Player Matchup

Fenrir
Fenrir
GamexPr02012
Fenrir
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 65L
1,524 Elo+
Solo
Ra
Ra
GhostfaceBrn
Ra
Level 153
God Stats
1W - 4L
1,532 SR
Queue Stats
241W - 176L
1,617 Elo+
Party 1
Sol
Sol
Jakob14
Sol
Level 25
God Stats
11W - 15L
1,518 SR
Queue Stats
39W - 42L
1,457 Elo+
Solo
Olorun
Olorun
Musturbathor
Olorun
Level 7
God Stats
8W - 7L
1,500 SR
Queue Stats
196W - 130L
1,971 Elo+
Party 1
Jormungandr
Jormungandr
ZoMbIe_FrPgM
Jormungandr
Level 27
God Stats
18W - 22L
1,526 SR
Queue Stats
143W - 189L
1,439 Elo+
Solo
Team Averages
Level 46
1,515 SR
1,602 Elo+

VS

Team Averages
Level 20
1,566 SR
1,552 Elo+
Ra
Ra
BigFooty12-V2
Ra
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 4L
1,660 Elo+
Solo
Athena
Athena
Furilicious
Athena
Level 27
God Stats
2W - 0L
1,779 SR
Queue Stats
2W - 4L
1,385 Elo+
Solo
Vamana
Vamana
Reife_Vor_Haut
Vamana
Level 7
God Stats
11W - 5L
1,753 SR
Queue Stats
26W - 14L
1,561 Elo+
Solo
Fenrir
Fenrir
dexterpt27
Fenrir
Level 26
God Stats
5W - 3L
1,432 SR
Queue Stats
63W - 28L
1,607 Elo+
Solo
Chronos
Chronos
sandycruzcampo98
Chronos
Level 27
God Stats
2W - 1L
1,364 SR
Queue Stats
78W - 67L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 4 / 0
5,021
502
3,815
7,745
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 3 / 1
6,054
605
3,339
6,881
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
9
0 / 3 / 0
5,326
533
3,572
4,508
1,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
9
2 / 4 / 3
5,897
590
6,022
6,588
1,826
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
ZoMbIe_FrPgM
Jormungandr
8
4 / 6 / 2
5,549
555
5,504
10,907
5,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 6
7,183
718
7,495
8,377
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
9
3 / 3 / 5
5,961
596
2,097
8,197
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 0 / 2
6,938
694
3,939
8,419
3,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
dexterpt27
Fenrir
12
9 / 0 / 3
7,118
712
7,875
6,186
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 3 / 8
6,513
651
4,361
6,480
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
8
Kills
20
20
Deaths
8
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
2
6
3.5
W
Athena
3
3
5
1.83
L
Fenrir
1
4
0
0.25
L
1
3
1
0.5
L
Sol
0
3
0
0
L
Olorun
2
4
3
0.88
W
2
0
2
3
L
Jormungandr
ZoMbIe_FrPgM
Jormungandr
4
6
2
0.83
W
Fenrir
dexterpt27
Fenrir
9
0
3
10.5
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,252
Damage
25,767
36,629
Taken
37,659
13,776
Mitigated
16,411
7,744
Healing
15,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,495
1,517
209
5,553
8,377
2,960
695
3,247
5,130
52,095
0
W
Athena
2,097
567
131
1,667
8,197
5,517
46
5,236
2,961
13,620
0
L
Fenrir
3,815
893
0
1,227
7,745
2,937
0
3,477
4,268
0
23,213
L
3,339
93
22
2,935
6,881
2,188
0
2,742
4,139
39,976
0
L
Sol
3,572
1,496
39
1,034
4,508
1,446
0
0
4,508
24,906
3,450
L
Olorun
6,022
3,079
205
1,918
6,588
1,826
0
2,263
4,325
31,073
0
W
3,939
1,407
0
4,150
8,419
3,860
0
2,909
5,510
0
46,657
L
Jormungandr
ZoMbIe_FrPgM
Jormungandr
5,504
1,672
0
364
10,907
5,379
0
5,471
5,436
22,952
0
W
Fenrir
dexterpt27
Fenrir
7,875
1,350
0
2,030
6,186
2,207
0
2,718
3,468
0
35,646
W
4,361
1,400
0
1,752
6,480
1,867
0
3,794
2,686
34,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,847
Gold Earned
33,713
288
Minions Killed
360
0
Camps Cleared
0
1,000,334
Distance Traveled
1,093,060
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,183
718
106
11
0
213,603
5
W
Athena
5,961
596
23
2
0
205,213
0
L
Fenrir
5,021
502
53
5
0
219,134
1
L
Ra
6,054
605
80
8
0
210,403
5
L
Sol
5,326
533
59
6
0
195,678
0
L
Olorun
5,897
590
51
5
0
191,981
6
W
Vamana
6,938
694
102
10
0
228,968
4
L
Jormungandr
5,549
555
45
5
0
183,138
0
W
Fenrir
7,118
712
55
6
0
232,059
1
W
Chronos
6,513
651
74
7
0
213,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role