Player Matchup

Chaac
Chaac
Digglerghost
Chaac
Level 41
God Stats
33W - 16L
1,565 SR
Queue Stats
92W - 111L
1,333 Elo+
Party 1
Bacchus
Bacchus
Stuboi2475
Bacchus
Level 29
God Stats
22W - 22L
1,496 SR
Queue Stats
93W - 117L
1,320 Elo+
Party 1
Ra
Ra
konhex
Ra
Level 14
God Stats
4W - 3L
1,595 SR
Queue Stats
48W - 47L
1,383 Elo+
Party 1
Team Averages
Level 28
1,552 SR
1,345 Elo+

VS

Team Averages
Level 33
1,431 SR
1,303 Elo+
Fenrir
Fenrir
Big grxzns
Fenrir
Level 86
God Stats
1W - 5L
1,294 SR
Queue Stats
16W - 26L
1,308 Elo+
Solo
Pele
Pele
Zahedfr
Pele
Level 9
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 14L
1,100 Elo+
Solo
Ymir
Ymir
mackanant909
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 4 / 4
8,203
746
9,188
10,781
6,739
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Stuboi2475
Bacchus
11
3 / 3 / 10
8,319
756
6,704
12,215
13,205
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ra
11
4 / 5 / 5
7,574
689
6,734
9,362
4,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Big grxzns
Fenrir
13
9 / 3 / 3
8,892
808
9,781
9,665
6,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pele
Zahedfr
Pele
11
2 / 4 / 8
7,582
689
7,464
9,033
3,001
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
1 / 6 / 8
7,426
675
3,628
11,621
10,511
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
13
Kills
12
12
Deaths
13
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Big grxzns
Fenrir
9
3
3
3.5
W
6
4
4
2
W
Bacchus
Stuboi2475
Bacchus
3
3
10
2.67
L
Pele
Zahedfr
Pele
2
4
8
1.5
W
Ra
4
5
5
1.3
L
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,626
Damage
20,873
32,358
Taken
30,319
24,595
Mitigated
20,468
9,861
Healing
2,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Big grxzns
Fenrir
9,781
2,817
134
2,047
9,665
6,956
630
5,024
4,641
0
21,912
W
9,188
2,810
527
2,304
10,781
6,739
407
1,991
8,790
0
24,767
W
Bacchus
Stuboi2475
Bacchus
6,704
1,049
503
1,531
12,215
13,205
285
1,381
10,834
13,719
0
L
Pele
Zahedfr
Pele
7,464
1,997
0
654
9,033
3,001
803
3,958
5,075
0
17,125
W
Ra
6,734
1,160
1,418
3,578
9,362
4,651
671
1,261
8,101
23,238
0
L
3,628
944
0
123
11,621
10,511
137
4,804
6,817
13,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,096
Gold Earned
23,900
86
Minions Killed
65
2
Camps Cleared
2
547,110
Distance Traveled
545,915
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,892
808
30
3
1
207,996
0
W
Chaac
8,203
746
36
3
1
188,228
0
W
Bacchus
8,319
756
13
1
0
204,311
0
L
Pele
7,582
689
19
2
0
191,459
0
W
Ra
7,574
689
37
3
1
154,571
0
L
Ymir
7,426
675
16
1
1
146,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role