Player Matchup

Scylla
Scylla
BOS_Tray_720
Scylla
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Ymir
Ymir
Diggler006
Ymir
Level 26
God Stats
25W - 16L
1,667 SR
Queue Stats
237W - 300L
1,277 Elo+
Solo
Sol
Sol
RamenNoodle9860
Sol
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,090 Elo+
Solo
Medusa
Medusa
Sir Toggles
Medusa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hel
Hel
Tazzaholic
Hel
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 8
1,533 SR
1,373 Elo+

VS

Team Averages
Level 18
1,413 SR
1,327 Elo+
Vamana
Vamana
Costa2009
Vamana
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Hungri Panda
Neith
Level 22
God Stats
13W - 15L
1,412 SR
Queue Stats
25W - 37L
1,264 Elo+
Party 1
Hera
Hera
KcLARK KcENT88
Hera
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 46L
1,285 Elo+
Solo
Ymir
Ymir
ThatAssassin394
Ymir
Level 29
God Stats
8W - 10L
1,366 SR
Queue Stats
80W - 103L
1,258 Elo+
Party 1
Fenrir
Fenrir
sashaken1
Fenrir
Level 12
God Stats
3W - 3L
1,285 SR
Queue Stats
15W - 16L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
6 / 2 / 1
6,913
628
4,035
7,504
3,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
3 / 4 / 2
6,308
573
5,167
12,332
4,416
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
1 / 10 / 5
4,940
449
6,654
8,868
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
11
7 / 1 / 1
6,777
616
3,803
4,217
1,319
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
1 / 5 / 2
4,856
441
1,689
5,304
955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Costa2009
Vamana
6
1 / 7 / 3
4,603
418
1,075
7,992
3,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
0 / 3 / 11
5,242
477
4,865
6,579
1,654
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 2
5,235
476
1,681
4,212
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
12 / 3 / 1
7,724
702
9,955
10,182
4,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
sashaken1
Fenrir
8
4 / 2 / 5
5,959
542
4,273
6,599
1,958
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
40
18
Kills
18
22
Deaths
19
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Scylla
6
2
1
3.25
L
Vamana
Costa2009
Vamana
1
7
3
0.36
W
3
4
2
1
L
0
3
11
1.83
L
1
4
2
0.5
W
1
10
5
0.35
W
Medusa
7
1
1
7.5
W
1
5
2
0.4
L
12
3
1
4.17
L
Fenrir
sashaken1
Fenrir
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,348
Damage
21,849
38,225
Taken
35,564
12,278
Mitigated
11,970
10,003
Healing
7,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
4,035
757
0
3,457
7,504
3,082
572
564
6,861
37,893
0
L
Vamana
Costa2009
Vamana
1,075
427
0
1,018
7,992
3,133
119
1,136
6,772
0
13,423
W
5,167
1,260
863
3,683
12,332
4,416
36
5,276
7,016
22,078
0
L
4,865
2,288
0
1,876
6,579
1,654
516
3,589
2,862
0
15,559
L
1,681
405
0
0
4,212
995
0
847
3,064
16,733
0
W
6,654
2,665
0
538
8,868
2,506
0
3,709
5,122
12,236
1,708
W
Medusa
3,803
1,861
0
1,049
4,217
1,319
2,257
1,274
2,788
0
34,657
W
1,689
534
59
354
5,304
955
0
647
4,535
7,951
0
L
9,955
3,494
0
2,930
10,182
4,230
451
6,792
3,350
30,132
0
L
Fenrir
sashaken1
Fenrir
4,273
2,111
0
2,008
6,599
1,958
0
3,554
2,852
0
14,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,794
Gold Earned
28,763
202
Minions Killed
148
0
Camps Cleared
0
906,202
Distance Traveled
896,494
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,913
628
76
7
0
187,050
1
L
Vamana
4,603
418
16
1
0
202,429
4
W
Ymir
6,308
573
33
3
0
183,003
0
L
Neith
5,242
477
22
2
0
174,796
0
L
Hera
5,235
476
28
3
0
140,234
0
W
Sol
4,940
449
10
1
0
179,781
0
W
Medusa
6,777
616
68
6
0
179,656
0
W
Hel
4,856
441
15
1
0
176,712
3
L
Ymir
7,724
702
56
5
0
177,337
1
L
Fenrir
5,959
542
26
2
0
201,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role