Player Matchup

Baron Samedi
Baron Samedi
HIPPUKISSA
Baron Samedi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,085 Elo+
Party 2
Loki
Loki
LILJUZOVERT
Loki
Level 4
God Stats
0W - 2L
1,305 SR
Queue Stats
0W - 4L
1,085 Elo+
Party 2
Neith
Neith
Woutanaz
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,596 Elo+
Solo
Ganesha
Ganesha
nikkeneekeri
Ganesha
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,193 Elo+
Party 2
Guan Yu
Guan Yu
samppimamppi
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,025 Elo+
Party 2
Team Averages
Level 4
1,461 SR
1,197 Elo+

VS

Team Averages
Level 25
1,546 SR
1,439 Elo+
Medusa
Medusa
Klau1337
Medusa
Level 29
God Stats
4W - 2L
1,660 SR
Queue Stats
52W - 53L
1,467 Elo+
Party 1
Scylla
Scylla
MoodPiza
Scylla
Level 26
God Stats
6W - 3L
1,477 SR
Queue Stats
105W - 103L
1,390 Elo+
Solo
Hercules
Hercules
Syntech1337
Hercules
Level 29
God Stats
5W - 1L
1,765 SR
Queue Stats
58W - 54L
1,481 Elo+
Party 1
Bellona
Bellona
Yevgeney
Bellona
Level 29
God Stats
6W - 1L
1,619 SR
Queue Stats
84W - 121L
1,354 Elo+
Solo
Chernobog
Chernobog
ЛучикСвета
Chernobog
Level 10
God Stats
1W - 1L
1,207 SR
Queue Stats
13W - 11L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HIPPUKISSA
Baron Samedi
15
8 / 5 / 4
10,749
489
12,480
13,609
6,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 6 / 5
9,258
421
6,879
12,187
4,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Woutanaz
Neith
17
5 / 4 / 4
10,892
495
19,941
16,978
6,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
nikkeneekeri
Ganesha
14
0 / 9 / 12
9,078
413
7,140
20,751
13,666
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
samppimamppi
Guan Yu
15
2 / 4 / 2
9,530
433
10,379
15,477
11,008
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Klau1337
Medusa
16
3 / 3 / 9
10,695
486
10,348
14,671
6,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
MoodPiza
Scylla
17
5 / 5 / 3
11,128
506
10,956
10,879
3,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Syntech1337
Hercules
14
3 / 4 / 9
10,432
474
5,461
26,696
32,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Bellona
Yevgeney
Bellona
19
2 / 5 / 2
11,970
544
9,855
18,533
12,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
15 / 2 / 3
14,036
638
19,279
17,749
9,630
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
54
19
Kills
28
28
Deaths
19
27
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
HIPPUKISSA
Baron Samedi
8
5
4
2
W
Medusa
Klau1337
Medusa
3
3
9
2.5
L
4
6
5
1.08
W
Scylla
MoodPiza
Scylla
5
5
3
1.3
W
Hercules
Syntech1337
Hercules
3
4
9
1.88
L
Neith
Woutanaz
Neith
5
4
4
1.75
W
Bellona
Yevgeney
Bellona
2
5
2
0.6
L
Ganesha
nikkeneekeri
Ganesha
0
9
12
0.67
L
Guan Yu
samppimamppi
Guan Yu
2
4
2
0.75
W
15
2
3
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,819
Damage
55,899
79,002
Taken
88,528
42,059
Mitigated
64,485
20,460
Healing
30,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
HIPPUKISSA
Baron Samedi
12,480
1,385
1,531
3,709
13,609
6,165
310
4,584
8,733
54,788
0
W
Medusa
Klau1337
Medusa
10,348
6,479
0
4,279
14,671
6,075
5,267
1,858
12,813
0
64,064
L
6,879
1,562
0
758
12,187
4,505
218
2,683
9,336
0
32,713
W
Scylla
MoodPiza
Scylla
10,956
1,355
124
2,367
10,879
3,442
1,615
6,090
4,789
54,963
0
W
Hercules
Syntech1337
Hercules
5,461
2,094
930
7,910
26,696
32,789
905
6,816
19,604
0
25,964
L
Neith
Woutanaz
Neith
19,941
12,176
0
9,671
16,978
6,715
204
181
16,797
0
82,104
W
Bellona
Yevgeney
Bellona
9,855
2,858
0
7,669
18,533
12,549
1,339
2,144
16,389
395
76,937
L
Ganesha
nikkeneekeri
Ganesha
7,140
1,454
208
1,280
20,751
13,666
141
3,062
17,495
24,227
0
L
Guan Yu
samppimamppi
Guan Yu
10,379
2,383
469
2,834
15,477
11,008
0
223
15,254
0
58,191
W
19,279
12,114
0
6,995
17,749
9,630
504
2,870
14,825
0
147,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,507
Gold Earned
58,261
366
Minions Killed
580
0
Camps Cleared
0
1,996,772
Distance Traveled
1,934,742
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,749
489
97
4
0
386,512
0
W
Medusa
10,695
486
115
5
0
393,708
3
L
Loki
9,258
421
44
2
0
429,035
0
W
Scylla
11,128
506
105
5
0
372,176
3
W
Hercules
10,432
474
36
2
0
378,478
4
L
Neith
10,892
495
116
5
0
355,237
7
W
Bellona
11,970
544
140
6
0
347,634
1
L
Ganesha
9,078
413
5
0
0
418,706
3
L
Guan Yu
9,530
433
104
5
0
407,282
0
W
Chernobog
14,036
638
184
8
0
442,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role