Player Matchup

Awilix
Awilix
D Pisces D
Awilix
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,529 Elo+
Party 1
Ah Puch
Ah Puch
ST1NG3R337
Ah Puch
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 14L
1,685 Elo+
Party 1
Bacchus
Bacchus
Tsunami XVII
Bacchus
Level 124
God Stats
4W - 1L
1,793 SR
Queue Stats
50W - 31L
1,582 Elo+
Party 1
Team Averages
Level 83
1,598 SR
1,599 Elo+

VS

Team Averages
Level 62
1,457 SR
1,457 Elo+
Cliodhna
Cliodhna
NullBiel
Cliodhna
Level 129
God Stats
36W - 36L
1,590 SR
Queue Stats
56W - 58L
1,523 Elo+
Solo
Olorun
Olorun
guukman
Olorun
Level 29
God Stats
6W - 6L
1,504 SR
Queue Stats
306W - 365L
1,435 Elo+
Solo
Ganesha
Ganesha
weSTILLin
Ganesha
Level 27
God Stats
0W - 2L
1,278 SR
Queue Stats
39W - 48L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
D Pisces D
Awilix
15
5 / 8 / 7
11,728
652
7,096
16,337
6,816
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
ST1NG3R337
Ah Puch
18
11 / 3 / 9
13,197
733
25,024
17,441
5,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Tsunami XVII
Bacchus
16
5 / 0 / 14
12,558
698
13,178
15,259
19,137
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
NullBiel
Cliodhna
15
8 / 7 / 2
11,857
659
25,467
16,673
11,991
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Olorun
guukman
Olorun
14
3 / 5 / 6
10,910
606
7,955
16,615
5,745
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
weSTILLin
Ganesha
14
0 / 9 / 10
10,307
573
9,524
17,497
4,142
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
29
21
Kills
11
11
Deaths
21
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Awilix
D Pisces D
Awilix
5
8
7
1.06
L
Cliodhna
NullBiel
Cliodhna
8
7
2
1.29
W
Ah Puch
ST1NG3R337
Ah Puch
11
3
9
5.17
W
Bacchus
Tsunami XVII
Bacchus
5
0
14
12
L
Olorun
guukman
Olorun
3
5
6
1.2
L
Ganesha
weSTILLin
Ganesha
0
9
10
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,298
Damage
42,946
49,037
Taken
50,785
31,829
Mitigated
21,878
13,331
Healing
8,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
D Pisces D
Awilix
7,096
2,852
0
0
16,337
6,816
0
6,559
9,778
0
16,955
L
Cliodhna
NullBiel
Cliodhna
25,467
2,176
0
1,498
16,673
11,991
0
11,002
5,671
0
50,597
W
Ah Puch
ST1NG3R337
Ah Puch
25,024
638
0
9,685
17,441
5,876
293
5,334
12,107
66,279
0
W
Bacchus
Tsunami XVII
Bacchus
13,178
1,662
333
3,313
15,259
19,137
782
5,927
9,332
32,418
0
L
Olorun
guukman
Olorun
7,955
2,475
1,109
4,420
16,615
5,745
0
14,161
2,454
29,984
0
L
Ganesha
weSTILLin
Ganesha
9,524
611
140
1,563
17,497
4,142
0
13,450
4,047
27,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,483
Gold Earned
33,074
171
Minions Killed
176
7
Camps Cleared
5
1,019,789
Distance Traveled
936,689
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,728
652
32
2
3
297,876
0
L
Cliodhna
11,857
659
62
3
4
357,418
1
W
Ah Puch
13,197
733
110
6
3
339,025
3
W
Bacchus
12,558
698
29
2
1
382,888
7
L
Olorun
10,910
606
94
5
1
297,242
0
L
Ganesha
10,307
573
20
1
0
282,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role