Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
MolinaMS95
Apollo
Level 143
God Stats
18W - 17L
1,513 SR
Queue Stats
1,236W - 1,201L
1,474 Elo+
Solo
Cliodhna
Cliodhna
andatejugarfreeo
Cliodhna
Level 46
God Stats
9W - 4L
1,695 SR
Queue Stats
98W - 96L
1,386 Elo+
Solo
Erlang Shen
Erlang Shen
housenetwork1
Erlang Shen
Level 49
God Stats
11W - 13L
1,613 SR
Queue Stats
298W - 313L
1,420 Elo+
Solo
Ra
Ra
joseOsvaldo_13
Ra
Level 101
God Stats
3W - 5L
1,480 SR
Queue Stats
117W - 111L
1,569 Elo+
Solo
Team Averages
Level 99
1,560 SR
1,470 Elo+

VS

Team Averages
Level 103
1,513 SR
1,474 Elo+
Bakasura
Bakasura
 
Bakasura
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
QUALUA
Cabrakan
Level 113
God Stats
4W - 2L
1,601 SR
Queue Stats
83W - 94L
1,505 Elo+
Solo
Artemis
Artemis
SHADY-SL1M97
Artemis
Level 66
God Stats
0W - 3L
1,362 SR
Queue Stats
309W - 351L
1,428 Elo+
Solo
Agni
Agni
SirBrujita
Agni
Level 120
God Stats
8W - 7L
1,544 SR
Queue Stats
570W - 607L
1,498 Elo+
Solo
Skadi
Skadi
lucianoRJplay
Skadi
Level 108
God Stats
5W - 10L
1,559 SR
Queue Stats
550W - 591L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 1 / 6
6,110
509
3,943
6,722
5,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
MolinaMS95
Apollo
12
1 / 0 / 3
6,602
550
3,931
5,047
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 1 / 2
6,877
573
2,597
6,738
2,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
housenetwork1
Erlang Shen
13
3 / 1 / 2
7,097
591
3,580
6,851
5,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 3 / 3
6,772
564
3,269
6,695
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
4
0 / 1 / 0
4,327
361
629
2,699
807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cabrakan
QUALUA
Cabrakan
8
0 / 4 / 1
5,100
425
2,378
6,561
5,495
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
SHADY-SL1M97
Artemis
12
1 / 3 / 1
6,413
534
4,723
6,594
2,363
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
5 / 3 / 0
7,759
647
7,912
8,015
2,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 2 / 0
5,644
470
2,464
5,762
999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
13
Kills
6
6
Deaths
13
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
6
4
L
Bakasura
 
Bakasura
0
1
0
0
W
Apollo
MolinaMS95
Apollo
1
0
3
2.5
L
Cabrakan
QUALUA
Cabrakan
0
4
1
0.13
L
Artemis
SHADY-SL1M97
Artemis
1
3
1
0.5
L
5
3
0
1.67
W
6
1
2
7
W
Erlang Shen
housenetwork1
Erlang Shen
3
1
2
4
W
2
3
3
1.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,320
Damage
18,106
32,053
Taken
29,631
17,274
Mitigated
12,351
13,554
Healing
6,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,943
1,003
456
2,355
6,722
5,478
0
3,744
2,978
16,889
4,609
L
Bakasura
 
Bakasura
629
418
0
991
2,699
807
0
456
2,201
0
8,757
W
Apollo
MolinaMS95
Apollo
3,931
1,577
0
2,415
5,047
1,671
0
286
4,755
0
40,153
L
Cabrakan
QUALUA
Cabrakan
2,378
556
0
552
6,561
5,495
0
1,992
4,519
10,666
0
L
Artemis
SHADY-SL1M97
Artemis
4,723
2,146
0
897
6,594
2,363
0
1,149
5,437
0
33,302
L
7,912
646
0
3,085
8,015
2,687
59
3,276
4,554
47,382
0
W
2,597
406
0
2,681
6,738
2,146
0
1,928
4,800
0
32,387
W
Erlang Shen
housenetwork1
Erlang Shen
3,580
1,219
0
3,486
6,851
5,629
447
514
6,327
6,562
27,431
W
3,269
707
532
1,629
6,695
2,350
79
3,818
2,877
34,767
0
L
2,464
1,256
0
1,373
5,762
999
0
540
5,222
0
33,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,458
Gold Earned
29,243
330
Minions Killed
279
0
Camps Cleared
0
1,224,203
Distance Traveled
908,710
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,110
509
33
3
0
224,379
3
L
Bakasura
4,327
361
27
2
0
105,610
0
W
Apollo
6,602
550
87
7
0
222,414
4
L
Cabrakan
5,100
425
14
1
0
209,609
2
L
Artemis
6,413
534
66
6
0
171,908
3
L
Agni
7,759
647
91
8
0
219,516
3
W
Cliodhna
6,877
573
71
6
0
277,945
3
W
Erlang Shen
7,097
591
68
6
0
251,996
2
W
Ra
6,772
564
71
6
0
247,469
3
L
Skadi
5,644
470
81
7
0
202,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role