Player Matchup

Sol
Sol
HerEntity24
Sol
Level 69
God Stats
29W - 21L
1,542 SR
Queue Stats
160W - 141L
1,476 Elo+
Party 1
Medusa
Medusa
Luicoohoh
Medusa
Level 40
God Stats
23W - 13L
1,577 SR
Queue Stats
107W - 113L
1,445 Elo+
Party 1
Nike
Nike
Tony1Savage24
Nike
Level 69
God Stats
46W - 32L
1,609 SR
Queue Stats
217W - 193L
1,484 Elo+
Party 1
Team Averages
Level 59
1,576 SR
1,469 Elo+

VS

Team Averages
Level 46
1,555 SR
1,344 Elo+
Hou Yi
Hou Yi
Star_children_fa
Hou Yi
Level 88
God Stats
0W - 3L
1,439 SR
Queue Stats
33W - 52L
1,244 Elo+
Solo
Pele
Pele
XCrimsonkushx
Pele
Level 43
God Stats
4W - 17L
1,344 SR
Queue Stats
74W - 141L
1,247 Elo+
Solo
Ymir
Ymir
iConic_Raw_
Ymir
Level 8
God Stats
3W - 1L
1,883 SR
Queue Stats
24W - 13L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 15
9,165
917
17,728
7,002
2,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Luicoohoh
Medusa
13
12 / 0 / 10
9,430
943
12,443
5,777
2,249
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 3 / 17
8,301
830
8,839
11,765
9,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 2
6,292
629
4,473
12,015
4,200
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 8 / 0
7,510
751
4,060
12,182
8,560
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 7 / 3
7,409
741
5,517
20,244
17,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
8
26
Kills
3
4
Deaths
26
42
Assists
5
Player
Kills
Deaths
Assists
KDA
W
9
1
15
16.5
W
Medusa
Luicoohoh
Medusa
12
0
10
17
L
0
11
2
0.09
W
5
3
17
4.5
L
2
8
0
0.25
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,010
Damage
14,050
24,544
Taken
44,441
14,760
Mitigated
30,649
9,802
Healing
5,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,728
8,302
0
4,358
7,002
2,848
1,180
2,164
4,838
37,466
4,636
W
Medusa
Luicoohoh
Medusa
12,443
7,691
0
1,774
5,777
2,249
1,247
991
4,786
0
24,109
L
4,473
1,662
294
604
12,015
4,200
23
4,822
6,875
0
16,651
W
8,839
1,741
0
3,670
11,765
9,663
118
2,734
9,031
5,616
11,977
L
4,060
1,896
0
430
12,182
8,560
0
4,765
7,246
0
15,564
L
5,517
1,977
193
3,563
20,244
17,889
0
8,459
11,070
15,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,896
Gold Earned
21,211
111
Minions Killed
83
6
Camps Cleared
3
544,921
Distance Traveled
442,828
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,165
917
60
6
4
181,847
2
W
Medusa
9,430
943
27
3
2
190,236
0
L
Hou Yi
6,292
629
35
4
0
131,421
3
W
Nike
8,301
830
24
2
0
172,838
1
L
Pele
7,510
751
28
3
1
149,607
2
L
Ymir
7,409
741
20
2
2
161,800
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role