Player Matchup

Neith
Neith
DrGre_exe
Neith
Level 72
God Stats
18W - 20L
1,495 SR
Queue Stats
197W - 186L
1,456 Elo+
Party 4
Hel
Hel
Nano_619_
Hel
Level 113
God Stats
1W - 3L
1,322 SR
Queue Stats
226W - 254L
1,445 Elo+
Party 2
Thor
Thor
Pr3d4toR_pg1
Thor
Level 48
God Stats
3W - 11L
1,333 SR
Queue Stats
45W - 92L
1,336 Elo+
Solo
Tyr
Tyr
TB-TheWaldo
Tyr
Level 88
God Stats
6W - 8L
1,474 SR
Queue Stats
215W - 240L
1,441 Elo+
Party 2
Ganesha
Ganesha
YETE21
Ganesha
Level 89
God Stats
10W - 10L
1,492 SR
Queue Stats
285W - 292L
1,431 Elo+
Party 4
Team Averages
Level 82
1,423 SR
1,422 Elo+

VS

Team Averages
Level 68
1,518 SR
1,396 Elo+
Ravana
Ravana
ASSBLASTER_Ali
Ravana
Level 48
God Stats
9W - 5L
1,593 SR
Queue Stats
206W - 210L
1,443 Elo+
Solo
Cerberus
Cerberus
Bierbauchchief
Cerberus
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
13W - 18L
1,405 Elo+
Party 1
Medusa
Medusa
Doom_Nacken
Medusa
Level 62
God Stats
1W - 1L
1,290 SR
Queue Stats
54W - 78L
1,301 Elo+
Party 1
Fenrir
Fenrir
Fut2214
Fenrir
Level 83
God Stats
10W - 11L
1,488 SR
Queue Stats
53W - 70L
1,381 Elo+
Party 3
He Bo
He Bo
javierppx
He Bo
Level 79
God Stats
2W - 1L
1,719 SR
Queue Stats
52W - 58L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DrGre_exe
Neith
8
0 / 6 / 1
4,693
469
3,462
6,571
977
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 6 / 1
5,932
593
5,051
6,284
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 6 / 1
6,143
614
3,452
8,118
2,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 0
5,224
522
2,991
7,549
6,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
YETE21
Ganesha
8
0 / 5 / 2
4,741
474
2,733
11,643
4,039
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 2 / 4
6,287
629
5,116
5,565
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
9
3 / 0 / 9
6,084
608
3,682
6,501
4,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
9
7 / 0 / 4
6,286
629
7,269
4,586
1,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Fut2214
Fenrir
11
3 / 0 / 0
6,043
604
5,041
7,417
3,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
javierppx
He Bo
11
7 / 3 / 3
6,784
678
5,899
7,379
2,489
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
5
Kills
25
25
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
W
Cerberus
3
0
9
7.5
W
Medusa
7
0
4
9
L
Neith
DrGre_exe
Neith
0
6
1
0.08
W
Fenrir
Fut2214
Fenrir
3
0
0
3
L
2
6
1
0.42
L
2
6
1
0.42
L
1
2
0
0.5
L
Ganesha
YETE21
Ganesha
0
5
2
0.2
W
He Bo
javierppx
He Bo
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,689
Damage
27,007
40,165
Taken
31,448
16,289
Mitigated
13,322
9,451
Healing
12,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,116
2,215
0
1,780
5,565
2,019
0
508
4,945
0
28,796
W
Cerberus
3,682
492
0
3,092
6,501
4,337
222
1,693
4,724
14,610
0
W
Medusa
7,269
4,344
406
1,656
4,586
1,207
749
575
4,011
0
30,844
L
Neith
DrGre_exe
Neith
3,462
1,757
0
977
6,571
977
0
1,231
5,340
0
17,969
W
Fenrir
Fut2214
Fenrir
5,041
858
0
3,250
7,417
3,270
0
911
5,956
0
26,427
L
5,051
80
0
831
6,284
1,683
0
4,586
1,698
21,000
0
L
3,452
1,387
0
475
8,118
2,863
402
2,262
5,739
0
27,406
L
2,991
553
0
3,082
7,549
6,727
24
0
6,983
0
18,196
L
Ganesha
YETE21
Ganesha
2,733
642
238
3,848
11,643
4,039
534
1,502
9,963
12,127
0
W
He Bo
javierppx
He Bo
5,899
330
0
1,951
7,379
2,489
248
3,639
3,398
32,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,733
Gold Earned
31,484
193
Minions Killed
251
0
Camps Cleared
0
930,638
Distance Traveled
948,434
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,287
629
52
5
0
201,860
0
W
Cerberus
6,084
608
28
3
0
199,438
2
W
Medusa
6,286
629
51
5
0
159,413
0
L
Neith
4,693
469
40
4
0
187,539
3
W
Fenrir
6,043
604
59
6
0
199,872
3
L
Hel
5,932
593
45
5
0
182,713
0
L
Thor
6,143
614
58
6
0
176,904
3
L
Tyr
5,224
522
40
4
0
194,574
0
L
Ganesha
4,741
474
10
1
0
188,908
3
W
He Bo
6,784
678
61
6
0
187,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role