Player Matchup

Thor
Thor
EvoIie
Thor
Level 23
God Stats
9W - 9L
1,424 SR
Queue Stats
62W - 41L
1,422 Elo+
Solo
Sol
Sol
Seiiyo
Sol
Level 15
God Stats
16W - 23L
1,279 SR
Queue Stats
195W - 210L
1,427 Elo+
Party 1
Ratatoskr
Ratatoskr
illegaleturk3636
Ratatoskr
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
157W - 97L
1,571 Elo+
Solo
Ymir
Ymir
jhonwein03
Ymir
Level 8
God Stats
2W - 0L
1,864 SR
Queue Stats
3W - 3L
1,444 Elo+
Solo
Neith
Neith
lulub672
Neith
Level 29
God Stats
6W - 3L
1,398 SR
Queue Stats
213W - 242L
1,412 Elo+
Party 1
Team Averages
Level 21
1,493 SR
1,455 Elo+

VS

Team Averages
Level 14
1,574 SR
1,450 Elo+
Chaac
Chaac
 
Chaac
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Belthazor15
Ravana
Level 27
God Stats
0W - 2L
1,733 SR
Queue Stats
3W - 4L
1,539 Elo+
Solo
Neith
Neith
Chewbeccilein
Neith
Level 6
God Stats
10W - 18L
1,745 SR
Queue Stats
19W - 28L
1,412 Elo+
Solo
Fenrir
Fenrir
Freddy3813
Fenrir
Level 17
God Stats
2W - 3L
1,391 SR
Queue Stats
38W - 44L
1,595 Elo+
Solo
Ra
Ra
slevin23rus
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,207 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
EvoIie
Thor
15
2 / 0 / 1
9,090
535
3,949
7,060
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Seiiyo
Sol
12
3 / 3 / 5
7,812
460
5,764
7,808
2,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
14
6 / 3 / 2
8,593
505
13,617
12,322
10,917
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 3 / 6
8,577
505
6,460
13,017
13,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
lulub672
Neith
15
5 / 4 / 2
8,787
517
6,277
9,940
3,636
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
6 / 4 / 1
9,007
530
11,689
13,790
6,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
14
2 / 2 / 2
8,631
508
9,504
11,863
9,225
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
0 / 4 / 1
6,717
395
1,769
9,964
3,026
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Freddy3813
Fenrir
13
3 / 1 / 1
8,371
492
2,910
10,012
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 8 / 0
6,647
391
3,914
7,759
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
19
Kills
13
13
Deaths
19
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
6
4
1
1.63
L
Ravana
2
2
2
1.5
L
0
4
1
0.13
W
Thor
EvoIie
Thor
2
0
1
2.5
L
Fenrir
Freddy3813
Fenrir
3
1
1
3.5
W
Sol
Seiiyo
Sol
3
3
5
1.83
W
Ratatoskr
6
3
2
2.33
W
3
3
6
2
W
Neith
lulub672
Neith
5
4
2
1.5
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,067
Damage
29,786
50,147
Taken
53,388
33,045
Mitigated
26,289
15,986
Healing
14,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,689
1,980
0
4,422
13,790
6,985
0
3,435
10,355
0
57,445
L
Ravana
9,504
2,501
0
2,536
11,863
9,225
0
3,380
7,852
7,583
45,747
L
1,769
296
0
2,635
9,964
3,026
488
2,762
7,011
0
26,331
W
Thor
EvoIie
Thor
3,949
1,019
0
4,363
7,060
2,615
1,222
244
6,816
0
64,739
L
Fenrir
Freddy3813
Fenrir
2,910
1,084
0
3,737
10,012
4,780
0
2,199
7,813
0
46,523
W
Sol
Seiiyo
Sol
5,764
2,765
0
1,575
7,808
2,082
958
574
7,202
34,826
0
W
Ratatoskr
13,617
2,372
0
4,099
12,322
10,917
42
3,492
8,666
6,455
44,946
W
6,460
1,813
0
2,838
13,017
13,795
688
1,262
11,560
41,255
0
W
Neith
lulub672
Neith
6,277
2,825
0
3,111
9,940
3,636
780
130
9,774
0
52,191
L
3,914
823
131
626
7,759
2,273
498
2,682
4,888
15,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,859
Gold Earned
39,373
448
Minions Killed
408
0
Camps Cleared
0
1,635,926
Distance Traveled
1,466,623
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,007
530
114
7
0
248,853
3
L
Ravana
8,631
508
121
7
0
313,189
2
L
Neith
6,717
395
43
3
0
262,316
0
W
Thor
9,090
535
121
7
0
354,278
3
L
Fenrir
8,371
492
99
6
0
349,732
0
W
Sol
7,812
460
71
4
0
328,581
0
W
Ratatoskr
8,593
505
95
6
0
325,948
0
W
Ymir
8,577
505
60
4
0
309,392
4
W
Neith
8,787
517
101
6
0
317,727
1
L
Ra
6,647
391
31
2
0
292,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role