Player Matchup

Serqet
Serqet
HELIOS455
Serqet
Level 29
God Stats
3W - 0L
1,846 SR
Queue Stats
94W - 105L
1,489 Elo+
Solo
Osiris
Osiris
Lilcheezball09
Osiris
Level 5
God Stats
4W - 2L
1,816 SR
Queue Stats
55W - 36L
1,661 Elo+
Solo
Izanami
Izanami
MrW0rdWidee
Izanami
Level 3
God Stats
4W - 2L
1,500 SR
Queue Stats
18W - 17L
1,615 Elo+
Solo
Ares
Ares
OberonVortigern
Ares
Level 27
God Stats
4W - 0L
1,656 SR
Queue Stats
130W - 97L
1,561 Elo+
Solo
Anhur
Anhur
Thepuppett
Anhur
Level 29
God Stats
4W - 0L
1,445 SR
Queue Stats
178W - 157L
1,532 Elo+
Solo
Team Averages
Level 19
1,653 SR
1,572 Elo+

VS

Team Averages
Level 14
1,566 SR
1,540 Elo+
Baba Yaga
Baba Yaga
HmikuH
Baba Yaga
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,502 Elo+
Party 1
Pele
Pele
LEEEBRONN
Pele
Level 17
God Stats
0W - 2L
1,321 SR
Queue Stats
28W - 16L
1,602 Elo+
Solo
Medusa
Medusa
frosty111111
Medusa
Level 13
God Stats
2W - 2L
1,666 SR
Queue Stats
10W - 13L
1,491 Elo+
Solo
Nox
Nox
jadeEater
Nox
Level 6
God Stats
1W - 1L
1,730 SR
Queue Stats
3W - 4L
1,502 Elo+
Party 1
Artio
Artio
scarples
Artio
Level 29
God Stats
11W - 8L
1,612 SR
Queue Stats
239W - 227L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
HELIOS455
Serqet
16
4 / 2 / 3
9,648
603
5,950
10,632
3,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

4
1 / 1 / 0
5,141
321
1,172
1,766
774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
MrW0rdWidee
Izanami
14
10 / 3 / 1
9,278
580
14,317
12,357
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 4 / 15
7,939
496
9,969
13,073
9,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
15
19 / 6 / 2
10,023
626
17,998
12,563
4,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
HmikuH
Baba Yaga
9
1 / 11 / 2
6,468
404
3,463
9,389
1,677
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Pele
18
8 / 2 / 3
10,617
664
10,243
14,369
5,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
8
1 / 7 / 2
6,177
386
6,555
10,739
2,759
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 14 / 4
8,005
500
6,165
13,674
2,571
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Artio
scarples
Artio
12
4 / 3 / 5
8,457
529
9,190
21,586
17,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
32
35
Kills
16
16
Deaths
37
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Serqet
HELIOS455
Serqet
4
2
3
2.75
L
Baba Yaga
HmikuH
Baba Yaga
1
11
2
0.18
L
Pele
8
2
3
4.75
W
1
1
0
1
W
Izanami
MrW0rdWidee
Izanami
10
3
1
3.5
W
1
4
15
2.13
W
Anhur
19
6
2
3.33
L
Medusa
1
7
2
0.29
L
2
14
4
0.29
L
Artio
scarples
Artio
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,406
Damage
35,616
50,391
Taken
69,757
22,396
Mitigated
30,871
11,848
Healing
18,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
HELIOS455
Serqet
5,950
1,871
0
3,575
10,632
3,210
88
1,585
9,047
0
47,327
L
Baba Yaga
HmikuH
Baba Yaga
3,463
993
0
334
9,389
1,677
219
312
8,913
16,923
0
L
Pele
10,243
2,695
0
4,822
14,369
5,978
0
1,112
12,849
0
76,314
W
1,172
549
0
728
1,766
774
0
536
1,230
0
5,212
W
Izanami
MrW0rdWidee
Izanami
14,317
10,149
0
3,504
12,357
3,640
424
4,929
7,428
0
60,247
W
9,969
623
603
2,687
13,073
9,800
0
4,763
8,310
25,175
0
W
Anhur
17,998
8,585
0
751
12,563
4,972
566
7,005
5,558
0
60,510
L
Medusa
6,555
2,592
0
1,476
10,739
2,759
0
4,180
6,559
0
26,073
L
6,165
1,695
67
800
13,674
2,571
432
653
13,021
30,882
0
L
Artio
scarples
Artio
9,190
1,481
1,852
9,337
21,586
17,886
211
3,977
17,261
23,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,029
Gold Earned
39,724
321
Minions Killed
271
0
Camps Cleared
0
1,220,180
Distance Traveled
1,478,100
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,648
603
90
6
0
306,893
4
L
Baba Yaga
6,468
404
36
2
0
215,497
0
L
Pele
10,617
664
141
9
0
358,267
0
W
Osiris
5,141
321
8
1
0
41,379
1
W
Izanami
9,278
580
99
6
0
270,928
4
W
Ares
7,939
496
26
2
0
320,579
9
W
Anhur
10,023
626
98
6
0
280,401
2
L
Medusa
6,177
386
29
2
0
287,402
3
L
Nox
8,005
500
48
3
0
273,389
0
L
Artio
8,457
529
17
1
0
343,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role