Player Matchup

Izanami
Izanami
Melty melt1516
Izanami
Level 17
God Stats
4W - 6L
1,460 SR
Queue Stats
11W - 18L
1,409 Elo+
Solo
Cabrakan
Cabrakan
NotTheHomierudy
Cabrakan
Level 16
God Stats
4W - 5L
1,500 SR
Queue Stats
26W - 34L
1,220 Elo+
Solo
Thor
Thor
sportster-64
Thor
Level 5
God Stats
1W - 1L
1,660 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Team Averages
Level 13
1,540 SR
1,376 Elo+

VS

Team Averages
Level 41
1,397 SR
1,253 Elo+
Sobek
Sobek
Dorious69
Sobek
Level 29
God Stats
5W - 6L
1,388 SR
Queue Stats
23W - 71L
1,155 Elo+
Party 1
Cliodhna
Cliodhna
Mangelgr
Cliodhna
Level 49
God Stats
3W - 4L
1,500 SR
Queue Stats
21W - 56L
1,370 Elo+
Party 1
Tiamat
Tiamat
Nefarious4
Tiamat
Level 46
God Stats
10W - 15L
1,304 SR
Queue Stats
24W - 57L
1,236 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 2
8,197
631
12,039
10,479
3,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
11
2 / 5 / 2
8,369
644
4,318
11,272
18,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 10 / 0
7,002
539
2,287
14,136
3,791
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dorious69
Sobek
13
3 / 2 / 15
9,189
707
4,631
12,808
11,408
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
Mangelgr
Cliodhna
14
9 / 1 / 10
10,202
785
13,722
9,044
3,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Nefarious4
Tiamat
15
9 / 1 / 11
10,318
794
12,271
7,391
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
57
4
Kills
21
21
Deaths
4
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sobek
Dorious69
Sobek
3
2
15
5.25
W
Cliodhna
Mangelgr
Cliodhna
9
1
10
14
L
2
6
2
0.5
W
Tiamat
Nefarious4
Tiamat
9
1
11
14.5
L
Cabrakan
2
5
2
0.6
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,644
Damage
30,624
35,887
Taken
29,243
25,641
Mitigated
17,729
1,404
Healing
9,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Dorious69
Sobek
4,631
771
0
2,067
12,808
11,408
162
2,235
10,573
12,788
0
W
Cliodhna
Mangelgr
Cliodhna
13,722
1,069
0
3,415
9,044
3,406
0
1,191
7,853
0
31,133
L
12,039
6,445
0
410
10,479
3,620
0
4,471
5,667
0
35,989
W
Tiamat
Nefarious4
Tiamat
12,271
2,504
0
4,051
7,391
2,915
208
1,347
6,044
38,557
0
L
Cabrakan
4,318
1,137
0
744
11,272
18,230
0
4,674
6,316
11,752
0
L
2,287
671
0
250
14,136
3,791
0
6,794
6,899
0
8,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,568
Gold Earned
29,709
95
Minions Killed
129
2
Camps Cleared
7
636,251
Distance Traveled
743,123
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,189
707
16
1
0
244,463
2
W
Cliodhna
10,202
785
40
3
1
261,730
0
L
Izanami
8,197
631
69
5
2
226,350
0
W
Tiamat
10,318
794
73
6
6
236,930
3
L
Cabrakan
8,369
644
15
1
0
194,129
0
L
Thor
7,002
539
11
1
0
215,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role