Player Matchup

Nemesis
Nemesis
LFRIZ3R
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,080 Elo+
Party 4
Sun Wukong
Sun Wukong
MAKIN4X
Sun Wukong
Level 5
God Stats
1W - 4L
1,213 SR
Queue Stats
3W - 7L
1,265 Elo+
Party 4
Ares
Ares
YanRevers
Ares
Level 9
God Stats
1W - 2L
1,478 SR
Queue Stats
52W - 52L
1,339 Elo+
Solo
Kukulkan
Kukulkan
benim97
Kukulkan
Level 10
God Stats
5W - 2L
1,755 SR
Queue Stats
9W - 7L
1,551 Elo+
Party 1
Ullr
Ullr
stoffer1925
Ullr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 12L
1,649 Elo+
Party 1
Team Averages
Level 27
1,489 SR
1,377 Elo+

VS

Team Averages
Level 16
1,500 SR
1,416 Elo+
Olorun
Olorun
JonRanvaR
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,331 Elo+
Party 2
Athena
Athena
Thunderklonck
Athena
Level 32
God Stats
5W - 4L
1,510 SR
Queue Stats
91W - 99L
1,414 Elo+
Party 3
Nemesis
Nemesis
deriminator
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,420 Elo+
Party 2
Hachiman
Hachiman
ibronhcs
Hachiman
Level 28
God Stats
4W - 4L
1,488 SR
Queue Stats
75W - 79L
1,422 Elo+
Party 3
Ra
Ra
leisinger
Ra
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LFRIZ3R
Nemesis
10
1 / 10 / 1
6,898
345
2,499
13,383
4,742
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
MAKIN4X
Sun Wukong
12
1 / 8 / 1
7,715
386
5,382
13,882
12,324
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ares
11
2 / 12 / 1
7,084
354
4,460
20,959
19,599
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
benim97
Kukulkan
10
1 / 14 / 2
6,898
345
8,049
14,432
4,268
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
2 / 10 / 2
8,421
421
13,556
18,226
6,191
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
JonRanvaR
Olorun
17
11 / 0 / 7
11,337
567
13,017
7,219
3,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 1 / 17
10,203
510
5,447
15,545
16,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
deriminator
Nemesis
15
10 / 6 / 10
10,209
510
11,624
14,687
7,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
ibronhcs
Hachiman
17
9 / 1 / 6
11,013
551
10,130
12,658
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
21 / 1 / 6
12,938
647
25,248
12,371
5,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
100
7
Kills
54
54
Deaths
9
7
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Olorun
JonRanvaR
Olorun
11
0
7
14.5
L
Nemesis
LFRIZ3R
Nemesis
1
10
1
0.15
L
Sun Wukong
MAKIN4X
Sun Wukong
1
8
1
0.19
W
3
1
17
11.5
L
Ares
2
12
1
0.21
L
Kukulkan
benim97
Kukulkan
1
14
2
0.14
W
Nemesis
deriminator
Nemesis
10
6
10
2.5
W
Hachiman
ibronhcs
Hachiman
9
1
6
12
W
21
1
6
24
L
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,946
Damage
65,466
80,882
Taken
62,480
47,124
Mitigated
37,784
6,194
Healing
22,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
JonRanvaR
Olorun
13,017
7,868
742
4,918
7,219
3,759
2,900
1,156
5,887
65,617
7,105
L
Nemesis
LFRIZ3R
Nemesis
2,499
1,084
0
1,322
13,383
4,742
398
5,380
7,921
0
30,425
L
Sun Wukong
MAKIN4X
Sun Wukong
5,382
1,208
0
1,538
13,882
12,324
1,046
6,910
6,968
0
33,909
W
5,447
1,652
0
2,995
15,545
16,406
853
1,003
14,339
22,358
0
L
Ares
4,460
661
0
0
20,959
19,599
0
11,819
8,562
11,305
0
L
Kukulkan
benim97
Kukulkan
8,049
1,307
0
976
14,432
4,268
0
9,272
4,718
30,290
0
W
Nemesis
deriminator
Nemesis
11,624
6,125
0
1,900
14,687
7,675
2,653
2,749
11,778
0
44,481
W
Hachiman
ibronhcs
Hachiman
10,130
6,231
0
3,975
12,658
4,617
3,065
1,918
10,589
0
62,408
W
25,248
3,520
1,811
6,177
12,371
5,327
1,598
5,683
6,651
86,713
0
L
13,556
8,048
0
2,358
18,226
6,191
1,052
7,686
10,364
0
55,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,016
Gold Earned
55,700
258
Minions Killed
480
0
Camps Cleared
0
1,573,481
Distance Traveled
1,904,645
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,337
567
136
7
0
373,133
1
L
Nemesis
6,898
345
48
2
0
378,926
2
L
Sun Wukong
7,715
386
52
3
0
301,472
1
W
Athena
10,203
510
25
1
0
393,842
5
L
Ares
7,084
354
10
1
0
337,147
0
L
Kukulkan
6,898
345
50
3
0
268,731
0
W
Nemesis
10,209
510
55
3
0
394,268
2
W
Hachiman
11,013
551
103
5
0
342,421
3
W
Ra
12,938
647
161
8
0
400,981
0
L
Ullr
8,421
421
98
5
0
287,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role