Player Matchup

Chaac
Chaac
HoodedDryad
Chaac
Level 23
God Stats
10W - 12L
1,511 SR
Queue Stats
49W - 65L
1,459 Elo+
Solo
Izanami
Izanami
Shinobi XXI
Izanami
Level 28
God Stats
3W - 3L
1,472 SR
Queue Stats
11W - 16L
1,448 Elo+
Solo
Baron Samedi
Baron Samedi
Summon Suku
Baron Samedi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,594 Elo+
Solo
Discordia
Discordia
elmataancianos
Discordia
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 37L
1,513 Elo+
Solo
Pele
Pele
imfreakinout21
Pele
Level 18
God Stats
6W - 12L
1,477 SR
Queue Stats
40W - 40L
1,390 Elo+
Solo
Team Averages
Level 23
1,492 SR
1,481 Elo+

VS

Team Averages
Level 18
1,485 SR
1,534 Elo+
Olorun
Olorun
Caresha Plz
Olorun
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 3L
1,674 Elo+
Party 1
Serqet
Serqet
CityBoiiDior
Serqet
Level 20
God Stats
4W - 11L
1,346 SR
Queue Stats
172W - 179L
1,526 Elo+
Party 1
Bellona
Bellona
EMPRESS1183
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
bumper_attic028
Chaac
Level 8
God Stats
21W - 27L
1,579 SR
Queue Stats
48W - 60L
1,483 Elo+
Solo
Geb
Geb
nene1600
Geb
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
167W - 191L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 7
9,565
503
13,756
20,320
16,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
Shinobi XXI
Izanami
9
0 / 6 / 0
6,786
357
4,111
8,150
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Summon Suku
Baron Samedi
15
3 / 4 / 4
8,992
473
5,519
10,148
4,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Discordia
elmataancianos
Discordia
15
11 / 5 / 4
9,798
516
17,741
10,242
3,429
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 3 / 5
10,207
537
6,704
12,451
4,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
4 / 7 / 8
9,186
483
10,569
16,315
6,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
16
10 / 5 / 4
10,292
542
9,559
14,188
5,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
EMPRESS1183
Bellona
12
0 / 8 / 4
7,105
374
3,090
13,308
10,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 3
8,549
450
8,753
13,725
9,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
5 / 0 / 9
9,633
507
7,907
13,001
14,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
49
23
Kills
21
21
Deaths
24
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Olorun
4
7
8
1.14
W
Serqet
10
5
4
2.4
W
Bellona
EMPRESS1183
Bellona
0
8
4
0.25
L
3
3
7
2.17
L
Izanami
Shinobi XXI
Izanami
0
6
0
0
L
Baron Samedi
Summon Suku
Baron Samedi
3
4
4
1.25
W
2
4
3
0.88
L
Discordia
elmataancianos
Discordia
11
5
4
2.6
L
6
3
5
2.83
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,831
Damage
39,878
61,311
Taken
70,537
31,350
Mitigated
46,216
24,000
Healing
17,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
10,569
5,228
619
6,888
16,315
6,373
1,150
8,098
7,937
42,489
0
W
Serqet
9,559
2,093
0
3,326
14,188
5,829
0
5,493
8,644
0
47,291
W
Bellona
EMPRESS1183
Bellona
3,090
581
0
1,230
13,308
10,756
0
4,582
8,408
8,856
28,527
L
13,756
2,820
128
10,617
20,320
16,887
57
5,751
12,944
0
52,592
L
Izanami
Shinobi XXI
Izanami
4,111
2,501
19
1,659
8,150
2,332
218
4,010
4,140
0
32,072
L
Baron Samedi
Summon Suku
Baron Samedi
5,519
416
887
2,917
10,148
4,055
26
2,086
7,378
54,010
0
W
8,753
805
0
3,499
13,725
9,108
312
2,922
10,001
3,063
44,872
L
Discordia
elmataancianos
Discordia
17,741
1,507
206
2,300
10,242
3,429
588
4,842
4,887
58,367
0
L
6,704
971
0
5,267
12,451
4,647
418
3,867
8,326
0
64,777
W
7,907
1,309
0
1,982
13,001
14,150
0
2,165
10,787
44,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,348
Gold Earned
44,765
450
Minions Killed
344
0
Camps Cleared
0
1,598,641
Distance Traveled
1,728,005
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,186
483
63
3
0
296,029
2
W
Serqet
10,292
542
81
4
0
363,750
3
W
Bellona
7,105
374
48
3
0
336,946
5
L
Chaac
9,565
503
92
5
0
358,177
3
L
Izanami
6,786
357
60
3
0
184,253
0
L
Baron Samedi
8,992
473
96
5
0
302,242
4
W
Chaac
8,549
450
86
5
0
350,338
2
L
Discordia
9,798
516
80
4
0
351,674
0
L
Pele
10,207
537
122
6
0
402,295
0
W
Geb
9,633
507
66
3
0
380,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role