Player Matchup

Erlang Shen
Erlang Shen
Belerophon
Erlang Shen
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,411 Elo+
Party 1
Hachiman
Hachiman
DadPlease
Hachiman
Level 18
God Stats
0W - 1L
1,195 SR
Queue Stats
16W - 15L
1,389 Elo+
Party 1
Fafnir
Fafnir
LETSGETPARTYY
Fafnir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,523 Elo+
Party 1
Nox
Nox
ManofTaiChi
Nox
Level 15
God Stats
2W - 1L
1,575 SR
Queue Stats
6W - 7L
1,417 Elo+
Party 1
Serqet
Serqet
MomotoMi
Serqet
Level 18
God Stats
4W - 2L
1,549 SR
Queue Stats
78W - 73L
1,483 Elo+
Solo
Team Averages
Level 18
1,464 SR
1,445 Elo+

VS

Team Averages
Level 12
1,573 SR
1,435 Elo+
Chernobog
Chernobog
Akumuta
Chernobog
Level 5
God Stats
2W - 2L
1,627 SR
Queue Stats
4W - 3L
1,514 Elo+
Solo
Ares
Ares
LessWir
Ares
Level 10
God Stats
5W - 2L
1,737 SR
Queue Stats
100W - 87L
1,397 Elo+
Solo
Susano
Susano
Snowmanlp0517
Susano
Level 25
God Stats
29W - 17L
1,630 SR
Queue Stats
95W - 75L
1,489 Elo+
Solo
Odin
Odin
StruupWafel
Odin
Level 4
God Stats
2W - 3L
1,292 SR
Queue Stats
2W - 3L
1,277 Elo+
Solo
Sol
Sol
UltraNoobyZ
Sol
Level 17
God Stats
34W - 21L
1,581 SR
Queue Stats
34W - 25L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Belerophon
Erlang Shen
13
6 / 3 / 0
8,038
536
7,997
13,185
9,593
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
DadPlease
Hachiman
13
0 / 3 / 1
7,499
500
4,922
8,068
2,807
Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 4 / 3
6,284
419
3,741
10,438
10,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 6 / 2
6,969
465
4,130
9,347
3,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
MomotoMi
Serqet
11
1 / 3 / 3
7,140
476
4,790
9,640
4,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Akumuta
Chernobog
12
1 / 4 / 6
7,647
510
4,739
8,858
2,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
LessWir
Ares
13
2 / 0 / 2
7,737
516
3,430
6,869
6,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 1 / 8
8,728
582
9,340
9,081
3,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 2 / 4
6,777
452
3,283
8,690
5,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
8 / 1 / 3
9,471
631
12,471
8,434
3,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
8
Kills
19
19
Deaths
8
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Akumuta
Chernobog
1
4
6
1
L
Erlang Shen
Belerophon
Erlang Shen
6
3
0
2
L
Hachiman
DadPlease
Hachiman
0
3
1
0.17
L
0
4
3
0.38
W
Ares
LessWir
Ares
2
0
2
3
L
1
6
2
0.33
L
Serqet
MomotoMi
Serqet
1
3
3
0.83
W
5
1
8
9
W
3
2
4
2.5
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,580
Damage
33,263
50,678
Taken
41,932
30,073
Mitigated
20,970
10,365
Healing
15,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Akumuta
Chernobog
4,739
2,837
0
2,271
8,858
2,713
796
1,820
6,780
0
27,680
L
Erlang Shen
Belerophon
Erlang Shen
7,997
2,916
0
3,382
13,185
9,593
595
3,105
9,998
9,433
32,074
L
Hachiman
DadPlease
Hachiman
4,922
3,009
0
2,695
8,068
2,807
153
2,417
5,651
0
38,372
L
3,741
1,764
0
1,726
10,438
10,182
0
3,066
7,082
10,000
0
W
Ares
LessWir
Ares
3,430
220
0
3,278
6,869
6,084
384
485
6,384
33,578
0
L
4,130
423
0
1,587
9,347
3,441
0
4,819
4,400
40,286
0
L
Serqet
MomotoMi
Serqet
4,790
1,024
0
975
9,640
4,050
0
1,846
7,669
0
41,576
W
9,340
3,229
0
4,503
9,081
3,236
0
2,889
6,061
0
60,675
W
3,283
1,285
0
796
8,690
5,755
0
2,639
5,741
0
19,401
W
12,471
4,659
0
4,727
8,434
3,182
1,845
1,238
7,148
64,875
7,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,930
Gold Earned
40,360
331
Minions Killed
395
0
Camps Cleared
0
1,410,379
Distance Traveled
1,485,202
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
7,647
510
69
5
0
243,857
0
L
Erlang Shen
8,038
536
73
5
0
257,420
2
L
Hachiman
7,499
500
87
6
0
257,197
4
L
Fafnir
6,284
419
14
1
0
294,647
6
W
Ares
7,737
516
64
4
0
298,179
0
L
Nox
6,969
465
77
5
0
299,574
2
L
Serqet
7,140
476
80
5
0
301,541
0
W
Susano
8,728
582
110
7
0
351,886
3
W
Odin
6,777
452
28
2
0
294,057
1
W
Sol
9,471
631
124
8
0
297,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role