Player Matchup

Gilgamesh
Gilgamesh
AnitaBuerk
Gilgamesh
Level 68
God Stats
5W - 4L
1,599 SR
Queue Stats
234W - 288L
1,406 Elo+
Party 1
Tiamat
Tiamat
BelivF2705200
Tiamat
Level 24
God Stats
3W - 6L
1,374 SR
Queue Stats
13W - 14L
1,408 Elo+
Solo
Vulcan
Vulcan
Danielbürk
Vulcan
Level 11
God Stats
1W - 1L
1,743 SR
Queue Stats
71W - 84L
1,431 Elo+
Party 1
Chernobog
Chernobog
DeadDeve
Chernobog
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,345 Elo+
Solo
Cthulhu
Cthulhu
LordDixi
Cthulhu
Level 14
God Stats
0W - 3L
1,782 SR
Queue Stats
59W - 80L
1,353 Elo+
Solo
Team Averages
Level 25
1,599 SR
1,388 Elo+

VS

Team Averages
Level 17
1,456 SR
1,452 Elo+
Danzaburou
Danzaburou
GoreCore666
Danzaburou
Level 25
God Stats
72W - 76L
1,474 SR
Queue Stats
105W - 116L
1,400 Elo+
Solo
Hades
Hades
LasCinthas
Hades
Level 13
God Stats
1W - 2L
1,348 SR
Queue Stats
10W - 13L
1,463 Elo+
Party 2
Da Ji
Da Ji
MomotoMi
Da Ji
Level 18
God Stats
1W - 5L
1,334 SR
Queue Stats
78W - 73L
1,465 Elo+
Solo
Ymir
Ymir
Pollone
Ymir
Level 1
God Stats
4W - 3L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 2
Fenrir
Fenrir
Trynn1996
Fenrir
Level 29
God Stats
1W - 0L
1,625 SR
Queue Stats
46W - 45L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AnitaBuerk
Gilgamesh
11
0 / 2 / 3
6,408
534
2,541
5,390
3,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 3 / 2
6,405
534
5,688
8,362
3,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vulcan
10
5 / 4 / 1
6,745
562
5,499
6,244
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
DeadDeve
Chernobog
9
1 / 6 / 2
5,900
492
4,151
7,102
1,535
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
LordDixi
Cthulhu
8
1 / 7 / 3
5,443
454
4,519
9,715
5,344
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GoreCore666
Danzaburou
12
7 / 3 / 5
7,767
647
7,108
8,815
2,941
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hades
11
5 / 2 / 4
7,084
590
6,662
7,011
2,829
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
MomotoMi
Da Ji
14
8 / 0 / 3
8,038
670
3,910
4,966
2,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Pollone
Ymir
10
1 / 2 / 10
6,328
527
3,148
8,421
7,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Trynn1996
Fenrir
11
1 / 2 / 1
6,522
544
1,438
9,849
4,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
9
Kills
22
22
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AnitaBuerk
Gilgamesh
0
2
3
0.75
L
2
3
2
1
L
Vulcan
5
4
1
1.38
L
Chernobog
DeadDeve
Chernobog
1
6
2
0.33
W
Danzaburou
GoreCore666
Danzaburou
7
3
5
3.17
W
Hades
5
2
4
3.5
L
Cthulhu
LordDixi
Cthulhu
1
7
3
0.36
W
Da Ji
MomotoMi
Da Ji
8
0
3
9.5
W
Ymir
Pollone
Ymir
1
2
10
3
W
Fenrir
Trynn1996
Fenrir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,398
Damage
22,266
36,813
Taken
39,062
15,992
Mitigated
19,489
5,302
Healing
13,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AnitaBuerk
Gilgamesh
2,541
856
0
649
5,390
3,485
552
307
5,083
0
28,209
L
5,688
800
0
3,089
8,362
3,958
641
3,600
4,762
29,902
0
L
Vulcan
5,499
1,145
0
441
6,244
1,670
325
1,679
4,565
31,120
0
L
Chernobog
DeadDeve
Chernobog
4,151
2,277
0
466
7,102
1,535
0
565
6,537
0
25,184
W
Danzaburou
GoreCore666
Danzaburou
7,108
4,041
0
4,268
8,815
2,941
962
2,903
5,824
0
37,068
W
Hades
6,662
1,213
574
2,168
7,011
2,829
0
4,892
1,671
26,873
0
L
Cthulhu
LordDixi
Cthulhu
4,519
864
58
599
9,715
5,344
0
3,659
6,056
18,549
0
W
Da Ji
MomotoMi
Da Ji
3,910
707
0
997
4,966
2,317
0
530
4,436
0
40,974
W
Ymir
Pollone
Ymir
3,148
784
0
1,690
8,421
7,296
112
4,291
3,853
13,493
0
W
Fenrir
Trynn1996
Fenrir
1,438
259
0
3,605
9,849
4,106
704
2,133
7,572
0
28,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,901
Gold Earned
35,739
271
Minions Killed
316
0
Camps Cleared
0
1,088,337
Distance Traveled
1,054,226
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,408
534
65
5
0
248,830
1
L
Tiamat
6,405
534
55
5
0
191,212
0
L
Vulcan
6,745
562
65
5
0
243,243
1
L
Chernobog
5,900
492
59
5
0
208,243
4
W
Danzaburou
7,767
647
73
6
0
216,670
3
W
Hades
7,084
590
65
5
0
193,236
0
L
Cthulhu
5,443
454
27
2
0
196,809
0
W
Da Ji
8,038
670
85
7
0
197,564
0
W
Ymir
6,328
527
27
2
0
230,449
0
W
Fenrir
6,522
544
66
6
0
216,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role