Player Matchup

Cthulhu
Cthulhu
Joohnyz
Cthulhu
Level 44
God Stats
3W - 5L
1,709 SR
Queue Stats
238W - 259L
1,493 Elo+
Solo
Ra
Ra
Mp_Morningstar
Ra
Level 92
God Stats
6W - 3L
1,625 SR
Queue Stats
207W - 221L
1,364 Elo+
Solo
Anhur
Anhur
OwO_Dagg
Anhur
Level 83
God Stats
14W - 19L
1,465 SR
Queue Stats
324W - 378L
1,435 Elo+
Solo
Mercury
Mercury
TecmoBo
Mercury
Level 125
God Stats
12W - 8L
1,635 SR
Queue Stats
172W - 178L
1,395 Elo+
Solo
Tiamat
Tiamat
magicangelo4
Tiamat
Level 48
God Stats
2W - 2L
1,594 SR
Queue Stats
17W - 26L
1,358 Elo+
Solo
Team Averages
Level 78
1,606 SR
1,409 Elo+

VS

Team Averages
Level 99
1,452 SR
1,470 Elo+
Artemis
Artemis
Attlant_craig
Artemis
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,655 Elo+
Solo
Anubis
Anubis
Mad-EyeJack
Anubis
Level 89
God Stats
2W - 2L
1,625 SR
Queue Stats
104W - 102L
1,487 Elo+
Solo
Merlin
Merlin
RudeAwakening95
Merlin
Level 126
God Stats
3W - 4L
1,404 SR
Queue Stats
149W - 166L
1,421 Elo+
Solo
Cupid
Cupid
SS_Naidg
Cupid
Level 147
God Stats
2W - 5L
1,239 SR
Queue Stats
108W - 112L
1,409 Elo+
Solo
Fenrir
Fenrir
Shun_Ayame475
Fenrir
Level 87
God Stats
5W - 7L
1,491 SR
Queue Stats
45W - 60L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Joohnyz
Cthulhu
11
0 / 4 / 2
7,032
469
5,026
11,501
10,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 2 / 1
8,197
546
3,647
7,694
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
OwO_Dagg
Anhur
12
1 / 2 / 1
7,095
473
3,601
8,566
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
TecmoBo
Mercury
13
1 / 2 / 0
7,430
495
3,449
10,799
4,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
11
0 / 3 / 0
6,985
466
3,169
7,167
2,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
6 / 2 / 3
8,626
575
10,368
9,074
2,892
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
13
1 / 0 / 2
7,586
506
4,645
5,522
2,826
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 3
7,661
511
5,057
6,351
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
SS_Naidg
Cupid
12
3 / 0 / 4
8,022
535
5,066
8,057
2,392
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 0 / 2
7,570
505
2,660
7,836
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
13
13
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
6
2
3
3.75
L
Cthulhu
Joohnyz
Cthulhu
0
4
2
0.25
W
Anubis
1
0
2
2
L
1
2
1
0.75
L
Anhur
OwO_Dagg
Anhur
1
2
1
0.75
W
2
1
3
3.5
W
Cupid
SS_Naidg
Cupid
3
0
4
5
W
1
0
2
2
L
Mercury
TecmoBo
Mercury
1
2
0
0.5
L
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,892
Damage
27,796
45,727
Taken
36,840
22,397
Mitigated
13,215
14,067
Healing
14,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
10,368
5,271
0
2,825
9,074
2,892
517
3,008
5,964
0
57,288
L
Cthulhu
Joohnyz
Cthulhu
5,026
323
74
2,028
11,501
10,715
0
1,018
10,483
23,768
0
W
Anubis
4,645
446
0
3,610
5,522
2,826
378
2,601
2,921
34,797
0
L
3,647
389
623
2,841
7,694
2,719
927
2,149
5,545
47,199
0
L
Anhur
OwO_Dagg
Anhur
3,601
1,408
0
3,126
8,566
2,529
629
281
8,285
0
41,056
W
5,057
398
0
971
6,351
1,851
813
1,144
5,109
31,228
0
W
Cupid
SS_Naidg
Cupid
5,066
2,205
690
2,411
8,057
2,392
350
3,546
4,461
0
37,919
W
2,660
236
294
3,263
7,836
3,254
776
1,556
6,240
0
44,563
L
Mercury
TecmoBo
Mercury
3,449
1,493
0
3,687
10,799
4,119
227
1,472
9,194
0
53,504
L
Tiamat
3,169
542
0
1,688
7,167
2,315
442
4,189
2,339
33,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,739
Gold Earned
39,465
404
Minions Killed
382
0
Camps Cleared
0
1,475,073
Distance Traveled
1,388,122
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,626
575
81
5
0
272,719
5
L
Cthulhu
7,032
469
42
3
0
309,866
5
W
Anubis
7,586
506
79
5
0
262,942
3
L
Ra
8,197
546
120
8
0
293,353
2
L
Anhur
7,095
473
82
5
0
272,911
4
W
Merlin
7,661
511
61
4
0
266,296
1
W
Cupid
8,022
535
75
5
0
258,792
5
W
Fenrir
7,570
505
86
6
0
327,373
2
L
Mercury
7,430
495
92
6
0
333,466
4
L
Tiamat
6,985
466
68
5
0
265,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role