Player Matchup

Baron Samedi
Baron Samedi
Gold II
 
Baron Samedi
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
Evilbabynumber1
Hou Yi
Bronze III
Level 145
God Stats
2W - 1L
1,665 SR
Queue Stats
9W - 6L
1,418 MMR
Party 1
King Arthur
King Arthur
Bronze III
Siltygrain
King Arthur
Bronze III
Level 111
God Stats
1W - 0L
1,718 SR
Queue Stats
10W - 11L
1,418 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,627 SR
1,446 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,594 SR
1,501 MMR
Achilles
Achilles
Gold IV
 
Achilles
Gold IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
NotSachi
Tsukuyomi
Silver I
Level 146
God Stats
0W - 1L
1,626 SR
Queue Stats
26W - 43L
1,181 MMR
Solo
Chang'e
Chang'e
Platinum III
TvSkippy
Chang'e
Platinum III
Level 141
God Stats
12W - 14L
1,658 SR
Queue Stats
342W - 402L
1,822 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 2 / 10
7,436
744
7,300
8,845
4,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
7 / 0 / 8
8,636
864
10,242
4,577
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Siltygrain
King Arthur
13
6 / 1 / 9
8,351
835
7,280
8,855
6,599
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothOdinGilgameshArtioChronos

VS

Bans
PersephoneUllrAresAnhurSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 3 / 2
6,546
655
3,829
10,987
10,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
NotSachi
Tsukuyomi
9
1 / 8 / 2
6,255
626
5,603
10,646
3,771
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
TvSkippy
Chang'e
10
1 / 4 / 1
6,225
623
6,378
8,088
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
15
Kills
3
3
Deaths
15
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
10
3.5
L
Achilles
 
Achilles
1
3
2
0.67
W
7
0
8
11
L
Tsukuyomi
NotSachi
Tsukuyomi
1
8
2
0.25
W
King Arthur
Siltygrain
King Arthur
6
1
9
10.5
L
Chang'e
TvSkippy
Chang'e
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,822
Damage
15,810
22,277
Taken
29,721
13,241
Mitigated
17,132
6,898
Healing
4,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,300
711
963
2,961
8,845
4,524
576
2,715
5,973
24,945
0
L
Achilles
 
Achilles
3,829
571
0
1,276
10,987
10,836
0
2,362
8,625
0
13,905
W
10,242
4,087
0
1,695
4,577
2,118
1,494
985
3,432
0
39,438
L
Tsukuyomi
NotSachi
Tsukuyomi
5,603
809
0
681
10,646
3,771
0
3,228
7,418
0
19,915
W
King Arthur
Siltygrain
King Arthur
7,280
689
0
1,279
8,855
6,599
324
3,276
5,209
549
20,681
L
Chang'e
TvSkippy
Chang'e
6,378
423
906
2,129
8,088
2,525
56
2,061
6,027
19,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,423
Gold Earned
19,026
133
Minions Killed
92
7
Camps Cleared
2
561,164
Distance Traveled
522,806
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,436
744
42
4
1
174,502
5
L
Achilles
6,546
655
15
2
0
187,003
1
W
Hou Yi
8,636
864
64
6
4
173,959
1
L
Tsukuyomi
6,255
626
36
4
0
166,805
2
W
King Arthur
8,351
835
27
3
2
212,703
2
L
Chang'e
6,225
623
41
4
2
168,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role