Player Matchup

Ymir
Ymir
Garbage_Man_7
Ymir
Level 24
God Stats
1W - 7L
1,191 SR
Queue Stats
62W - 73L
1,296 Elo+
Party 2
Hun Batz
Hun Batz
Segg_Sink
Hun Batz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Squirrelly1010
Kukulkan
Level 4
God Stats
3W - 2L
1,688 SR
Queue Stats
7W - 8L
1,394 Elo+
Party 2
Camazotz
Camazotz
TwoSpooky5Scares
Camazotz
Level 6
God Stats
0W - 4L
1,044 SR
Queue Stats
3W - 7L
1,234 Elo+
Solo
Tsukuyomi
Tsukuyomi
dragon_boy_20009
Tsukuyomi
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Team Averages
Level 8
1,385 SR
1,385 Elo+

VS

Team Averages
Level 16
1,499 SR
1,301 Elo+
Merlin
Merlin
Mellowking94
Merlin
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 65L
1,340 Elo+
Solo
Kukulkan
Kukulkan
OriginalLlama45
Kukulkan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,369 Elo+
Solo
Vamana
Vamana
Xavier_Hadr
Vamana
Level 5
God Stats
2W - 1L
1,255 SR
Queue Stats
5W - 5L
1,012 Elo+
Solo
Ra
Ra
galaxylord3
Ra
Level 17
God Stats
2W - 0L
1,743 SR
Queue Stats
20W - 14L
1,409 Elo+
Solo
Neith
Neith
meercat28
Neith
Level 29
God Stats
163W - 165L
1,497 SR
Queue Stats
168W - 175L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 5
12,665
974
11,165
19,949
28,559
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
Segg_Sink
Hun Batz
17
3 / 12 / 3
11,154
858
9,457
14,765
4,909
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
18
2 / 1 / 5
11,631
895
9,846
11,147
3,416
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 7 / 4
10,837
834
5,853
11,581
3,610
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
17
3 / 8 / 6
11,482
883
7,993
15,487
5,362
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
6 / 4 / 17
13,450
1,035
10,872
11,331
4,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kukulkan
20
2 / 7 / 17
12,802
985
8,144
13,108
4,221
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
17
0 / 4 / 2
10,523
809
114
10,703
5,074
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
18 / 0 / 9
15,758
1,212
26,266
7,158
2,454
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
meercat28
Neith
20
4 / 0 / 20
13,036
1,003
19,216
8,429
3,030
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
95
14
Kills
30
30
Deaths
15
23
Assists
65
Player
Kills
Deaths
Assists
KDA
L
5
2
5
3.75
W
Merlin
6
4
17
3.63
W
Kukulkan
2
7
17
1.5
L
Hun Batz
Segg_Sink
Hun Batz
3
12
3
0.38
L
Kukulkan
2
1
5
4.5
L
1
7
4
0.43
W
Vamana
0
4
2
0.25
L
Tsukuyomi
3
8
6
0.75
W
18
0
9
22.5
W
Neith
meercat28
Neith
4
0
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,314
Damage
64,612
72,929
Taken
50,729
45,856
Mitigated
18,873
3,905
Healing
8,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,165
1,193
0
1,546
19,949
28,559
0
9,328
10,621
29,173
0
W
Merlin
10,872
1,196
656
1,212
11,331
4,094
0
5,046
6,285
43,281
0
W
Kukulkan
8,144
2,630
0
883
13,108
4,221
0
7,490
5,618
42,529
0
L
Hun Batz
Segg_Sink
Hun Batz
9,457
1,388
0
0
14,765
4,909
0
9,160
5,395
0
21,765
L
Kukulkan
9,846
1,391
0
373
11,147
3,416
0
9,009
2,138
31,477
0
L
5,853
1,958
0
1,947
11,581
3,610
0
8,523
3,058
0
20,501
W
Vamana
114
0
729
522
10,703
5,074
0
3,537
5,478
0
4,388
L
Tsukuyomi
7,993
1,930
0
39
15,487
5,362
0
9,262
6,225
0
20,248
W
26,266
5,022
1,208
2,376
7,158
2,454
0
1,566
5,592
46,292
0
W
Neith
meercat28
Neith
19,216
10,643
0
1,199
8,429
3,030
0
3,372
5,057
0
32,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,769
Gold Earned
65,569
159
Minions Killed
239
1
Camps Cleared
8
909,295
Distance Traveled
1,103,654
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,665
974
42
3
0
229,288
0
W
Merlin
13,450
1,035
62
5
1
213,228
0
W
Kukulkan
12,802
985
89
7
2
188,056
0
L
Hun Batz
11,154
858
17
1
1
150,024
0
L
Kukulkan
11,631
895
52
4
0
203,423
0
L
Camazotz
10,837
834
27
2
0
159,834
0
W
Vamana
10,523
809
4
0
3
212,692
0
L
Tsukuyomi
11,482
883
21
2
0
166,726
0
W
Ra
15,758
1,212
53
4
2
252,396
0
W
Neith
13,036
1,003
31
2
0
237,282
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role