Player Matchup

Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Kionsdaily
Geb
Level 68
God Stats
4W - 1L
1,500 SR
Queue Stats
132W - 116L
1,580 Elo+
Party 1
King Arthur
King Arthur
Musacan__63
King Arthur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,496 Elo+
Party 1
Medusa
Medusa
TARTAR0S
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,351 Elo+
Solo
Ah Puch
Ah Puch
TillyGB
Ah Puch
Level 160
God Stats
2W - 1L
1,486 SR
Queue Stats
82W - 67L
1,538 Elo+
Party 1
Team Averages
Level 84
1,497 SR
1,493 Elo+

VS

Team Averages
Level 117
1,377 SR
1,504 Elo+
Hun Batz
Hun Batz
BlueSpaghetti
Hun Batz
Level 152
God Stats
0W - 1L
1,568 SR
Queue Stats
106W - 86L
1,513 Elo+
Party 2
Ao Kuang
Ao Kuang
DarkinRal
Ao Kuang
Level 90
God Stats
0W - 6L
1,030 SR
Queue Stats
390W - 380L
1,393 Elo+
Solo
Fenrir
Fenrir
LiseUke
Fenrir
Level 117
God Stats
0W - 2L
1,267 SR
Queue Stats
57W - 50L
1,520 Elo+
Solo
Hercules
Hercules
lilWe3zy
Hercules
Level 123
God Stats
5W - 3L
1,518 SR
Queue Stats
89W - 72L
1,564 Elo+
Party 2
Raijin
Raijin
sterkMAN
Raijin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
11 / 4 / 10
11,984
922
28,002
18,077
11,340
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 3 / 25
12,036
926
8,705
18,599
29,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Musacan__63
King Arthur
5
0 / 1 / 0
7,078
544
354
1,019
442
Heavy Mace

Heavy Mace

+30
Physical Power

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
TARTAR0S
Medusa
18
3 / 6 / 13
10,563
813
17,068
14,041
7,845
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
TillyGB
Ah Puch
20
12 / 2 / 15
12,156
935
23,213
10,754
5,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlueSpaghetti
Hun Batz
18
3 / 3 / 8
10,256
789
16,253
15,020
7,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
DarkinRal
Ao Kuang
14
1 / 9 / 7
9,049
696
4,045
16,317
8,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
LiseUke
Fenrir
16
5 / 6 / 8
10,625
817
8,817
16,613
14,228
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
lilWe3zy
Hercules
19
5 / 5 / 8
11,379
875
10,731
25,841
24,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
sterkMAN
Raijin
15
2 / 7 / 7
9,137
703
9,160
14,526
5,732
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
54
30
Kills
16
16
Deaths
30
63
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
11
4
10
4
L
Hun Batz
BlueSpaghetti
Hun Batz
3
3
8
2.33
L
Ao Kuang
DarkinRal
Ao Kuang
1
9
7
0.5
W
4
3
25
5.5
L
Fenrir
LiseUke
Fenrir
5
6
8
1.5
W
King Arthur
Musacan__63
King Arthur
0
1
0
0
W
Medusa
TARTAR0S
Medusa
3
6
13
1.58
W
Ah Puch
TillyGB
Ah Puch
12
2
15
9.75
L
Hercules
lilWe3zy
Hercules
5
5
8
1.8
L
Raijin
sterkMAN
Raijin
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,342
Damage
49,006
62,490
Taken
88,317
54,611
Mitigated
60,155
19,120
Healing
26,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
28,002
1,938
2,695
7,198
18,077
11,340
100
2,177
15,570
44,126
0
L
Hun Batz
BlueSpaghetti
Hun Batz
16,253
1,804
1,529
2,637
15,020
7,503
840
10,586
3,868
0
32,806
L
Ao Kuang
DarkinRal
Ao Kuang
4,045
1,276
949
2,237
16,317
8,364
1,724
11,530
4,323
9,288
0
W
8,705
985
0
1,417
18,599
29,379
606
3,705
14,382
12,769
0
L
Fenrir
LiseUke
Fenrir
8,817
2,339
1,665
2,872
16,613
14,228
548
10,817
5,246
0
12,839
W
King Arthur
Musacan__63
King Arthur
354
40
0
0
1,019
442
0
572
407
0
354
W
Medusa
TARTAR0S
Medusa
17,068
7,125
0
2,539
14,041
7,845
2,074
3,692
10,071
0
34,995
W
Ah Puch
TillyGB
Ah Puch
23,213
1,220
771
4,500
10,754
5,605
2,206
3,059
7,451
48,361
0
L
Hercules
lilWe3zy
Hercules
10,731
1,548
2,349
8,549
25,841
24,328
263
14,830
10,418
0
21,440
L
Raijin
sterkMAN
Raijin
9,160
759
1,557
2,095
14,526
5,732
410
9,725
4,542
21,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,817
Gold Earned
50,446
136
Minions Killed
138
0
Camps Cleared
0
1,029,387
Distance Traveled
1,188,316
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,984
922
38
3
0
253,743
1
L
Hun Batz
10,256
789
42
3
0
280,593
0
L
Ao Kuang
9,049
696
19
1
0
201,496
0
W
Geb
12,036
926
8
1
0
264,427
0
L
Fenrir
10,625
817
10
1
0
230,551
0
W
King Arthur
7,078
544
0
0
0
29,161
0
W
Medusa
10,563
813
38
3
0
219,336
1
W
Ah Puch
12,156
935
52
4
0
262,720
0
L
Hercules
11,379
875
29
2
0
248,690
0
L
Raijin
9,137
703
38
3
0
226,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role