Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Cuachii
Horus
Level 67
God Stats
5W - 4L
1,540 SR
Queue Stats
37W - 37L
1,417 Elo+
Solo
Baba Yaga
Baba Yaga
MKNothingman
Baba Yaga
Level 88
God Stats
4W - 3L
1,742 SR
Queue Stats
17W - 21L
1,394 Elo+
Solo
Mercury
Mercury
ManniSwish
Mercury
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,450 Elo+
Solo
Team Averages
Level 99
1,556 SR
1,452 Elo+

VS

Team Averages
Level 97
1,476 SR
1,437 Elo+
Gilgamesh
Gilgamesh
BestNooob1O
Gilgamesh
Level 69
God Stats
79W - 70L
1,389 SR
Queue Stats
595W - 707L
1,447 Elo+
Solo
Heimdallr
Heimdallr
LhitSord
Heimdallr
Level 55
God Stats
0W - 2L
1,520 SR
Queue Stats
74W - 109L
1,339 Elo+
Solo
Olorun
Olorun
Thiagovisk
Olorun
Level 119
God Stats
57W - 67L
1,492 SR
Queue Stats
177W - 174L
1,591 Elo+
Solo
Bacchus
Bacchus
Zuki01
Bacchus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,449 Elo+
Solo
Scylla
Scylla
aLowTheBadGuy
Scylla
Level 87
God Stats
12W - 12L
1,479 SR
Queue Stats
322W - 406L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
8 / 0 / 4
8,862
633
10,212
13,563
9,075
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
 
Izanami
11
0 / 2 / 3
6,630
474
2,689
7,961
2,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
Cuachii
Horus
11
1 / 2 / 3
6,923
495
3,634
8,750
4,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baba Yaga
MKNothingman
Baba Yaga
13
5 / 1 / 2
7,644
546
5,063
5,581
1,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
ManniSwish
Mercury
13
5 / 2 / 4
8,387
599
3,340
7,000
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BestNooob1O
Gilgamesh
11
2 / 3 / 2
6,471
462
3,235
9,748
3,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heimdallr
LhitSord
Heimdallr
10
0 / 7 / 0
6,306
450
4,260
7,548
2,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Thiagovisk
Olorun
11
1 / 3 / 2
6,602
472
7,159
8,964
2,548
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Zuki01
Bacchus
10
2 / 1 / 5
7,020
501
7,019
8,940
8,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 5 / 2
6,522
466
2,111
6,673
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
19
Kills
7
7
Deaths
19
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
8
0
4
10
W
Izanami
 
Izanami
0
2
3
0.75
L
Gilgamesh
BestNooob1O
Gilgamesh
2
3
2
1
W
Horus
Cuachii
Horus
1
2
3
1.25
L
Heimdallr
LhitSord
Heimdallr
0
7
0
0
W
Baba Yaga
MKNothingman
Baba Yaga
5
1
2
6
W
Mercury
ManniSwish
Mercury
5
2
4
3.5
L
Olorun
Thiagovisk
Olorun
1
3
2
0.67
L
Bacchus
Zuki01
Bacchus
2
1
5
4.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,938
Damage
23,784
42,855
Taken
41,873
21,349
Mitigated
18,478
15,953
Healing
11,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,212
1,539
0
6,202
13,563
9,075
373
2,208
11,355
5,594
47,378
W
Izanami
 
Izanami
2,689
1,760
0
3,158
7,961
2,377
3,193
4,416
3,505
0
45,396
L
Gilgamesh
BestNooob1O
Gilgamesh
3,235
706
127
3,442
9,748
3,557
0
1,522
8,226
0
30,949
W
Horus
Cuachii
Horus
3,634
1,331
608
2,641
8,750
4,951
324
5,205
3,509
0
15,417
L
Heimdallr
LhitSord
Heimdallr
4,260
1,912
0
270
7,548
2,362
878
32
7,516
0
30,362
W
Baba Yaga
MKNothingman
Baba Yaga
5,063
374
0
1,952
5,581
1,956
473
2,855
2,554
36,517
0
W
Mercury
ManniSwish
Mercury
3,340
1,509
0
1,392
7,000
2,990
1,198
1,357
5,643
0
44,869
L
Olorun
Thiagovisk
Olorun
7,159
3,336
0
4,391
8,964
2,548
1,068
856
8,108
44,606
0
L
Bacchus
Zuki01
Bacchus
7,019
828
0
2,666
8,940
8,032
0
1,617
7,323
22,807
0
L
2,111
499
0
722
6,673
1,979
0
2,526
4,147
27,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,446
Gold Earned
32,921
359
Minions Killed
302
0
Camps Cleared
0
1,353,570
Distance Traveled
1,157,274
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,862
633
96
7
0
274,807
6
W
Izanami
6,630
474
92
7
0
250,670
6
L
Gilgamesh
6,471
462
64
5
0
266,997
1
W
Horus
6,923
495
26
2
0
264,879
1
L
Heimdallr
6,306
450
67
5
0
222,097
3
W
Baba Yaga
7,644
546
55
4
0
247,254
4
W
Mercury
8,387
599
90
6
0
315,960
0
L
Olorun
6,602
472
88
6
0
192,181
5
L
Bacchus
7,020
501
26
2
0
255,184
4
L
Scylla
6,522
466
57
4
0
220,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role