Player Matchup

Tiamat
Tiamat
Belblom
Tiamat
Level 155
God Stats
0W - 4L
1,479 SR
Queue Stats
66W - 63L
1,592 Elo+
Solo
Osiris
Osiris
Innovate3
Osiris
Level 160
God Stats
1W - 2L
1,412 SR
Queue Stats
116W - 79L
1,623 Elo+
Solo
Geb
Geb
Santos--420
Geb
Level 115
God Stats
2W - 2L
1,742 SR
Queue Stats
201W - 207L
1,537 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheGrinch_2020
Tsukuyomi
Level 149
God Stats
8W - 10L
1,284 SR
Queue Stats
466W - 442L
1,574 Elo+
Solo
Skadi
Skadi
Tx Dab
Skadi
Level 127
God Stats
4W - 4L
1,526 SR
Queue Stats
158W - 162L
1,557 Elo+
Solo
Team Averages
Level 141
1,489 SR
1,577 Elo+

VS

Team Averages
Level 142
1,533 SR
1,556 Elo+
Eset
Eset
 
Eset
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Emersumbigens
Tyr
Level 160
God Stats
1W - 3L
1,528 SR
Queue Stats
471W - 479L
1,564 Elo+
Solo
Hades
Hades
IlegalBurrito12
Hades
Level 157
God Stats
6W - 6L
1,465 SR
Queue Stats
205W - 204L
1,627 Elo+
Solo
Sol
Sol
Karodriel
Sol
Level 125
God Stats
8W - 6L
1,515 SR
Queue Stats
237W - 269L
1,552 Elo+
Solo
Odin
Odin
yOzzy456
Odin
Level 125
God Stats
14W - 5L
1,658 SR
Queue Stats
809W - 851L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Belblom
Tiamat
14
1 / 6 / 8
8,211
746
8,911
9,406
11,296
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
Innovate3
Osiris
16
2 / 7 / 12
8,890
808
11,371
19,507
18,373
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
2 / 6 / 10
8,618
783
7,638
17,770
21,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
TheGrinch_2020
Tsukuyomi
15
8 / 6 / 4
9,626
875
12,259
10,540
4,368
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Tx Dab
Skadi
15
4 / 7 / 10
9,255
841
10,597
11,488
4,616
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
18
9 / 3 / 18
10,870
988
18,882
11,957
5,869
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
8 / 2 / 20
10,611
965
12,280
16,930
22,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
8 / 4 / 11
9,846
895
11,367
10,580
13,813
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 5 / 19
9,772
888
12,522
10,423
4,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Odin
15
2 / 4 / 18
9,030
821
5,961
15,574
15,570
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
118
17
Kills
32
32
Deaths
18
44
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
9
3
18
6
L
Tiamat
Belblom
Tiamat
1
6
8
0.83
W
8
2
20
9
W
8
4
11
3.38
L
Osiris
Innovate3
Osiris
2
7
12
1.14
W
5
5
19
2.9
L
2
6
10
1.17
L
Tsukuyomi
TheGrinch_2020
Tsukuyomi
8
6
4
1.67
L
Skadi
Tx Dab
Skadi
4
7
10
1.29
W
Odin
2
4
18
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,776
Damage
61,012
68,711
Taken
65,464
60,573
Mitigated
62,712
11,927
Healing
20,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
18,882
1,391
3,497
2,405
11,957
5,869
950
2,684
9,273
36,413
0
L
Tiamat
Belblom
Tiamat
8,911
1,065
1,023
963
9,406
11,296
204
6,181
2,968
19,373
0
W
12,280
410
618
4,534
16,930
22,728
530
3,635
13,295
8,968
12,682
W
11,367
437
1,438
2,578
10,580
13,813
644
3,383
7,197
17,108
0
L
Osiris
Innovate3
Osiris
11,371
1,901
0
4,002
19,507
18,373
0
14,072
4,909
0
18,509
W
12,522
3,700
1,448
1,021
10,423
4,732
1,675
3,481
6,942
33,683
0
L
7,638
204
724
1,616
17,770
21,920
180
10,783
6,422
11,221
0
L
Tsukuyomi
TheGrinch_2020
Tsukuyomi
12,259
3,139
302
1,258
10,540
4,368
418
6,437
3,917
0
26,270
L
Skadi
Tx Dab
Skadi
10,597
4,806
866
1,173
11,488
4,616
949
8,130
3,036
0
20,499
W
Odin
5,961
161
713
2,722
15,574
15,570
1,196
3,366
12,208
0
9,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,600
Gold Earned
50,129
92
Minions Killed
121
0
Camps Cleared
0
921,206
Distance Traveled
957,203
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,870
988
45
4
0
197,903
0
L
Tiamat
8,211
746
21
2
0
182,287
0
W
Tyr
10,611
965
14
1
0
207,382
0
W
Hades
9,846
895
15
1
0
161,093
0
L
Osiris
8,890
808
10
1
0
196,308
1
W
Sol
9,772
888
41
4
0
188,981
0
L
Geb
8,618
783
11
1
0
193,551
0
L
Tsukuyomi
9,626
875
20
2
0
192,020
0
L
Skadi
9,255
841
30
3
0
157,040
0
W
Odin
9,030
821
6
1
0
201,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role