Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FlowsenFresh01
Cthulhu
Level 39
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 16L
1,372 Elo+
Party 1
Danzaburou
Danzaburou
Prince_Petrikov
Danzaburou
Level 23
God Stats
3W - 2L
1,533 SR
Queue Stats
89W - 96L
1,457 Elo+
Solo
Sol
Sol
Seiiyo
Sol
Level 13
God Stats
16W - 23L
1,500 SR
Queue Stats
195W - 210L
1,546 Elo+
Solo
Heimdallr
Heimdallr
Stilon-
Heimdallr
Level 22
God Stats
6W - 15L
1,212 SR
Queue Stats
15W - 23L
1,316 Elo+
Party 1
Team Averages
Level 25
1,449 SR
1,438 Elo+

VS

Team Averages
Level 10
1,478 SR
1,414 Elo+
Anubis
Anubis
 
Anubis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DerEinedaa
Arachne
Level 17
God Stats
25W - 23L
1,489 SR
Queue Stats
39W - 41L
1,449 Elo+
Solo
Odin
Odin
Private_Delvaro
Odin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,417 Elo+
Solo
Mulan
Mulan
karbonat_erol-_-
Mulan
Level 10
God Stats
12W - 11L
1,399 SR
Queue Stats
26W - 22L
1,476 Elo+
Solo
Cthulhu
Cthulhu
runneriuse
Cthulhu
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 23L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 6 / 1
8,252
589
10,962
11,785
3,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
4 / 4 / 5
7,789
556
6,239
12,064
6,814
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Prince_Petrikov
Danzaburou
13
5 / 2 / 2
7,945
568
6,857
7,541
2,413
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sol
Seiiyo
Sol
9
0 / 7 / 5
6,336
453
2,973
7,321
1,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Stilon-
Heimdallr
10
1 / 6 / 2
6,225
445
3,656
8,727
2,531
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 7 / 6
7,598
543
8,607
11,427
5,432
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
DerEinedaa
Arachne
14
14 / 2 / 2
8,954
640
12,060
12,767
4,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 3 / 6
6,144
439
2,521
6,934
4,677
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 1 / 0
9,379
670
6,951
6,738
5,067
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
runneriuse
Cthulhu
11
4 / 4 / 2
7,628
545
3,970
7,181
4,616
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
17
Kills
25
25
Deaths
17
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
6
1
1.25
W
Anubis
 
Anubis
3
7
6
0.86
W
Arachne
DerEinedaa
Arachne
14
2
2
7.5
L
4
4
5
1.63
L
Danzaburou
Prince_Petrikov
Danzaburou
5
2
2
3
W
0
3
6
1
L
Sol
Seiiyo
Sol
0
7
5
0.36
L
Heimdallr
Stilon-
Heimdallr
1
6
2
0.33
W
4
1
0
4
W
Cthulhu
runneriuse
Cthulhu
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,687
Damage
34,109
47,438
Taken
45,047
17,062
Mitigated
24,452
7,302
Healing
11,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,962
2,522
0
3,178
11,785
3,996
0
2,079
9,706
0
37,123
W
Anubis
 
Anubis
8,607
96
0
3,368
11,427
5,432
357
3,062
8,365
42,167
0
W
Arachne
DerEinedaa
Arachne
12,060
8,987
416
5,573
12,767
4,660
261
2,197
10,570
0
42,938
L
6,239
857
0
939
12,064
6,814
78
5,211
6,853
24,681
0
L
Danzaburou
Prince_Petrikov
Danzaburou
6,857
2,735
0
1,311
7,541
2,413
332
1,720
5,821
0
52,561
W
2,521
1,029
209
208
6,934
4,677
265
672
6,262
178
11,930
L
Sol
Seiiyo
Sol
2,973
1,245
0
901
7,321
1,308
342
2,400
4,921
19,313
0
L
Heimdallr
Stilon-
Heimdallr
3,656
2,404
0
973
8,727
2,531
0
1,408
7,319
0
25,244
W
6,951
1,433
0
1,413
6,738
5,067
0
1,421
5,317
0
67,073
W
Cthulhu
runneriuse
Cthulhu
3,970
806
0
590
7,181
4,616
1,237
1,860
5,321
20,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,547
Gold Earned
39,703
305
Minions Killed
358
0
Camps Cleared
0
1,244,823
Distance Traveled
1,346,979
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,252
589
59
4
0
277,950
0
W
Anubis
7,598
543
66
5
0
240,803
6
W
Arachne
8,954
640
77
6
0
317,069
4
L
Cthulhu
7,789
556
41
3
0
292,356
1
L
Danzaburou
7,945
568
106
8
0
234,930
6
W
Odin
6,144
439
22
2
0
235,703
0
L
Sol
6,336
453
44
3
0
181,217
0
L
Heimdallr
6,225
445
55
4
0
258,370
0
W
Mulan
9,379
670
153
11
0
284,618
0
W
Cthulhu
7,628
545
40
3
0
268,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role