Player Matchup

Neith
Neith
NEX JJ
Neith
Level 26
God Stats
47W - 33L
1,463 SR
Queue Stats
48W - 36L
1,429 Elo+
Party 2
Horus
Horus
RobinB02
Horus
Level 57
God Stats
27W - 20L
1,700 SR
Queue Stats
87W - 76L
1,405 Elo+
Party 2
Zhong Kui
Zhong Kui
tazzman1570
Zhong Kui
Level 76
God Stats
1W - 3L
1,500 SR
Queue Stats
172W - 178L
1,471 Elo+
Party 2
Team Averages
Level 53
1,554 SR
1,435 Elo+

VS

Team Averages
Level 73
1,458 SR
1,424 Elo+
Sol
Sol
JJbro1121
Sol
Level 81
God Stats
99W - 98L
1,524 SR
Queue Stats
495W - 593L
1,390 Elo+
Solo
Cthulhu
Cthulhu
TooLegit2quitx6
Cthulhu
Level 109
God Stats
2W - 1L
1,400 SR
Queue Stats
190W - 156L
1,458 Elo+
Party 1
Cernunnos
Cernunnos
cocoCabino17
Cernunnos
Level 29
God Stats
6W - 4L
1,450 SR
Queue Stats
66W - 58L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
NEX JJ
Neith
11
0 / 5 / 2
8,487
530
5,188
14,436
4,600
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Horus
RobinB02
Horus
11
0 / 3 / 2
8,493
531
3,568
25,596
19,872
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
tazzman1570
Zhong Kui
13
2 / 8 / 0
9,777
611
14,268
20,890
12,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 7
10,789
674
22,576
15,141
6,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
6 / 0 / 9
11,309
707
23,411
13,653
17,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
cocoCabino17
Cernunnos
14
4 / 0 / 7
10,598
662
7,328
5,653
2,210
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
16
16
Deaths
2
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
6
2
7
4.75
L
Neith
NEX JJ
Neith
0
5
2
0.2
L
Horus
RobinB02
Horus
0
3
2
0.33
W
6
0
9
10.5
W
Cernunnos
cocoCabino17
Cernunnos
4
0
7
7.5
L
Zhong Kui
tazzman1570
Zhong Kui
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,024
Damage
53,315
60,922
Taken
34,447
36,780
Mitigated
26,575
17,962
Healing
9,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,576
7,372
471
3,716
15,141
6,690
1,684
7,799
7,342
65,376
5,635
L
Neith
NEX JJ
Neith
5,188
2,174
162
1,239
14,436
4,600
164
11,562
2,467
0
18,007
L
Horus
RobinB02
Horus
3,568
1,805
4,762
7,210
25,596
19,872
30
16,505
8,023
0
12,104
W
23,411
1,471
311
2,432
13,653
17,675
249
5,024
8,629
39,220
0
W
Cernunnos
cocoCabino17
Cernunnos
7,328
3,719
1,143
1,814
5,653
2,210
1,108
2,457
3,196
0
30,659
L
Zhong Kui
tazzman1570
Zhong Kui
14,268
1,754
1,051
3,538
20,890
12,308
276
14,128
6,040
43,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,757
Gold Earned
32,696
107
Minions Killed
170
1
Camps Cleared
13
816,349
Distance Traveled
919,652
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,789
674
77
5
8
301,733
1
L
Neith
8,487
530
26
2
0
248,843
2
L
Horus
8,493
531
21
1
1
312,181
3
W
Cthulhu
11,309
707
42
3
2
325,542
5
W
Cernunnos
10,598
662
51
3
3
292,377
3
L
Zhong Kui
9,777
611
60
4
0
255,325
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role