Player Matchup

Anubis
Anubis
 
Anubis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Battman2004
Thor
Level 25
God Stats
10W - 13L
1,465 SR
Queue Stats
65W - 65L
1,443 Elo+
Solo
Izanami
Izanami
BaudejasLT
Izanami
Level 28
God Stats
17W - 22L
1,429 SR
Queue Stats
140W - 132L
1,473 Elo+
Solo
Danzaburou
Danzaburou
GapedSoda
Danzaburou
Level 23
God Stats
23W - 19L
1,748 SR
Queue Stats
151W - 135L
1,548 Elo+
Solo
Gilgamesh
Gilgamesh
xARGOx
Gilgamesh
Level 24
God Stats
1W - 0L
1,864 SR
Queue Stats
4W - 4L
1,253 Elo+
Solo
Team Averages
Level 26
1,601 SR
1,443 Elo+

VS

Team Averages
Level 9
1,444 SR
1,502 Elo+
Gilgamesh
Gilgamesh
Pumpbuh
Gilgamesh
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 35L
1,552 Elo+
Solo
Charybdis
Charybdis
X320
Charybdis
Level 7
God Stats
6W - 8L
1,329 SR
Queue Stats
11W - 11L
1,466 Elo+
Solo
Ares
Ares
mhmPOPeyes
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
thenoxxie
Tsukuyomi
Level 16
God Stats
31W - 22L
1,536 SR
Queue Stats
56W - 48L
1,402 Elo+
Solo
Merlin
Merlin
xdasianbouu
Merlin
Level 15
God Stats
4W - 2L
1,356 SR
Queue Stats
37W - 35L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
7 / 1 / 2
7,447
677
5,977
6,816
2,658
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 1 / 1
5,534
503
2,402
3,897
1,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
BaudejasLT
Izanami
12
7 / 0 / 3
7,105
646
5,117
4,138
1,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
GapedSoda
Danzaburou
9
2 / 1 / 7
5,656
514
4,381
4,955
1,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
xARGOx
Gilgamesh
11
2 / 2 / 1
6,411
583
2,511
6,442
4,346
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Pumpbuh
Gilgamesh
9
2 / 4 / 0
5,912
537
3,304
7,672
3,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
X320
Charybdis
5
0 / 2 / 0
4,205
382
1,657
3,256
346
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 6 / 1
4,298
391
464
8,429
2,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
thenoxxie
Tsukuyomi
10
3 / 2 / 1
6,073
552
4,254
4,973
1,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
10
0 / 6 / 1
5,525
502
3,318
7,997
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
20
Kills
5
5
Deaths
20
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
1
2
8
W
2
1
1
2.5
W
Izanami
BaudejasLT
Izanami
7
0
3
8.5
W
Danzaburou
GapedSoda
Danzaburou
2
1
7
5.5
L
Gilgamesh
Pumpbuh
Gilgamesh
2
4
0
0.5
L
Charybdis
X320
Charybdis
0
2
0
0
L
0
6
1
0.08
L
Tsukuyomi
thenoxxie
Tsukuyomi
3
2
1
1.75
W
Gilgamesh
xARGOx
Gilgamesh
2
2
1
1.25
L
Merlin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,388
Damage
12,997
26,248
Taken
32,327
10,911
Mitigated
9,455
8,626
Healing
5,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,977
764
0
4,158
6,816
2,658
367
2,152
4,186
44,532
0
W
2,402
690
0
449
3,897
1,468
140
240
3,602
0
20,477
W
Izanami
BaudejasLT
Izanami
5,117
3,741
0
1,314
4,138
1,047
810
230
3,908
0
46,212
W
Danzaburou
GapedSoda
Danzaburou
4,381
2,721
0
1,201
4,955
1,392
1,399
815
4,068
0
17,695
L
Gilgamesh
Pumpbuh
Gilgamesh
3,304
989
0
1,309
7,672
3,555
189
2,118
5,554
0
28,173
L
Charybdis
X320
Charybdis
1,657
1,131
0
806
3,256
346
0
0
3,256
0
12,031
L
464
88
492
602
8,429
2,484
0
281
8,148
3,164
0
L
Tsukuyomi
thenoxxie
Tsukuyomi
4,254
674
0
1,213
4,973
1,175
0
135
4,838
0
26,176
W
Gilgamesh
xARGOx
Gilgamesh
2,511
793
0
1,504
6,442
4,346
182
0
6,204
0
31,322
L
Merlin
3,318
167
0
754
7,997
1,895
0
3,443
4,554
33,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,153
Gold Earned
26,013
326
Minions Killed
208
0
Camps Cleared
0
998,358
Distance Traveled
934,289
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,447
677
92
8
0
191,848
3
W
Thor
5,534
503
45
4
0
186,119
2
W
Izanami
7,105
646
81
7
0
197,098
1
W
Danzaburou
5,656
514
35
3
0
213,344
2
L
Gilgamesh
5,912
537
64
6
0
190,274
1
L
Charybdis
4,205
382
21
2
0
114,744
0
L
Ares
4,298
391
7
1
0
192,276
0
L
Tsukuyomi
6,073
552
49
4
0
227,032
1
W
Gilgamesh
6,411
583
73
7
0
209,949
2
L
Merlin
5,525
502
67
6
0
209,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role