Player Matchup

Janus
Janus
 
Janus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BeyaZZers
Hun Batz
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 62L
1,587 Elo+
Party 2
Sylvanus
Sylvanus
Tomey961
Sylvanus
Level 154
God Stats
4W - 8L
1,345 SR
Queue Stats
560W - 566L
1,518 Elo+
Solo
Kukulkan
Kukulkan
İnsancık
Kukulkan
Level 105
God Stats
1W - 2L
1,458 SR
Queue Stats
48W - 43L
1,572 Elo+
Party 2
Team Averages
Level 118
1,461 SR
1,536 Elo+

VS

Team Averages
Level 123
1,530 SR
1,510 Elo+
Chernobog
Chernobog
 
Chernobog
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Anger30
Terra
Level 127
God Stats
9W - 7L
1,557 SR
Queue Stats
349W - 318L
1,524 Elo+
Party 1
Ah Puch
Ah Puch
Disloxia
Ah Puch
Level 107
God Stats
2W - 0L
1,740 SR
Queue Stats
62W - 70L
1,522 Elo+
Solo
Bacchus
Bacchus
NikaMylls
Bacchus
Level 81
God Stats
2W - 4L
1,296 SR
Queue Stats
326W - 290L
1,514 Elo+
Party 1
Ne Zha
Ne Zha
SangvinLucias
Ne Zha
Level 157
God Stats
10W - 8L
1,557 SR
Queue Stats
446W - 424L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
3 / 4 / 6
9,927
662
11,857
12,462
4,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
 
Anubis
14
2 / 7 / 4
8,545
570
7,317
13,954
6,305
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
BeyaZZers
Hun Batz
17
4 / 6 / 6
10,359
691
16,872
17,377
11,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sylvanus
Tomey961
Sylvanus
14
1 / 4 / 9
8,350
557
4,475
15,413
16,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Kukulkan
İnsancık
Kukulkan
19
2 / 2 / 7
10,448
697
19,398
9,127
4,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
18
5 / 2 / 13
11,130
742
13,028
11,630
5,666
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Terra
Anger30
Terra
15
3 / 4 / 12
10,440
696
5,648
22,386
24,858
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
Disloxia
Ah Puch
20
8 / 1 / 12
11,757
784
24,296
9,790
4,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
NikaMylls
Bacchus
17
3 / 2 / 15
10,615
708
5,892
16,166
25,829
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
4 / 3 / 12
10,714
714
17,885
18,501
12,326
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
87
12
Kills
23
23
Deaths
12
32
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
4
6
1.5
L
Anubis
 
Anubis
2
7
4
0.57
W
Chernobog
 
Chernobog
5
2
13
5.75
W
Terra
Anger30
Terra
3
4
12
2.25
L
Hun Batz
BeyaZZers
Hun Batz
4
6
6
1.17
W
Ah Puch
Disloxia
Ah Puch
8
1
12
14
W
Bacchus
NikaMylls
Bacchus
3
2
15
5.25
W
4
3
12
3.33
L
Sylvanus
Tomey961
Sylvanus
1
4
9
1.38
L
Kukulkan
İnsancık
Kukulkan
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,919
Damage
66,749
68,333
Taken
78,473
42,954
Mitigated
73,119
30,718
Healing
46,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,857
289
1,878
1,191
12,462
4,722
152
6,194
6,268
35,323
0
L
Anubis
 
Anubis
7,317
318
1,788
2,594
13,954
6,305
0
8,770
5,184
18,072
0
W
Chernobog
 
Chernobog
13,028
6,296
1,191
2,694
11,630
5,666
3,606
7,695
3,935
0
36,160
W
Terra
Anger30
Terra
5,648
411
11,620
9,156
22,386
24,858
192
8,133
14,253
8,206
0
L
Hun Batz
BeyaZZers
Hun Batz
16,872
5,012
780
2,422
17,377
11,142
0
7,934
9,443
0
23,683
W
Ah Puch
Disloxia
Ah Puch
24,296
692
35
3,918
9,790
4,440
643
4,781
5,009
40,632
0
W
Bacchus
NikaMylls
Bacchus
5,892
403
2,447
3,001
16,166
25,829
45
9,653
6,513
19,106
0
W
17,885
1,664
4,925
7,545
18,501
12,326
822
12,785
5,716
0
38,939
L
Sylvanus
Tomey961
Sylvanus
4,475
203
10,460
6,250
15,413
16,515
0
8,034
7,379
5,280
0
L
Kukulkan
İnsancık
Kukulkan
19,398
547
1,666
1,689
9,127
4,270
288
4,904
4,223
45,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,629
Gold Earned
54,656
165
Minions Killed
170
0
Camps Cleared
0
1,309,836
Distance Traveled
1,388,405
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,927
662
57
4
0
287,322
3
L
Anubis
8,545
570
14
1
0
255,947
4
W
Chernobog
11,130
742
65
4
0
250,099
1
W
Terra
10,440
696
4
0
0
267,125
1
L
Hun Batz
10,359
691
7
0
0
251,084
0
W
Ah Puch
11,757
784
49
3
0
291,910
0
W
Bacchus
10,615
708
32
2
0
306,192
1
W
Ne Zha
10,714
714
20
1
0
273,079
1
L
Sylvanus
8,350
557
2
0
0
221,569
0
L
Kukulkan
10,448
697
85
6
0
293,914
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role