Player Matchup

Rama
Rama
DOUBLEoTRIPPLEo
Rama
Level 137
God Stats
3W - 2L
1,554 SR
Queue Stats
97W - 111L
1,538 Elo+
Party 2
Set
Set
HotGirlFartzYUM
Set
Level 69
God Stats
10W - 4L
1,704 SR
Queue Stats
259W - 237L
1,544 Elo+
Party 2
Zeus
Zeus
LordSmegmaRod
Zeus
Level 63
God Stats
9W - 9L
1,536 SR
Queue Stats
120W - 121L
1,502 Elo+
Party 2
Izanami
Izanami
NotDababy
Izanami
Level 29
God Stats
10W - 8L
1,595 SR
Queue Stats
58W - 59L
1,518 Elo+
Party 2
Ganesha
Ganesha
Ticonderoga99
Ganesha
Level 31
God Stats
0W - 2L
1,308 SR
Queue Stats
65W - 76L
1,496 Elo+
Party 2
Team Averages
Level 66
1,540 SR
1,520 Elo+

VS

Team Averages
Level 90
1,679 SR
1,736 Elo+
Olorun
Olorun
FluffyManticore
Olorun
Level 144
God Stats
1W - 0L
1,660 SR
Queue Stats
375W - 240L
1,745 Elo+
Party 1
Ganesha
Ganesha
GodSharky
Ganesha
Level 30
God Stats
1W - 2L
1,520 SR
Queue Stats
2W - 3L
1,695 Elo+
Party 3
Nike
Nike
Grandpapery
Nike
Level 14
God Stats
3W - 0L
1,929 SR
Queue Stats
21W - 4L
1,895 Elo+
Party 1
Loki
Loki
Míkëy
Loki
Level 133
God Stats
24W - 14L
1,728 SR
Queue Stats
386W - 241L
1,729 Elo+
Party 1
Hou Yi
Hou Yi
PreyUponDread
Hou Yi
Level 128
God Stats
1W - 0L
1,556 SR
Queue Stats
5W - 6L
1,614 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 2
6,961
535
9,756
6,548
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 8 / 3
6,852
527
2,563
11,383
3,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
1 / 6 / 0
6,059
466
3,823
7,000
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
NotDababy
Izanami
10
1 / 7 / 1
6,117
471
4,626
10,079
2,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
10
0 / 1 / 7
6,361
489
3,047
8,566
6,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 3
9,236
710
8,213
7,156
4,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
GodSharky
Ganesha
10
0 / 4 / 2
6,253
481
2,431
9,082
6,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 2 / 0
8,005
616
6,422
7,527
6,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Loki
Míkëy
Loki
14
12 / 1 / 3
8,976
690
10,919
10,164
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 4 / 1
6,226
479
6,640
8,807
2,191
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
11
Kills
24
24
Deaths
11
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
6
2
2
3.5
W
8
0
3
9.5
W
Ganesha
GodSharky
Ganesha
0
4
2
0.25
W
3
2
0
1.5
L
3
8
3
0.56
L
1
6
0
0.17
W
Loki
Míkëy
Loki
12
1
3
13.5
L
Izanami
NotDababy
Izanami
1
7
1
0.21
W
1
4
1
0.38
L
Ganesha
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,815
Damage
34,625
43,576
Taken
42,736
16,561
Mitigated
22,702
8,832
Healing
14,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,756
6,350
0
2,295
6,548
2,621
0
1,228
5,320
0
44,018
W
8,213
3,999
621
4,741
7,156
4,469
61
2,028
5,128
51,141
9,292
W
Ganesha
GodSharky
Ganesha
2,431
701
440
2,329
9,082
6,400
70
1,983
7,099
13,156
0
W
6,422
676
0
1,158
7,527
6,457
709
424
7,103
9,112
39,878
L
2,563
1,486
0
980
11,383
3,556
0
2,317
9,066
0
27,923
L
3,823
450
0
317
7,000
1,779
0
2,633
4,367
27,177
0
W
Loki
Míkëy
Loki
10,919
3,786
0
3,902
10,164
3,185
0
1,674
8,490
0
51,646
L
Izanami
NotDababy
Izanami
4,626
2,495
15
790
10,079
2,511
0
2,161
7,200
0
28,920
W
6,640
3,036
0
1,341
8,807
2,191
138
982
7,825
0
43,711
L
Ganesha
3,047
569
526
3,909
8,566
6,094
0
2,358
6,208
13,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,350
Gold Earned
38,696
289
Minions Killed
414
0
Camps Cleared
0
1,172,575
Distance Traveled
1,263,368
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,961
535
104
8
0
236,693
3
W
Olorun
9,236
710
110
8
0
255,011
3
W
Ganesha
6,253
481
6
0
0
240,864
6
W
Nike
8,005
616
106
8
0
251,242
0
L
Set
6,852
527
56
4
0
245,455
5
L
Zeus
6,059
466
59
5
0
218,303
0
W
Loki
8,976
690
97
7
0
290,898
2
L
Izanami
6,117
471
64
5
0
211,446
0
W
Hou Yi
6,226
479
95
7
0
225,353
3
L
Ganesha
6,361
489
6
0
0
260,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role