Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Bashlock2
Discordia
Level 83
God Stats
50W - 48L
1,562 SR
Queue Stats
423W - 457L
1,436 Elo+
Party 3
Cupid
Cupid
Damoxer
Cupid
Level 107
God Stats
4W - 5L
1,450 SR
Queue Stats
369W - 403L
1,422 Elo+
Party 2
Bellona
Bellona
The Lock 15
Bellona
Level 157
God Stats
3W - 3L
1,495 SR
Queue Stats
337W - 355L
1,456 Elo+
Party 2
Da Ji
Da Ji
Wenig Liebe
Da Ji
Level 123
God Stats
5W - 4L
1,488 SR
Queue Stats
563W - 582L
1,444 Elo+
Party 3
Team Averages
Level 124
1,499 SR
1,452 Elo+

VS

Team Averages
Level 78
1,494 SR
1,439 Elo+
Izanami
Izanami
JCNEO
Izanami
Level 72
God Stats
13W - 9L
1,492 SR
Queue Stats
410W - 416L
1,487 Elo+
Solo
Amaterasu
Amaterasu
Mistimor
Amaterasu
Level 61
God Stats
0W - 2L
1,241 SR
Queue Stats
16W - 23L
1,404 Elo+
Solo
Ra
Ra
YamesYarles
Ra
Level 67
God Stats
0W - 7L
1,461 SR
Queue Stats
39W - 45L
1,433 Elo+
Party 1
Sobek
Sobek
popz21_
Sobek
Level 66
God Stats
0W - 1L
1,733 SR
Queue Stats
23W - 29L
1,445 Elo+
Party 1
Thor
Thor
xxMattyBoy
Thor
Level 126
God Stats
11W - 11L
1,544 SR
Queue Stats
78W - 89L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
3 / 1 / 2
5,998
545
3,797
4,868
3,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Bashlock2
Discordia
11
2 / 2 / 5
6,717
611
5,472
3,907
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Damoxer
Cupid
9
1 / 2 / 3
5,626
511
2,952
4,869
1,171
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
The Lock 15
Bellona
11
5 / 0 / 1
7,228
657
4,995
4,501
3,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
3 / 0 / 4
6,497
591
2,944
6,173
2,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JCNEO
Izanami
8
0 / 1 / 2
5,249
477
2,414
4,109
1,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Mistimor
Amaterasu
8
0 / 3 / 0
5,013
456
1,178
6,022
3,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 2 / 0
4,984
453
1,599
5,263
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
popz21_
Sobek
7
1 / 3 / 1
4,995
454
1,742
6,992
4,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
4 / 5 / 0
6,009
546
5,086
7,608
2,372
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
14
Kills
5
5
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
2
4
W
Discordia
Bashlock2
Discordia
2
2
5
2.25
W
Cupid
Damoxer
Cupid
1
2
3
1.25
L
Izanami
JCNEO
Izanami
0
1
2
1
L
Amaterasu
Mistimor
Amaterasu
0
3
0
0
W
Bellona
The Lock 15
Bellona
5
0
1
5.5
W
3
0
4
5
L
0
2
0
0
L
Sobek
popz21_
Sobek
1
3
1
0.5
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,160
Damage
12,019
24,318
Taken
29,994
12,183
Mitigated
13,847
6,247
Healing
5,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,797
72
384
1,246
4,868
3,806
287
765
4,103
14,619
0
W
Discordia
Bashlock2
Discordia
5,472
137
0
0
3,907
1,161
735
793
3,020
39,304
0
W
Cupid
Damoxer
Cupid
2,952
1,507
28
1,056
4,869
1,171
668
843
4,026
0
23,935
L
Izanami
JCNEO
Izanami
2,414
1,215
0
960
4,109
1,131
0
2,307
1,722
0
30,839
L
Amaterasu
Mistimor
Amaterasu
1,178
517
0
1,080
6,022
3,775
0
0
6,022
0
18,463
W
Bellona
The Lock 15
Bellona
4,995
2,348
0
2,358
4,501
3,555
604
0
4,501
0
40,995
W
2,944
506
0
1,175
6,173
2,490
0
750
5,327
0
28,541
L
1,599
111
86
912
5,263
1,602
0
2,234
2,789
21,679
0
L
Sobek
popz21_
Sobek
1,742
196
0
2,483
6,992
4,967
0
1,971
4,993
7,847
0
L
5,086
1,211
0
45
7,608
2,372
0
2,470
5,092
0
28,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,066
Gold Earned
26,250
312
Minions Killed
214
0
Camps Cleared
0
1,103,597
Distance Traveled
987,042
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,998
545
15
1
0
224,915
3
W
Discordia
6,717
611
83
8
0
214,765
2
W
Cupid
5,626
511
67
6
0
200,196
2
L
Izanami
5,249
477
72
7
0
203,545
0
L
Amaterasu
5,013
456
36
3
0
196,609
4
W
Bellona
7,228
657
97
9
0
237,958
0
W
Da Ji
6,497
591
50
5
0
225,763
3
L
Ra
4,984
453
43
4
0
185,785
2
L
Sobek
4,995
454
5
0
0
206,020
5
L
Thor
6,009
546
58
5
0
195,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role