Player Matchup

Neith
Neith
Cammibomb
Neith
Level 7
God Stats
4W - 1L
1,816 SR
Queue Stats
17W - 14L
1,383 Elo+
Party 1
Vamana
Vamana
GetRektNerd911
Vamana
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,844 Elo+
Party 1
Fenrir
Fenrir
PENNEY LAB
Fenrir
Level 7
God Stats
8W - 6L
1,543 SR
Queue Stats
18W - 26L
1,258 Elo+
Party 2
Merlin
Merlin
smuksta729
Merlin
Level 15
God Stats
6W - 2L
1,501 SR
Queue Stats
84W - 85L
1,263 Elo+
Solo
Kukulkan
Kukulkan
xXMariWolfXx
Kukulkan
Level 28
God Stats
184W - 177L
1,584 SR
Queue Stats
195W - 193L
1,506 Elo+
Party 2
Team Averages
Level 12
1,589 SR
1,451 Elo+

VS

Team Averages
Level 17
1,460 SR
1,427 Elo+
Khepri
Khepri
AntonioJMLima
Khepri
Level 22
God Stats
0W - 2L
1,307 SR
Queue Stats
133W - 142L
1,380 Elo+
Solo
Kukulkan
Kukulkan
Bigdognhammer
Kukulkan
Level 26
God Stats
9W - 12L
1,406 SR
Queue Stats
167W - 240L
1,353 Elo+
Solo
Pele
Pele
MAQ1N1TA
Pele
Level 4
God Stats
1W - 4L
1,730 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
MagiBrando
Tsukuyomi
Level 17
God Stats
2W - 6L
1,371 SR
Queue Stats
8W - 10L
1,373 Elo+
Solo
Xbalanque
Xbalanque
WorkoutWilly
Xbalanque
Level 18
God Stats
40W - 37L
1,485 SR
Queue Stats
101W - 87L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cammibomb
Neith
20
8 / 1 / 16
13,885
1,068
15,176
8,065
3,509
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
15 / 2 / 14
14,982
1,152
36,648
19,249
23,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
PENNEY LAB
Fenrir
20
5 / 2 / 18
12,803
985
9,113
16,382
14,399
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
smuksta729
Merlin
20
3 / 5 / 16
12,620
971
16,912
12,933
5,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
xXMariWolfXx
Kukulkan
20
6 / 1 / 17
13,622
1,048
17,014
9,339
4,211
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

194

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 3 / 6
13,053
1,004
4,151
27,824
42,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Bigdognhammer
Kukulkan
18
2 / 8 / 4
12,572
967
6,913
22,884
11,046
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Pele
17
1 / 14 / 3
11,157
858
13,953
24,666
18,708
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
MagiBrando
Tsukuyomi
17
3 / 4 / 0
10,989
845
5,271
6,115
2,088
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
WorkoutWilly
Xbalanque
19
5 / 8 / 4
13,361
1,028
29,112
20,133
8,772
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
28
37
Kills
11
11
Deaths
37
81
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
3
6
1
L
Kukulkan
Bigdognhammer
Kukulkan
2
8
4
0.5
W
Neith
Cammibomb
Neith
8
1
16
16
W
15
2
14
11
L
Pele
1
14
3
0.18
L
Tsukuyomi
MagiBrando
Tsukuyomi
3
4
0
0.75
W
Fenrir
PENNEY LAB
Fenrir
5
2
18
7
L
Xbalanque
WorkoutWilly
Xbalanque
5
8
4
0.88
W
Merlin
smuksta729
Merlin
3
5
16
2.2
W
Kukulkan
xXMariWolfXx
Kukulkan
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,863
Damage
59,400
65,968
Taken
101,622
50,959
Mitigated
82,954
11,878
Healing
5,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,151
746
0
1,456
27,824
42,340
0
9,366
18,458
15,043
0
L
Kukulkan
Bigdognhammer
Kukulkan
6,913
2,265
0
811
22,884
11,046
0
10,125
12,759
47,067
0
W
Neith
Cammibomb
Neith
15,176
3,892
0
3,047
8,065
3,509
0
906
7,159
0
42,807
W
36,648
20,395
0
6,235
19,249
23,486
0
3,521
15,728
238
54,763
L
Pele
13,953
4,321
0
1,087
24,666
18,708
0
7,729
16,937
0
31,865
L
Tsukuyomi
MagiBrando
Tsukuyomi
5,271
1,051
0
152
6,115
2,088
0
1,735
4,380
0
10,608
W
Fenrir
PENNEY LAB
Fenrir
9,113
1,667
0
129
16,382
14,399
0
3,255
13,127
0
14,400
L
Xbalanque
WorkoutWilly
Xbalanque
29,112
16,162
0
2,449
20,133
8,772
0
5,209
14,924
0
51,614
W
Merlin
smuksta729
Merlin
16,912
2,203
304
715
12,933
5,354
0
2,031
10,902
30,317
0
W
Kukulkan
xXMariWolfXx
Kukulkan
17,014
579
211
1,237
9,339
4,211
0
1,351
7,988
54,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,912
Gold Earned
61,132
247
Minions Killed
225
4
Camps Cleared
4
1,286,779
Distance Traveled
993,763
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
13,053
1,004
12
1
1
251,584
0
L
Kukulkan
12,572
967
114
9
1
204,200
0
W
Neith
13,885
1,068
79
6
0
238,132
0
W
Vamana
14,982
1,152
32
2
1
254,819
1
L
Pele
11,157
858
32
2
0
165,396
4
L
Tsukuyomi
10,989
845
12
1
0
109,039
0
W
Fenrir
12,803
985
4
0
2
303,168
0
L
Xbalanque
13,361
1,028
55
4
2
263,544
2
W
Merlin
12,620
971
41
3
1
205,473
0
W
Kukulkan
13,622
1,048
91
7
0
285,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role