Player Matchup

Achilles
Achilles
Gold III
Epickristian
Achilles
Gold III
Level 88
God Stats
20W - 20L
1,572 SR
Queue Stats
75W - 70L
1,504 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
Killengreen
Gilgamesh
Gold V
Level 88
God Stats
6W - 4L
1,542 SR
Queue Stats
61W - 60L
1,221 MMR
Party 1
Olorun
Olorun
Gold V
qulzin
Olorun
Gold V
Level 106
God Stats
2W - 1L
1,270 SR
Queue Stats
27W - 25L
1,446 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,461 SR
1,390 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,503 SR
1,324 MMR
Ares
Ares
Silver I
Ariakän
Ares
Silver I
Level 89
God Stats
4W - 6L
1,554 SR
Queue Stats
95W - 129L
1,297 MMR
Solo
Danzaburou
Danzaburou
Silver III
Incubutys
Danzaburou
Silver III
Level 108
God Stats
5W - 4L
1,544 SR
Queue Stats
18W - 27L
1,341 MMR
Party 2
Janus
Janus
Silver II
prometeimaksss
Janus
Silver II
Level 155
God Stats
2W - 5L
1,410 SR
Queue Stats
31W - 48L
1,334 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Epickristian
Achilles
15
3 / 1 / 11
11,018
648
13,603
21,095
19,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
Killengreen
Gilgamesh
15
3 / 1 / 11
10,965
645
10,721
14,148
12,185
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
qulzin
Olorun
16
9 / 6 / 6
12,406
730
13,591
15,740
5,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
SolAnubisAthenaPersephoneThoth

VS

Bans
AphroditeGebMorgan Le FayChaacChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
2 / 3 / 4
11,071
651
10,957
15,898
18,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Incubutys
Danzaburou
15
5 / 6 / 2
11,767
692
17,663
16,373
8,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 6 / 5
10,339
608
13,211
10,555
4,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
15
Kills
8
8
Deaths
15
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
2
3
4
1.33
W
Achilles
Epickristian
Achilles
3
1
11
8.5
L
Danzaburou
Incubutys
Danzaburou
5
6
2
1
W
Gilgamesh
Killengreen
Gilgamesh
3
1
11
8.5
L
1
6
5
0.58
W
Olorun
qulzin
Olorun
9
6
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,915
Damage
41,831
50,983
Taken
42,826
37,133
Mitigated
31,665
13,531
Healing
7,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
10,957
449
0
2,092
15,898
18,726
166
5,732
8,861
15,889
0
W
Achilles
Epickristian
Achilles
13,603
3,044
0
4,269
21,095
19,022
497
10,175
10,542
0
45,703
L
Danzaburou
Incubutys
Danzaburou
17,663
8,285
0
4,221
16,373
8,803
1,132
5,639
10,072
0
57,351
W
Gilgamesh
Killengreen
Gilgamesh
10,721
2,881
0
3,455
14,148
12,185
697
6,520
7,278
0
21,657
L
13,211
1,175
0
1,551
10,555
4,136
176
2,623
7,502
49,238
0
W
Olorun
qulzin
Olorun
13,591
8,450
686
5,121
15,740
5,926
1,574
7,052
8,400
56,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,389
Gold Earned
33,177
194
Minions Killed
176
10
Camps Cleared
6
947,791
Distance Traveled
867,209
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,071
651
15
1
0
312,363
14
W
Achilles
11,018
648
59
3
2
328,448
6
L
Danzaburou
11,767
692
83
5
3
273,543
2
W
Gilgamesh
10,965
645
22
1
1
351,919
2
L
Janus
10,339
608
78
5
3
281,303
2
W
Olorun
12,406
730
113
7
7
267,424
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role