401W - 376L
1,609 Elo+
Party 1
Team Averages
Level 121
1,677 SR
1,605 Elo+

VS

Team Averages
Level 87
1,556 SR
1,549 Elo+
Bacchus
Bacchus
Jamaicus
Bacchus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,484 Elo+
Solo
Nox
Nox
Jinnorra
Nox
Level 122
God Stats
17W - 15L
1,560 SR
Queue Stats
122W - 101L
1,569 Elo+
Party 2
Rama
Rama
Koahi
Rama
Level 132
God Stats
3W - 0L
1,607 SR
Queue Stats
177W - 150L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
F1ordaman
Kukulkan
13
0 / 3 / 3
9,297
581
13,078
7,331
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 9 / 2
9,473
592
12,042
13,798
3,997
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
Lawndoe
Heimdallr
13
3 / 7 / 0
9,668
604
10,452
12,154
4,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jamaicus
Bacchus
15
5 / 2 / 11
11,654
728
9,502
21,576
33,666
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
7 / 1 / 7
11,297
706
5,264
9,891
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
Koahi
Rama
15
7 / 2 / 11
11,366
710
14,228
16,282
7,062
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
5
Kills
19
19
Deaths
5
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
F1ordaman
Kukulkan
0
3
3
0.5
L
2
9
2
0.33
W
Bacchus
Jamaicus
Bacchus
5
2
11
5.25
W
7
1
7
10.5
W
Rama
Koahi
Rama
7
2
11
6.25
L
Heimdallr
Lawndoe
Heimdallr
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,572
Damage
28,994
33,283
Taken
47,749
11,141
Mitigated
45,186
1,683
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
F1ordaman
Kukulkan
13,078
204
0
562
7,331
2,383
0
3,854
3,415
51,384
0
L
12,042
7,721
0
1,060
13,798
3,997
0
4,649
9,001
0
27,812
W
Bacchus
Jamaicus
Bacchus
9,502
985
0
2,365
21,576
33,666
469
5,645
15,931
21,101
0
W
5,264
228
118
2,376
9,891
4,458
431
3,788
6,100
45,073
0
W
Rama
Koahi
Rama
14,228
10,418
193
5,219
16,282
7,062
2,207
4,193
12,089
0
40,609
L
Heimdallr
Lawndoe
Heimdallr
10,452
3,648
0
61
12,154
4,761
1,242
6,188
5,806
0
35,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,438
Gold Earned
34,317
174
Minions Killed
172
7
Camps Cleared
6
804,100
Distance Traveled
992,968
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,297
581
88
6
2
295,487
2
L
Ullr
9,473
592
35
2
3
237,590
11
W
Bacchus
11,654
728
13
1
1
338,434
1
W
Nox
11,297
706
102
6
4
336,297
7
W
Rama
11,366
710
57
4
1
318,237
1
L
Heimdallr
9,668
604
51
3
2
271,023
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role