Player Matchup

Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
GoodGuyGenghis
Scylla
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 34L
1,556 Elo+
Party 1
Ne Zha
Ne Zha
HamburglarCA
Ne Zha
Level 148
God Stats
2W - 4L
1,386 SR
Queue Stats
67W - 67L
1,532 Elo+
Party 1
Osiris
Osiris
LyloKHUNTZ
Osiris
Level 144
God Stats
4W - 4L
1,452 SR
Queue Stats
415W - 377L
1,517 Elo+
Solo
Hou Yi
Hou Yi
Sullied
Hou Yi
Level 153
God Stats
3W - 3L
1,495 SR
Queue Stats
187W - 199L
1,488 Elo+
Solo
Team Averages
Level 135
1,467 SR
1,519 Elo+

VS

Team Averages
Level 129
1,536 SR
1,509 Elo+
Charybdis
Charybdis
AX37
Charybdis
Level 146
God Stats
1W - 1L
1,334 SR
Queue Stats
299W - 311L
1,505 Elo+
Solo
Poseidon
Poseidon
BamItsManny
Poseidon
Level 123
God Stats
4W - 7L
1,474 SR
Queue Stats
499W - 495L
1,498 Elo+
Solo
Ah Puch
Ah Puch
CelinieKakes
Ah Puch
Level 140
God Stats
22W - 12L
1,675 SR
Queue Stats
1,088W - 1,110L
1,536 Elo+
Solo
Artemis
Artemis
OG_Tamale_KNG
Artemis
Level 109
God Stats
5W - 3L
1,571 SR
Queue Stats
151W - 150L
1,488 Elo+
Solo
Sobek
Sobek
VivaCashern
Sobek
Level 125
God Stats
2W - 2L
1,624 SR
Queue Stats
413W - 434L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
4 / 2 / 9
9,259
926
7,570
13,401
13,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

16
8 / 3 / 10
9,790
979
9,213
8,141
3,600
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
16
5 / 5 / 10
9,455
946
19,593
10,266
4,534
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
LyloKHUNTZ
Osiris
17
3 / 3 / 12
9,705
971
4,976
12,819
14,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
Sullied
Hou Yi
14
4 / 3 / 6
8,580
858
7,719
7,644
3,285
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AX37
Charybdis
13
0 / 5 / 10
7,736
774
5,340
10,526
2,942
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Poseidon
BamItsManny
Poseidon
14
5 / 4 / 4
8,785
879
8,995
8,015
2,018
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Puch
CelinieKakes
Ah Puch
14
5 / 7 / 6
8,800
880
9,408
14,104
4,333
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
14
2 / 4 / 8
8,339
834
12,519
10,028
3,017
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 4 / 10
8,730
873
6,362
13,264
16,443
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
53
24
Kills
15
16
Deaths
24
47
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
2
9
4.25
L
Charybdis
AX37
Charybdis
0
5
10
1
L
Poseidon
BamItsManny
Poseidon
5
4
4
1.75
L
Ah Puch
CelinieKakes
Ah Puch
5
7
6
1.14
W
8
3
10
4.33
W
Ne Zha
5
5
10
2
W
Osiris
LyloKHUNTZ
Osiris
3
3
12
3
L
Artemis
2
4
8
1.5
W
Hou Yi
Sullied
Hou Yi
4
3
6
2.33
L
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,071
Damage
42,624
52,271
Taken
55,937
39,761
Mitigated
28,753
19,821
Healing
16,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,570
619
846
6,673
13,401
13,639
91
5,994
7,407
330
15,544
L
Charybdis
AX37
Charybdis
5,340
2,016
1,432
2,203
10,526
2,942
699
1,362
8,925
0
11,977
L
Poseidon
BamItsManny
Poseidon
8,995
2,138
998
1,832
8,015
2,018
513
1,203
6,812
15,464
0
L
Ah Puch
CelinieKakes
Ah Puch
9,408
558
826
3,311
14,104
4,333
0
2,660
11,355
20,109
0
W
9,213
229
975
1,807
8,141
3,600
382
3,774
4,367
19,247
0
W
Ne Zha
19,593
3,574
353
2,563
10,266
4,534
1,049
4,971
5,295
0
35,252
W
Osiris
LyloKHUNTZ
Osiris
4,976
1,533
1,931
2,683
12,819
14,703
668
5,864
6,955
0
11,340
L
Artemis
12,519
4,714
558
1,757
10,028
3,017
323
2,662
7,228
0
25,359
W
Hou Yi
Sullied
Hou Yi
7,719
2,498
1,035
955
7,644
3,285
1,052
4,162
3,482
0
12,645
L
6,362
253
277
3,604
13,264
16,443
138
1,656
11,191
13,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,789
Gold Earned
42,390
118
Minions Killed
96
0
Camps Cleared
0
1,013,308
Distance Traveled
875,064
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,259
926
29
3
0
210,366
1
L
Charybdis
7,736
774
20
2
0
166,384
1
L
Poseidon
8,785
879
18
2
0
171,682
2
L
Ah Puch
8,800
880
22
2
0
163,651
0
W
Scylla
9,790
979
27
3
0
204,281
0
W
Ne Zha
9,455
946
26
3
0
194,056
0
W
Osiris
9,705
971
18
2
0
220,018
1
L
Artemis
8,339
834
23
2
0
179,181
1
W
Hou Yi
8,580
858
18
2
0
184,587
0
L
Sobek
8,730
873
13
1
0
194,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role