Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
YellZeX
Chang'e
Level 117
God Stats
5W - 0L
1,771 SR
Queue Stats
592W - 562L
1,535 Elo+
Party 2
Serqet
Serqet
lRevolverl
Serqet
Level 98
God Stats
2W - 3L
1,500 SR
Queue Stats
628W - 598L
1,550 Elo+
Party 2
Team Averages
Level 106
1,590 SR
1,528 Elo+

VS

Team Averages
Level 15
1,673 SR
1,410 Elo+
Ah Muzen Cab
Ah Muzen Cab
KolendzijaDjokic
Ah Muzen Cab
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,231 Elo+
Party 1
Odin
Odin
Zadkiel90
Odin
Level 28
God Stats
0W - 1L
1,725 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Loki
Loki
kitolino94
Loki
Level 4
God Stats
0W - 1L
1,795 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
5 / 0 / 9
8,902
809
4,679
4,866
6,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
YellZeX
Chang'e
13
4 / 3 / 11
8,460
769
9,112
11,035
4,329
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
lRevolverl
Serqet
13
7 / 1 / 7
8,815
801
7,605
6,527
5,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
KolendzijaDjokic
Ah Muzen Cab
11
1 / 2 / 3
7,133
648
7,183
7,281
2,298
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Odin
9
1 / 7 / 2
7,001
636
2,393
10,677
5,291
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

10
2 / 7 / 0
6,806
619
4,470
8,162
3,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
16
Kills
4
4
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
9
9.5
L
Ah Muzen Cab
KolendzijaDjokic
Ah Muzen Cab
1
2
3
1.25
W
Chang'e
YellZeX
Chang'e
4
3
11
3.17
L
Odin
1
7
2
0.29
L
2
7
0
0.29
W
Serqet
lRevolverl
Serqet
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,396
Damage
14,046
22,428
Taken
26,120
16,045
Mitigated
11,196
8,341
Healing
2,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,679
446
0
1,357
4,866
6,626
162
0
4,866
0
15,802
L
Ah Muzen Cab
KolendzijaDjokic
Ah Muzen Cab
7,183
2,348
228
1,690
7,281
2,298
0
2,882
4,099
0
26,032
W
Chang'e
YellZeX
Chang'e
9,112
1,100
1,225
4,563
11,035
4,329
804
605
10,430
36,840
0
L
Odin
2,393
1,001
0
230
10,677
5,291
0
3,059
7,195
0
5,626
L
4,470
598
0
318
8,162
3,607
0
3,264
4,345
0
14,508
W
Serqet
lRevolverl
Serqet
7,605
1,288
0
1,196
6,527
5,090
394
51
6,476
0
19,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,177
Gold Earned
20,940
139
Minions Killed
81
7
Camps Cleared
1
606,012
Distance Traveled
568,319
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,902
809
16
1
0
189,350
0
L
Ah Muzen Cab
7,133
648
50
5
0
221,079
0
W
Chang'e
8,460
769
82
7
4
183,993
0
L
Odin
7,001
636
3
0
0
148,179
1
L
Loki
6,806
619
28
3
1
199,061
3
W
Serqet
8,815
801
41
4
3
232,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role