Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Batatinhu007
Charybdis
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,234 Elo+
Solo
Da Ji
Da Ji
Br vyny
Da Ji
Level 128
God Stats
5W - 5L
1,684 SR
Queue Stats
28W - 24L
1,469 Elo+
Solo
Zeus
Zeus
H3LbytheT0N
Zeus
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
402W - 455L
1,357 Elo+
Solo
Yemoja
Yemoja
Vracol
Yemoja
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,351 Elo+
Solo
Team Averages
Level 99
1,537 SR
1,382 Elo+

VS

Team Averages
Level 100
1,374 SR
1,384 Elo+
Sol
Sol
BigJayDawg90
Sol
Level 160
God Stats
114W - 133L
1,438 SR
Queue Stats
959W - 1,046L
1,309 Elo+
Solo
Skadi
Skadi
Cagey Dragon837
Skadi
Level 100
God Stats
52W - 48L
1,420 SR
Queue Stats
481W - 577L
1,395 Elo+
Solo
Cliodhna
Cliodhna
Dyn4stY17
Cliodhna
Level 89
God Stats
11W - 11L
1,362 SR
Queue Stats
162W - 179L
1,353 Elo+
Solo
Ares
Ares
IndraHarogomo
Ares
Level 74
God Stats
1W - 1L
1,150 SR
Queue Stats
33W - 35L
1,429 Elo+
Solo
Ne Zha
Ne Zha
cptin planet
Ne Zha
Level 78
God Stats
30W - 35L
1,502 SR
Queue Stats
512W - 572L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
1 / 5 / 1
5,228
436
4,410
6,396
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Batatinhu007
Charybdis
10
1 / 6 / 1
6,381
532
1,512
7,934
1,447
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Br vyny
Da Ji
12
4 / 2 / 1
6,842
570
6,193
8,358
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 0
5,741
478
2,723
4,883
1,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Vracol
Yemoja
9
0 / 3 / 0
5,541
462
2,254
7,004
3,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,686
641
4,091
5,348
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 2 / 4
6,242
520
5,539
5,637
1,999
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cliodhna
Dyn4stY17
Cliodhna
12
8 / 2 / 1
7,542
629
7,610
6,681
3,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 0 / 5
6,702
559
3,556
9,158
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
10
2 / 2 / 3
6,187
516
3,191
6,353
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
6
Kills
18
18
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
5
1
0.3
L
Charybdis
Batatinhu007
Charybdis
1
6
1
0.25
W
3
0
2
4
L
Da Ji
Br vyny
Da Ji
4
2
1
2.25
W
2
2
4
2
W
Cliodhna
Dyn4stY17
Cliodhna
8
2
1
4.25
L
0
2
0
0
W
3
0
5
5.5
L
Yemoja
Vracol
Yemoja
0
3
0
0
W
Ne Zha
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,092
Damage
23,987
34,575
Taken
33,177
12,500
Mitigated
16,865
10,394
Healing
12,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,410
320
717
1,340
6,396
2,529
81
1,763
4,586
18,519
0
L
Charybdis
Batatinhu007
Charybdis
1,512
1,058
0
2,203
7,934
1,447
499
0
7,470
0
21,325
W
4,091
977
185
3,560
5,348
1,668
512
1,749
3,599
44,710
0
L
Da Ji
Br vyny
Da Ji
6,193
1,457
0
2,701
8,358
3,849
0
1,684
6,582
0
37,555
W
5,539
1,714
0
937
5,637
1,999
1,024
3,134
2,503
0
45,822
W
Cliodhna
Dyn4stY17
Cliodhna
7,610
427
0
1,674
6,681
3,219
380
583
6,098
0
34,953
L
2,723
178
0
1,295
4,883
1,232
0
2,025
2,815
30,763
0
W
3,556
21
0
3,353
9,158
7,331
0
3,610
5,548
10,589
0
L
Yemoja
Vracol
Yemoja
2,254
446
618
1,520
7,004
3,443
262
2,175
4,829
15,709
0
W
Ne Zha
3,191
1,105
0
2,452
6,353
2,648
308
372
5,981
0
27,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,733
Gold Earned
34,359
232
Minions Killed
299
0
Camps Cleared
0
1,058,531
Distance Traveled
1,150,819
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,228
436
23
2
0
187,058
3
L
Charybdis
6,381
532
52
4
0
218,762
0
W
Sol
7,686
641
89
7
0
229,851
0
L
Da Ji
6,842
570
75
6
0
235,401
0
W
Skadi
6,242
520
71
6
0
210,928
4
W
Cliodhna
7,542
629
69
6
0
225,655
1
L
Zeus
5,741
478
63
5
0
213,836
0
W
Ares
6,702
559
21
2
0
232,972
0
L
Yemoja
5,541
462
19
2
0
203,474
4
W
Ne Zha
6,187
516
49
4
0
251,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role