Player Matchup

Artio
Artio
HELIOS455
Artio
Level 29
God Stats
4W - 4L
1,411 SR
Queue Stats
94W - 105L
1,502 Elo+
Solo
Mulan
Mulan
OberonVortigern
Mulan
Level 27
God Stats
12W - 6L
1,633 SR
Queue Stats
130W - 97L
1,571 Elo+
Solo
Fenrir
Fenrir
Tranarikosñop
Fenrir
Level 17
God Stats
5W - 7L
1,415 SR
Queue Stats
39W - 41L
1,503 Elo+
Solo
Eset
Eset
ekstazi12
Eset
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,430 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xDeathawkx
Ah Muzen Cab
Level 28
God Stats
2W - 2L
1,290 SR
Queue Stats
48W - 33L
1,582 Elo+
Solo
Team Averages
Level 22
1,450 SR
1,518 Elo+

VS

Team Averages
Level 26
1,564 SR
1,497 Elo+
Medusa
Medusa
BaronBarlagedon
Medusa
Level 22
God Stats
0W - 1L
1,568 SR
Queue Stats
3W - 5L
1,551 Elo+
Party 1
Awilix
Awilix
ChristalBlooD
Awilix
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,472 Elo+
Solo
Tyr
Tyr
DubsnNugs
Tyr
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Olorun
Olorun
Thepuppett
Olorun
Level 29
God Stats
1W - 1L
1,667 SR
Queue Stats
178W - 157L
1,543 Elo+
Solo
Chang'e
Chang'e
Zveezl
Chang'e
Level 37
God Stats
4W - 4L
1,585 SR
Queue Stats
32W - 33L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
HELIOS455
Artio
13
1 / 1 / 6
7,187
423
2,271
11,701
10,799
16
5 / 2 / 3
9,636
567
13,501
15,064
15,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 3 / 8
9,397
553
8,881
13,232
5,273
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
14
7 / 7 / 6
8,717
513
9,360
9,900
3,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
xDeathawkx
Ah Muzen Cab
15
5 / 1 / 7
8,935
526
11,922
9,292
2,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 2
7,213
424
9,516
13,334
3,542
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
6 / 4 / 1
9,058
533
6,968
12,867
4,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 3 / 3
6,894
406
5,645
10,139
8,091
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
Thepuppett
Olorun
16
4 / 6 / 4
9,897
582
10,288
15,004
5,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Zveezl
Chang'e
13
2 / 4 / 5
8,273
487
7,890
11,529
3,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
23
Kills
14
14
Deaths
23
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
L
6
4
1
1.63
L
0
3
3
0.5
W
Artio
HELIOS455
Artio
1
1
6
4
W
5
2
3
3.25
L
Olorun
Thepuppett
Olorun
4
6
4
1
W
5
3
8
3
L
Chang'e
Zveezl
Chang'e
2
4
5
1.13
W
Eset
7
7
6
1.43
W
Ah Muzen Cab
xDeathawkx
Ah Muzen Cab
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,935
Damage
40,307
59,189
Taken
62,873
38,318
Mitigated
26,118
21,706
Healing
17,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,516
3,653
0
1,705
13,334
3,542
124
3,546
9,616
0
36,041
L
6,968
2,865
0
2,779
12,867
4,912
0
915
11,852
0
57,152
L
5,645
628
0
1,355
10,139
8,091
0
766
9,319
0
28,581
W
Artio
HELIOS455
Artio
2,271
187
0
3,162
11,701
10,799
0
3,844
7,857
19,917
0
W
13,501
1,981
0
8,029
15,064
15,880
657
3,757
11,307
0
64,544
L
Olorun
Thepuppett
Olorun
10,288
4,513
76
4,780
15,004
5,636
2,098
2,486
12,304
57,533
0
W
8,881
1,624
0
4,848
13,232
5,273
236
5,016
8,216
0
55,369
L
Chang'e
Zveezl
Chang'e
7,890
562
2,816
3,716
11,529
3,937
240
3,266
8,151
31,931
0
W
Eset
9,360
821
259
1,221
9,900
3,400
212
3,647
6,253
34,065
0
W
Ah Muzen Cab
xDeathawkx
Ah Muzen Cab
11,922
4,889
0
4,187
9,292
2,966
973
1,914
7,378
0
61,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,872
Gold Earned
41,335
428
Minions Killed
396
0
Camps Cleared
0
1,546,679
Distance Traveled
1,581,211
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,213
424
61
4
0
299,839
2
L
Awilix
9,058
533
109
6
0
331,913
1
L
Tyr
6,894
406
45
3
0
341,429
0
W
Artio
7,187
423
48
3
0
327,151
7
W
Mulan
9,636
567
127
7
0
281,414
1
L
Olorun
9,897
582
112
7
0
297,382
1
W
Fenrir
9,397
553
103
6
0
317,028
1
L
Chang'e
8,273
487
69
4
0
310,648
3
W
Eset
8,717
513
64
4
0
300,563
5
W
Ah Muzen Cab
8,935
526
86
5
0
320,523
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role