Player Matchup

Chang'e
Chang'e
D Pisces D
Chang'e
Level 13
God Stats
1W - 1L
1,535 SR
Queue Stats
10W - 3L
1,465 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ST1NG3R337
Cu Chulainn
Level 113
God Stats
5W - 0L
1,525 SR
Queue Stats
33W - 14L
1,674 Elo+
Party 2
Bacchus
Bacchus
Tsunami XVII
Bacchus
Level 124
God Stats
4W - 1L
1,710 SR
Queue Stats
50W - 31L
1,573 Elo+
Party 2
Team Averages
Level 83
1,590 SR
1,570 Elo+

VS

Team Averages
Level 71
1,494 SR
1,391 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Darkãngël
Danzaburou
Level 33
God Stats
40W - 36L
1,497 SR
Queue Stats
156W - 163L
1,327 Elo+
Party 1
Cerberus
Cerberus
lymuja
Cerberus
Level 27
God Stats
7W - 9L
1,486 SR
Queue Stats
98W - 94L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
D Pisces D
Chang'e
11
3 / 4 / 9
7,448
745
3,408
5,869
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
ST1NG3R337
Cu Chulainn
13
6 / 2 / 7
8,336
834
9,488
11,159
7,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Tsunami XVII
Bacchus
13
6 / 1 / 8
8,692
869
7,158
7,999
7,317
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
2 / 6 / 5
6,746
675
7,477
10,989
8,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Darkãngël
Danzaburou
10
3 / 5 / 4
7,153
715
6,000
6,330
2,256
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
lymuja
Cerberus
10
2 / 4 / 4
7,101
710
3,767
10,186
7,605
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
15
Kills
7
7
Deaths
15
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
6
5
0.75
W
Chang'e
D Pisces D
Chang'e
3
4
9
1.88
L
Danzaburou
Darkãngël
Danzaburou
3
5
4
1
W
Cu Chulainn
ST1NG3R337
Cu Chulainn
6
2
7
4.75
W
Bacchus
Tsunami XVII
Bacchus
6
1
8
10
L
Cerberus
lymuja
Cerberus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,054
Damage
17,244
25,027
Taken
27,505
16,261
Mitigated
18,714
7,615
Healing
4,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,477
2,058
708
1,778
10,989
8,853
108
4,747
6,242
14,647
3,419
W
Chang'e
D Pisces D
Chang'e
3,408
658
1,361
1,443
5,869
1,870
396
3,400
2,469
13,612
0
L
Danzaburou
Darkãngël
Danzaburou
6,000
2,250
0
415
6,330
2,256
100
2,944
3,386
0
18,427
W
Cu Chulainn
ST1NG3R337
Cu Chulainn
9,488
1,990
296
2,955
11,159
7,074
141
4,663
6,496
7,535
29,369
W
Bacchus
Tsunami XVII
Bacchus
7,158
677
390
1,170
7,999
7,317
404
3,147
4,852
20,339
0
L
Cerberus
lymuja
Cerberus
3,767
215
283
1,397
10,186
7,605
0
4,864
5,322
13,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,476
Gold Earned
21,000
112
Minions Killed
79
7
Camps Cleared
2
563,859
Distance Traveled
376,314
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,746
675
22
2
0
123,566
0
W
Chang'e
7,448
745
25
3
2
168,816
0
L
Danzaburou
7,153
715
30
3
2
111,027
0
W
Cu Chulainn
8,336
834
62
6
3
193,759
1
W
Bacchus
8,692
869
25
3
2
201,284
3
L
Cerberus
7,101
710
27
3
0
141,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role