Player Matchup

Cernunnos
Cernunnos
BlackHeartx92
Cernunnos
Level 160
God Stats
5W - 1L
1,632 SR
Queue Stats
280W - 285L
1,658 Elo+
Solo
Athena
Athena
Phatzo
Athena
Level 156
God Stats
14W - 22L
1,484 SR
Queue Stats
17W - 28L
1,491 Elo+
Solo
Cliodhna
Cliodhna
RektheNubi
Cliodhna
Level 156
God Stats
3W - 3L
1,629 SR
Queue Stats
16W - 18L
1,494 Elo+
Solo
Tiamat
Tiamat
Toxic Bad Guy
Tiamat
Level 41
God Stats
3W - 1L
1,780 SR
Queue Stats
3W - 1L
1,854 Elo+
Solo
Team Averages
Level 128
1,631 SR
1,624 Elo+

VS

Team Averages
Level 146
1,581 SR
1,568 Elo+
Baron Samedi
Baron Samedi
MusseII
Baron Samedi
Level 159
God Stats
2W - 1L
1,531 SR
Queue Stats
18W - 24L
1,458 Elo+
Party 1
Hachiman
Hachiman
OracleFultz
Hachiman
Level 156
God Stats
0W - 2L
1,631 SR
Queue Stats
21W - 21L
1,559 Elo+
Party 1
Gilgamesh
Gilgamesh
Wanderin Dog
Gilgamesh
Level 123
God Stats
2W - 2L
1,557 SR
Queue Stats
5W - 3L
1,774 Elo+
Party 1
Chiron
Chiron
xXMonster1018Xx
Chiron
Level 144
God Stats
0W - 2L
1,607 SR
Queue Stats
24W - 26L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BlackHeartx92
Cernunnos
17
7 / 2 / 7
11,159
930
8,814
9,336
3,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Athena
Phatzo
Athena
16
4 / 1 / 8
10,336
861
10,602
11,398
5,737
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cliodhna
RektheNubi
Cliodhna
15
6 / 3 / 5
9,936
828
10,894
9,133
4,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
2 / 0 / 2
10,455
871
6,543
7,157
5,525
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MusseII
Baron Samedi
14
0 / 8 / 4
8,560
713
5,932
12,871
5,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
OracleFultz
Hachiman
15
3 / 2 / 0
9,110
759
9,061
9,846
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Wanderin Dog
Gilgamesh
13
0 / 4 / 1
7,886
657
2,231
10,898
8,441
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 5 / 0
8,722
727
5,912
9,971
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
19
Kills
6
6
Deaths
19
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BlackHeartx92
Cernunnos
7
2
7
5.25
L
Baron Samedi
MusseII
Baron Samedi
0
8
4
0.25
L
Hachiman
OracleFultz
Hachiman
3
2
0
1.5
W
Athena
Phatzo
Athena
4
1
8
8
W
Cliodhna
RektheNubi
Cliodhna
6
3
5
2.83
W
2
0
2
3
L
Gilgamesh
Wanderin Dog
Gilgamesh
0
4
1
0.13
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,853
Damage
23,136
37,024
Taken
43,586
19,362
Mitigated
21,147
8,177
Healing
7,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BlackHeartx92
Cernunnos
8,814
3,080
0
3,854
9,336
3,948
2,296
1,307
7,945
0
44,804
L
Baron Samedi
MusseII
Baron Samedi
5,932
357
405
2,273
12,871
5,763
136
5,395
7,433
26,222
0
L
Hachiman
OracleFultz
Hachiman
9,061
4,303
0
2,149
9,846
3,094
0
2,656
7,190
0
39,069
W
Athena
Phatzo
Athena
10,602
2,613
0
1,084
11,398
5,737
1,176
1,733
9,485
31,899
0
W
Cliodhna
RektheNubi
Cliodhna
10,894
1,535
0
497
9,133
4,152
201
1,651
7,380
0
25,294
W
6,543
1,125
0
2,742
7,157
5,525
1,784
1,305
5,761
44,316
0
L
Gilgamesh
Wanderin Dog
Gilgamesh
2,231
382
0
761
10,898
8,441
76
3,916
6,753
0
21,654
L
5,912
1,984
305
1,979
9,971
3,849
904
5,063
4,502
0
26,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,886
Gold Earned
34,278
265
Minions Killed
239
13
Camps Cleared
11
1,017,423
Distance Traveled
735,560
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,159
930
84
7
2
234,675
2
L
Baron Samedi
8,560
713
54
5
5
176,057
1
L
Hachiman
9,110
759
78
7
2
211,918
2
W
Athena
10,336
861
50
4
6
274,125
0
W
Cliodhna
9,936
828
35
3
3
263,358
1
W
Tiamat
10,455
871
96
8
2
245,265
0
L
Gilgamesh
7,886
657
36
3
3
176,494
0
L
Chiron
8,722
727
71
6
1
171,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role