Player Matchup

Rama
Rama
 
Rama
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Archieee
Sol
Level 40
God Stats
4W - 7L
1,500 SR
Queue Stats
165W - 172L
1,428 Elo+
Solo
Athena
Athena
Thegrrhr
Athena
Level 37
God Stats
145W - 133L
1,477 SR
Queue Stats
159W - 155L
1,450 Elo+
Party 3
Gilgamesh
Gilgamesh
micaius
Gilgamesh
Level 29
God Stats
1W - 2L
1,583 SR
Queue Stats
25W - 34L
1,417 Elo+
Party 1
Da Ji
Da Ji
paulbolter69
Da Ji
Level 105
God Stats
0W - 1L
1,491 SR
Queue Stats
21W - 30L
1,399 Elo+
Party 1
Team Averages
Level 62
1,510 SR
1,439 Elo+

VS

Team Averages
Level 39
1,669 SR
1,488 Elo+
Ymir
Ymir
ImNotKoala
Ymir
Level 25
God Stats
7W - 3L
1,899 SR
Queue Stats
26W - 24L
1,493 Elo+
Party 2
Anubis
Anubis
LordofOblivion
Anubis
Level 47
God Stats
6W - 2L
1,528 SR
Queue Stats
8W - 4L
1,463 Elo+
Party 2
Odin
Odin
MatticusRemonus
Odin
Level 32
God Stats
2W - 1L
1,483 SR
Queue Stats
30W - 31L
1,484 Elo+
Party 2
Danzaburou
Danzaburou
MidnightJawa
Danzaburou
Level 56
God Stats
3W - 3L
1,852 SR
Queue Stats
25W - 22L
1,484 Elo+
Party 2
Nemesis
Nemesis
RafaSG13
Nemesis
Level 36
God Stats
4W - 1L
1,583 SR
Queue Stats
119W - 104L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
2 / 5 / 1
7,453
466
7,819
11,063
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 3
7,597
475
5,617
9,045
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
Thegrrhr
Athena
10
1 / 5 / 3
7,145
447
3,091
14,287
5,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
micaius
Gilgamesh
14
2 / 7 / 0
8,516
532
7,960
13,948
6,740
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
4 / 7 / 2
7,793
487
7,627
13,549
4,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 14
9,549
597
6,055
12,456
10,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 5 / 5
8,650
541
4,570
8,590
3,225
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
6 / 1 / 4
9,779
611
9,316
13,831
12,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
MidnightJawa
Danzaburou
15
10 / 1 / 8
10,249
641
18,116
8,109
2,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
RafaSG13
Nemesis
17
6 / 1 / 3
9,878
617
6,495
12,019
4,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
60
10
Kills
26
28
Deaths
10
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
5
1
0.5
L
1
4
3
0.63
W
4
2
14
5.5
W
0
5
5
0.5
W
6
1
4
8
W
Danzaburou
MidnightJawa
Danzaburou
10
1
8
14
W
Nemesis
RafaSG13
Nemesis
6
1
3
7.5
L
Athena
Thegrrhr
Athena
1
5
3
0.5
L
Gilgamesh
micaius
Gilgamesh
2
7
0
0.29
L
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,114
Damage
44,552
61,892
Taken
55,005
22,246
Mitigated
34,553
10,989
Healing
21,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
7,819
5,819
0
3,020
11,063
2,509
264
2,358
8,705
0
42,874
L
5,617
2,149
0
2,048
9,045
2,518
1,282
2,422
6,573
35,045
3,185
W
6,055
1,725
0
2,200
12,456
10,749
703
2,542
9,732
18,522
0
W
4,570
225
0
3,281
8,590
3,225
1,066
2,789
5,801
49,940
0
W
9,316
1,372
0
4,706
13,831
12,970
1,510
176
13,655
12,146
32,039
W
Danzaburou
MidnightJawa
Danzaburou
18,116
11,263
0
5,082
8,109
2,940
3,969
561
7,465
0
70,056
W
Nemesis
RafaSG13
Nemesis
6,495
2,118
0
6,683
12,019
4,669
0
1,890
10,129
0
76,505
L
Athena
Thegrrhr
Athena
3,091
569
1,109
2,546
14,287
5,810
0
3,309
10,928
16,905
0
L
Gilgamesh
micaius
Gilgamesh
7,960
2,825
0
478
13,948
6,740
0
2,871
10,083
0
51,512
L
7,627
1,405
0
1,788
13,549
4,669
0
2,542
10,918
0
45,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,504
Gold Earned
48,105
374
Minions Killed
448
0
Camps Cleared
0
1,383,819
Distance Traveled
1,575,586
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,453
466
71
4
0
266,417
5
L
Sol
7,597
475
91
6
0
250,440
4
W
Ymir
9,549
597
24
2
0
311,256
4
W
Anubis
8,650
541
102
6
0
280,649
3
W
Odin
9,779
611
105
7
0
304,722
2
W
Danzaburou
10,249
641
101
6
0
298,093
3
W
Nemesis
9,878
617
116
7
0
380,866
1
L
Athena
7,145
447
38
2
0
303,229
5
L
Gilgamesh
8,516
532
101
6
0
260,705
0
L
Da Ji
7,793
487
73
5
0
303,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role