Player Matchup

Osiris
Osiris
 
Osiris
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
D-G_U_N_
Ymir
Level 123
God Stats
2W - 0L
1,480 SR
Queue Stats
11W - 4L
1,523 Elo+
Solo
Hades
Hades
DemonOnTheRoof
Hades
Level 18
God Stats
17W - 13L
1,504 SR
Queue Stats
66W - 88L
1,304 Elo+
Party 1
Neith
Neith
Zemie
Neith
Level 128
God Stats
6W - 4L
1,566 SR
Queue Stats
150W - 141L
1,430 Elo+
Solo
Fenrir
Fenrir
vikingkingDylan
Fenrir
Level 47
God Stats
10W - 5L
1,649 SR
Queue Stats
76W - 107L
1,326 Elo+
Party 1
Team Averages
Level 77
1,540 SR
1,416 Elo+

VS

Team Averages
Level 99
1,609 SR
1,369 Elo+
Merlin
Merlin
Aza80
Merlin
Level 121
God Stats
41W - 37L
1,491 SR
Queue Stats
632W - 678L
1,394 Elo+
Solo
Ravana
Ravana
TastePeachy
Ravana
Level 106
God Stats
4W - 3L
1,672 SR
Queue Stats
396W - 448L
1,348 Elo+
Party 2
Anhur
Anhur
WalkingOrb
Anhur
Level 159
God Stats
5W - 6L
1,436 SR
Queue Stats
466W - 500L
1,423 Elo+
Solo
Kuzenbo
Kuzenbo
ZekeMartin3
Kuzenbo
Level 28
God Stats
2W - 3L
1,572 SR
Queue Stats
117W - 148L
1,342 Elo+
Party 2
Ao Kuang
Ao Kuang
private_gunny
Ao Kuang
Level 83
God Stats
2W - 3L
1,873 SR
Queue Stats
253W - 301L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
1 / 2 / 9
7,652
765
6,814
9,253
5,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
14
3 / 2 / 6
8,123
812
4,041
10,033
10,497
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 1 / 7
7,101
710
7,294
9,598
4,019
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
Zemie
Neith
15
7 / 2 / 3
9,060
906
14,627
8,063
2,804
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 4 / 3
7,305
731
5,081
10,413
4,927
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aza80
Merlin
13
0 / 3 / 2
6,673
667
6,253
4,109
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ravana
11
3 / 4 / 3
7,217
722
5,078
9,426
6,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
14
1 / 3 / 7
7,802
780
9,865
10,182
4,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
ZekeMartin3
Kuzenbo
12
1 / 2 / 5
7,495
750
4,182
10,959
13,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
private_gunny
Ao Kuang
13
6 / 3 / 1
8,262
826
7,464
8,955
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
15
Kills
11
11
Deaths
15
28
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
2
9
2.75
L
Merlin
Aza80
Merlin
0
3
2
0.33
W
Ymir
3
2
6
3
W
1
1
7
4.5
L
Ravana
3
4
3
1.13
L
Anhur
1
3
7
1.5
L
Kuzenbo
ZekeMartin3
Kuzenbo
1
2
5
1.75
W
Neith
Zemie
Neith
7
2
3
4.25
L
Ao Kuang
private_gunny
Ao Kuang
6
3
1
2.17
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,857
Damage
32,842
47,360
Taken
43,631
27,779
Mitigated
29,107
10,398
Healing
7,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,814
1,886
0
1,266
9,253
5,532
289
2,572
6,360
0
15,608
L
Merlin
Aza80
Merlin
6,253
368
0
56
4,109
1,364
1,064
1,448
2,661
27,020
0
W
Ymir
4,041
294
1,051
1,468
10,033
10,497
226
3,730
6,221
16,625
0
W
7,294
361
630
1,702
9,598
4,019
294
4,633
4,753
21,501
0
L
Ravana
5,078
661
0
1,607
9,426
6,104
0
1,928
7,498
0
9,903
L
Anhur
9,865
4,654
98
1,781
10,182
4,240
2
2,872
7,310
0
36,107
L
Kuzenbo
ZekeMartin3
Kuzenbo
4,182
1,786
308
1,093
10,959
13,873
95
4,411
6,548
8,490
0
W
Neith
Zemie
Neith
14,627
8,312
671
3,020
8,063
2,804
229
2,805
5,258
0
37,045
L
Ao Kuang
private_gunny
Ao Kuang
7,464
1,535
0
2,295
8,955
3,526
1
896
8,059
14,537
0
W
5,081
793
0
590
10,413
4,927
0
4,413
5,787
0
17,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,241
Gold Earned
37,449
189
Minions Killed
161
9
Camps Cleared
7
940,081
Distance Traveled
835,404
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,652
765
15
2
1
202,165
2
L
Merlin
6,673
667
58
6
1
149,257
1
W
Ymir
8,123
812
46
5
0
189,387
2
W
Hades
7,101
710
44
4
2
194,922
0
L
Ravana
7,217
722
11
1
1
174,206
0
L
Anhur
7,802
780
68
7
5
141,248
3
L
Kuzenbo
7,495
750
9
1
0
195,453
0
W
Neith
9,060
906
52
5
0
160,527
2
L
Ao Kuang
8,262
826
15
2
0
175,240
0
W
Fenrir
7,305
731
32
3
6
193,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role