Player Matchup

Hou Yi
Hou Yi
DefNotJosh1
Hou Yi
Level 123
God Stats
4W - 3L
1,684 SR
Queue Stats
61W - 62L
1,507 Elo+
Party 1
Baron Samedi
Baron Samedi
DefNotTater
Baron Samedi
Level 69
God Stats
13W - 14L
1,485 SR
Queue Stats
80W - 88L
1,454 Elo+
Party 1
Guan Yu
Guan Yu
L0KJ
Guan Yu
Level 17
God Stats
2W - 5L
1,285 SR
Queue Stats
2W - 8L
1,262 Elo+
Solo
Team Averages
Level 70
1,485 SR
1,408 Elo+

VS

Team Averages
Level 85
1,642 SR
1,452 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
KidW
Sol
Level 59
God Stats
1W - 0L
1,929 SR
Queue Stats
3W - 6L
1,306 Elo+
Party 2
Geb
Geb
RainbowGorilla
Geb
Level 67
God Stats
4W - 2L
1,497 SR
Queue Stats
18W - 18L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
8 / 5 / 0
9,287
844
9,468
12,464
4,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
DefNotTater
Baron Samedi
11
1 / 3 / 5
7,434
676
6,403
9,239
5,864
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
L0KJ
Guan Yu
10
0 / 5 / 3
6,675
607
1,640
9,528
8,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
4 / 2 / 6
8,191
745
7,394
8,687
4,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sol
KidW
Sol
13
6 / 3 / 6
9,200
836
12,911
7,659
2,510
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
3 / 4 / 9
8,881
807
6,669
14,199
14,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
9
Kills
13
13
Deaths
9
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
2
6
3.5
L
Hou Yi
8
5
0
1.6
L
Baron Samedi
DefNotTater
Baron Samedi
1
3
5
1.17
W
Sol
KidW
Sol
6
3
6
3
L
Guan Yu
L0KJ
Guan Yu
0
5
3
0.3
W
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,511
Damage
26,974
31,231
Taken
30,545
19,556
Mitigated
21,707
7,682
Healing
7,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,394
1,488
0
1,754
8,687
4,521
799
1,594
7,093
0
31,544
L
Hou Yi
9,468
3,405
0
3,307
12,464
4,941
1,522
8,821
3,643
0
28,761
L
Baron Samedi
DefNotTater
Baron Samedi
6,403
1,110
1,271
1,171
9,239
5,864
0
4,970
4,269
22,917
0
W
Sol
KidW
Sol
12,911
5,141
0
1,767
7,659
2,510
2,213
1,030
6,629
34,248
0
L
Guan Yu
L0KJ
Guan Yu
1,640
229
751
1,182
9,528
8,751
0
6,022
3,506
0
7,059
W
6,669
939
659
3,579
14,199
14,676
404
4,220
9,979
17,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,396
Gold Earned
26,272
106
Minions Killed
123
4
Camps Cleared
4
491,361
Distance Traveled
579,668
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,191
745
44
4
2
222,277
3
L
Hou Yi
9,287
844
55
5
4
163,490
1
L
Baron Samedi
7,434
676
32
3
0
149,494
0
W
Sol
9,200
836
61
6
1
178,610
1
L
Guan Yu
6,675
607
19
2
0
178,377
2
W
Geb
8,881
807
18
2
1
178,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role