Player Matchup

Bakasura
Bakasura
ErkaLT
Bakasura
Level 28
God Stats
17W - 9L
1,651 SR
Queue Stats
97W - 90L
1,529 Elo+
Solo
Kukulkan
Kukulkan
SpamsHams
Kukulkan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,463 Elo+
Solo
Sol
Sol
UltraNoobyZ
Sol
Level 17
God Stats
34W - 21L
1,557 SR
Queue Stats
34W - 25L
1,478 Elo+
Solo
Susano
Susano
deriminator
Susano
Level 5
God Stats
3W - 1L
1,816 SR
Queue Stats
5W - 4L
1,373 Elo+
Party 2
Ares
Ares
leisinger
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,661 Elo+
Party 2
Team Averages
Level 14
1,605 SR
1,501 Elo+

VS

Team Averages
Level 18
1,486 SR
1,461 Elo+
Pele
Pele
GretaTumberg
Pele
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,403 Elo+
Solo
Horus
Horus
Uezik1992
Horus
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 135L
1,480 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
khalisi233
Morgan Le Fay
Level 6
God Stats
0W - 1L
1,339 SR
Queue Stats
200W - 231L
1,500 Elo+
Party 1
Scylla
Scylla
luissbu11
Scylla
Level 29
God Stats
17W - 12L
1,646 SR
Queue Stats
30W - 32L
1,500 Elo+
Solo
Charybdis
Charybdis
wolfiebang
Charybdis
Level 27
God Stats
4W - 4L
1,447 SR
Queue Stats
78W - 89L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ErkaLT
Bakasura
12
7 / 1 / 1
6,618
827
5,533
5,290
2,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
SpamsHams
Kukulkan
6
1 / 2 / 1
4,209
526
1,594
2,278
537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
6 / 0 / 0
6,640
830
4,266
5,451
1,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Susano
8
2 / 0 / 3
5,309
664
2,230
3,744
998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
7
0 / 2 / 2
4,578
572
1,825
5,074
2,979
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
5 / 5 / 0
5,086
636
3,420
6,775
2,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Uezik1992
Horus
7
0 / 2 / 3
4,324
541
1,329
6,245
2,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
khalisi233
Morgan Le Fay
7
0 / 5 / 0
4,112
514
2,344
4,939
1,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
luissbu11
Scylla
8
0 / 4 / 1
4,627
578
2,321
4,696
1,398
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
wolfiebang
Charybdis
5
0 / 0 / 0
3,612
452
942
1,639
407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
16
Kills
5
5
Deaths
16
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ErkaLT
Bakasura
7
1
1
7.5
L
5
5
0
1
W
Kukulkan
SpamsHams
Kukulkan
1
2
1
0.75
L
Horus
Uezik1992
Horus
0
2
3
0.75
W
6
0
0
6
W
Susano
2
0
3
3.5
L
Morgan Le Fay
khalisi233
Morgan Le Fay
0
5
0
0
W
Ares
0
2
2
0.5
L
Scylla
luissbu11
Scylla
0
4
1
0.13
L
Charybdis
wolfiebang
Charybdis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,448
Damage
10,356
21,837
Taken
24,294
8,773
Mitigated
8,229
9,680
Healing
5,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ErkaLT
Bakasura
5,533
3,954
0
2,719
5,290
2,324
252
2,506
2,784
0
27,824
L
3,420
1,165
0
1,648
6,775
2,365
0
1,492
5,139
0
14,623
W
Kukulkan
SpamsHams
Kukulkan
1,594
247
0
0
2,278
537
81
0
2,278
12,041
0
L
Horus
Uezik1992
Horus
1,329
823
94
1,334
6,245
2,843
0
2,231
3,792
0
11,354
W
4,266
1,726
0
3,643
5,451
1,935
1,014
1,825
3,626
36,122
3,478
W
Susano
2,230
667
0
1,724
3,744
998
0
334
3,410
0
23,484
L
Morgan Le Fay
khalisi233
Morgan Le Fay
2,344
690
0
363
4,939
1,216
310
0
4,594
14,461
0
W
Ares
1,825
386
0
1,594
5,074
2,979
0
0
5,074
6,586
0
L
Scylla
luissbu11
Scylla
2,321
175
0
980
4,696
1,398
0
2,704
1,876
22,382
0
L
Charybdis
wolfiebang
Charybdis
942
672
0
1,154
1,639
407
0
628
955
0
8,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,354
Gold Earned
21,761
243
Minions Killed
139
0
Camps Cleared
0
870,830
Distance Traveled
693,847
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,618
827
75
9
0
186,139
0
L
Pele
5,086
636
31
4
0
169,436
1
W
Kukulkan
4,209
526
33
4
0
138,973
1
L
Horus
4,324
541
18
2
0
165,089
2
W
Sol
6,640
830
77
10
0
178,231
0
W
Susano
5,309
664
50
6
0
198,219
0
L
Morgan Le Fay
4,112
514
30
4
0
138,320
0
W
Ares
4,578
572
8
1
0
169,268
0
L
Scylla
4,627
578
41
5
0
163,131
5
L
Charybdis
3,612
452
19
2
0
57,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role